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116
Complete Projects/Legion/CooldownAnnouncer.lua
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116
Complete Projects/Legion/CooldownAnnouncer.lua
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--TSU
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--COMBAT_LOG_EVENT_UNFILTERED GROUP_ROSTER_UPDATE COOLDOWN_TICKER
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function(allstates, e, ...)
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if not aura_env.ticker then
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aura_env.ticker = C_Timer.NewTicker(0.05, function() WeakAuras.ScanEvents("COOLDOWN_TICKER") end)
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end
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if e == "COOLDOWN_TICKER" then
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if allstates[1] then
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if allstates[1].time + 2 < GetTime() then
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allstates[1].show = false
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allstates[1].changed = true
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table.remove(allstates, 1)
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WeakAuras.ScanEvents("COOLDOWN_TICKER")
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return true
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end
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end
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elseif e == "COMBAT_LOG_EVENT_UNFILTERED" then
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local se = select(2, ...)
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if se == "SPELL_CAST_SUCCESS" then
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local caster = select(5, ...) or 0
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if aura_env.raid[caster] then
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local spell = select(13, ...)
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if aura_env.spells[spell] then
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allstates[#allstates + 1] = {
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caster = caster,
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spell = spell,
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string = caster .. " - " .. spell,
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class = aura_env.raid[caster],
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time = GetTime(),
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show = true,
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changed = true,
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}
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return true
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end
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end
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end
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elseif e == "GROUP_ROSTER_UPDATE" then
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local prefix = "party"
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if IsInRaid() == true then
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prefix = "raid"
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end
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aura_env.raid = {}
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aura_env.raid[UnitName("player")] = select(3, UnitClass("player"))
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for i = 1, GetNumGroupMembers() do
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if UnitName(prefix .. i) and not aura_env.raid[UnitName(prefix .. i)] then
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aura_env.raid[UnitName(prefix .. i)] = select(3, UnitClass(prefix .. i))
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print("YEET", UnitName(prefix .. i), select(3, UnitClass(prefix .. i)))
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end
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end
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end
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--DevTools_Dump(aura_env.raid)
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return true
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end
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--INIT
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aura_env.raid = {}
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aura_env.spells = {
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["Divine Shield"] = true,
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["Blessing of Spellwarding"] = true,
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["Blessing of Protection"] = true,
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["Blessing of Sacrifice"] = true,
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["Avenging Wrath"] = true,
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["Aura Mastery"] = true,
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["Guardian Spirit"] = true,
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["Divine Hymn"] = true,
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["Raise Ally"] = true,
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["Tranquility"] = true,
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["Stampeding Roar"] = true,
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["Rebirth"] = true,
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["Ice Block"] = true,
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["Deterrence"] = true,
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["Survival Instincts"] = true,
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["Anti-Magic Shell"] = true,
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["Vampiric Blood"] = true,
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["Revival"] = true,
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["Life Cocoon"] = true,
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["Diffuse Magic"] = true,
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["Lay on Hands"] = true,
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["Dispersion"] = true,
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["Evasion"] = true,
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["Cloak of Shadows"] = true,
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["Bloodlust"] = true,
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["Healing Tide Totem"] = true,
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["Soulstone"] = true,
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["Rallying Cry"] = true,
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["Power Word: Barrier"] = true,
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["Spirit Link Totem"] = true,
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["Wind Rush Totem"] = true,
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["Ancestral Guidance"] = true,
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--["Hand of the Protector"] = true,
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--["Healing Rain"] = true,
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--["Shimmer"] = true,
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--["Death and Decay"] = true,
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}
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--ANIMATION
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function()
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if aura_env.state then
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local classColor = function(class)
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if class == 1 then return 0.78, 0.61, 0.43, 1 elseif
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class == 2 then return 0.96, 0.55, 0.73, 1 elseif
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class == 3 then return 0.67, 0.83, 0.45, 1 elseif
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class == 4 then return 1, 0.96, 0.41, 1 elseif
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class == 5 then return 1, 1, 1, 1 elseif
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class == 6 then return 0.77, 0.12, 0.23, 1 elseif
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class == 7 then return 0, 0.44, 0.87, 1 elseif
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class == 8 then return 0.25, 0.78, 0.92, 1 elseif
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class == 9 then return 0.53, 0.53, 0.93, 1 elseif
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class == 10 then return 0, 1, 0.59, 1 elseif
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class == 11 then return 1, 0.49, 0.04, 1 elseif
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class == 12 then return 0.64, 0.19, 0.79, 1 else
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return 1, 1, 1, 1 end
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end
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return classColor(aura_env.state.class)
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end
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end
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