apparently when using allstates
state is available in the animations tab (aura_env.state)
also the icon
aura_env.region.icon
aura_env.cloneId does something too maybe
taken from asakawa :)

aura_env.region:SetDesaturated(true)
easy desaturate

Get namepalte for unit, pretty cool
C_NamePlate.GetNamePlateForUnit(unit)