Files
wow-Heimdall/Modules/Network.lua
2025-01-15 14:50:46 +01:00

77 lines
2.4 KiB
Lua

local addonname, shared = ...
---@cast shared HeimdallShared
---@cast addonname string
local ModuleName = "Network"
---@diagnostic disable-next-line: missing-fields
shared.Network = {}
function shared.Network.Init()
if not shared.network then shared.network = {} end
local updatePending = false
local function FriendListUpdate()
updatePending = false
if not Heimdall_Data.config.network.enabled then return end
---@type table<string, boolean>
local friends = {}
for i = 1, GetNumFriends() do
local name, level, class, area, connected, status, note, RAF = GetFriendInfo(i)
if name then
friends[name] = connected
if Heimdall_Data.config.network.debug then
print(string.format("[%s] Friend %s is %s", ModuleName, name, connected and "online" or "offline"))
end
else
if Heimdall_Data.config.network.debug then
print(string.format("[%s] Friend %s is nil", ModuleName, i))
end
end
end
for _, member in ipairs(Heimdall_Data.config.network.members) do
if friends[member] == nil and member ~= UnitName("player") then
if Heimdall_Data.config.network.debug then
print(string.format("[%s] Adding friend %s", ModuleName, member))
end
AddFriend(member)
end
end
friends[UnitName("player")] = true
shared.networkNodes = {}
if false then shared.networkNodes[#shared.networkNodes + 1] = UnitName("player") end
for _, player in ipairs(Heimdall_Data.config.network.members) do
if friends[player] then
shared.networkNodes[#shared.networkNodes + 1] = player
if Heimdall_Data.config.network.debug then
print(string.format("[%s] Adding network node %s", ModuleName, player))
end
end
end
if Heimdall_Data.config.network.debug then
print(string.format("[%s] Network nodes:", ModuleName))
shared.dumpTable(shared.networkNodes)
end
end
local friendsFrame = CreateFrame("Frame")
friendsFrame:RegisterEvent("FRIENDLIST_UPDATE")
friendsFrame:SetScript("OnEvent", function(self, event, ...)
end)
local function NetworkTick()
if Heimdall_Data.config.network.debug then
print("Network module is updating.")
end
ShowFriends()
updatePending = true
C_Timer.After(1, function()
if updatePending then FriendListUpdate() end
end)
shared.network.ticker = C_Timer.NewTimer(Heimdall_Data.config.network.updateInterval, NetworkTick, 1)
end
NetworkTick()
print("[Heimdall] Network module loaded")
end