--- NAME_PLATE_UNIT_ADDED NAME_PLATE_UNIT_REMOVED
function(allstates, e, ...)
	---@cast allstates allstates
    print("Starting to process nameplates for hostility...")
    for i = 1, 40 do
        local unit = "nameplate" .. i
        local hostile = UnitCanAttack("player", unit)
        allstates[unit] = {
            show = true,
            changed = true,
            resort = true,

            hostile = hostile,
        }
        print("Processed nameplate " .. i .. " hostility: " .. tostring(hostile))
    end
    print("Finished processing nameplates for hostility.")
    return true
end
