Tumble files around a bit
This commit is contained in:
@@ -1,58 +0,0 @@
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--Guess attack speed by taking entire data set and comparing 2 - 4 intervals then storing the n into seperate array and incrementing it
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--Attack speed with most counts in latter array is the best guess by m%
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--Correct this by repeating step on exit combat maybe?
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--Look at tolerances as well
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local dataSet2s = {
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[1] = 540390408.9506,
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[2] = 540392394.9163,
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[3] = 540394398.5326,
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[4] = 540396409.5288,
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[5] = 540398396.6414,
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[6] = 540400397.0754,
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[7] = 540402384.8113,
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[8] = 540404385.3304,
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[9] = 540406398.99,
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[10] = 540408386.472,
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[11] = 540410386.9851,
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[12] = 540412374.8497,
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[13] = 540414375.1427,
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[14] = 540416373.0995,
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[15] = 540418376.9931,
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[16] = 540420390.6971,
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}
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local dataSet1p5s = {
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[1] = 541651364.1916,
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[2] = 541652857.9058,
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[3] = 541654365.8491,
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[4] = 541655858.3292,
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[5] = 541657352.4962,
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[6] = 541658846.2963,
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[7] = 541660354.015,
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[8] = 541661847.0112,
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[9] = 541663340.6759,
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[10] = 541664861.3772,
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[11] = 541666354.9449,
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[12] = 541667848.8308,
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[13] = 541669343.2332,
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[14] = 541670849.9777,
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[15] = 541672344.0613,
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[16] = 541673851.2346,
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}
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local tolerance = 50
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local tempAverages = {}
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-- rounds .5 to 0 or 1; want to round to .5 or .2 or alike
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for k, v in ipairs(dataSet1p5s) do
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if k > 1 then
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local tempAvg = (dataSet1p5s[k] - dataSet1p5s[k - 1])
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print(
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((math.floor(tempAvg / 1000) - (tempAvg / 1000)) * 1000),
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(math.ceil(tempAvg / 1000) - (tempAvg / 1000)) * 1000
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)
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if not tempAverages[tempAvg] then tempAverages[tempAvg] = 0 end
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tempAverages[tempAvg] = tempAverages[tempAvg] + 1
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end
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end
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for k, v in pairs(tempAverages) do
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print(k, v)
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end
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Submodule Complete Projects/Legion/RaiderSA deleted from 7a3f912549
@@ -1,11 +0,0 @@
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local Button = CreateFrame("Button", "MyButton", UIParent, "UIPanelButtonTemplate")
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Button:SetWidth(150)
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Button:SetHeight(25)
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Button:SetPoint("TOP")
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Button:SetText("Dance")
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Button:RegisterForClicks("AnyUp")
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Button:SetScript("OnClick", function()
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DoEmote("dance", UnitName("target"))
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end )
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@@ -1,38 +0,0 @@
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EVERY FRAME
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function()
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local function range (val, min, max, max2)
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val = 1 - (((max - val) / (max - min)) * max2)
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return val
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end
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local pX = UnitPosition("player") or 0
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local pY = select(2,UnitPosition("player")) or 0
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local tX = UnitPosition("Alurielle") or 0
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local tY = select(2,UnitPosition("Alurielle")) or 0
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local X = pX - tX
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local Y = pY - tY
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local playerFace = GetPlayerFacing() or 0
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local playerA = math.floor(playerFace * 100)
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playerA = range(playerA, 0, 630, 360) - 1
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playerA = - playerA
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playerA = playerA - 90
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if playerA < 0 then playerA = playerA + 360 end
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aura_env.hyp = math.sqrt((math.abs(X^2)) + (math.abs(Y^2)))
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aura_env.angle = math.deg(math.atan2(X,Y))
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if aura_env.angle < 0 then aura_env.angle = aura_env.angle + 360 end
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aura_env.angle = aura_env.angle - playerA
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end
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DISPLAY
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function()
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local pX = UnitPosition("player") or 0
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local pY = select(2,UnitPosition("player")) or 0
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local tX = UnitPosition("Alurielle") or 0
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local tY = select(2,UnitPosition("Alurielle")) or 0
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local X = pX - tX
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local Y = pY - tY
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local hyp = math.floor(math.sqrt((math.abs(X^2)) + (math.abs(Y^2))))
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return hyp
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end
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INIT
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aura_env.angle = 0
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@@ -1,31 +0,0 @@
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EVERY FRAME
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function()
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local function range (val, min, max, max2)
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val = 1 - (((max - val) / (max - min)) * max2)
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return val
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end
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local pX = UnitPosition("player") or 0
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local pY = select(2,UnitPosition("player")) or 0
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local tX = UnitPosition("Alurielle") or 0
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local tY = select(2,UnitPosition("Alurielle")) or 0
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local X = pX - tX
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local Y = pY - tY
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local playerFace = GetPlayerFacing() or 0
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local playerA = math.floor(playerFace * 100)
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playerA = range(playerA, 0, 630, 360) - 1
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playerA = - playerA
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playerA = playerA - 90
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if playerA < 0 then playerA = playerA + 360 end
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aura_env.hyp = math.sqrt((math.abs(X^2)) + (math.abs(Y^2)))
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aura_env.angle = math.deg(math.atan2(X,Y))
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if aura_env.angle < 0 then aura_env.angle = aura_env.angle + 360 end
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aura_env.angle = aura_env.angle - playerA
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end
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ANIMATION
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function()
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return - aura_env.angle
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end
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INIT
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aura_env.angle = 0
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1
LegionWA/.gitignore
vendored
1
LegionWA/.gitignore
vendored
@@ -1 +0,0 @@
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.vscode
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@@ -1 +0,0 @@
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/dump getmetatable(LFGListApplicationViewerScrollFrameButton3.Member1.Name)
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@@ -1,24 +0,0 @@
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--MODEL_TEST
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function()
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frame:SetAlpha(1);
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frame:SetFrameStrata("DIALOG");
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local model = CreateFrame("PlayerModel", "QCP", QCQuestTitleFrame);
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model:SetFrameStrata("DIALOG");
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model:SetUnit("TARGET");
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model:ClearModel();
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model:SetPortraitZoom(0.3);
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model:SetPosition(-1.6, 0, 0);
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model:SetScale(0.8);
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model:SetFacing(-(math.pi / -26))
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model:SetAlpha(1);
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model:SetScript("OnAnimStarted", function() model:SetAnimation(60); end);
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model:SetScript("OnAnimFinished", function() model:SetAnimation(60); end);
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model:SetAllPoints(frame);
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model:RegisterEvent("PLAYER_TARGET_CHANGED");
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model:RegisterEvent("UNIT_PORTRAIT_UPDATE");
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model:RegisterEvent("UNIT_MODEL_CHANGED");
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model:SetScript("OnEvent", TargetPortrait_EventHandler);
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--yeet_env.region:SetSequenceTime(120)
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--aura_env.region:SetOffsetAnim(120)
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return true
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end
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@@ -1,19 +0,0 @@
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local array = { 13, 14, 52, 63, 764, 12342, 143, 2, 54, 63, 25, 15 }
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local sortedarray = { 0 }
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for ka, va in ipairs(array) do
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for j = 1, #sortedarray do
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if va > sortedarray[j] then
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if sortedarray[j] > 0 then
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for i = #sortedarray, j, -1 do
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sortedarray[i + 1] = sortedarray[i]
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end
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end
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sortedarray[j] = va
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end
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end
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end
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for k, v in ipairs(sortedarray) do
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print(k, v)
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end
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