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Complete Projects/Legion/TSU - PlayerEvaluator.lua
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78
Complete Projects/Legion/TSU - PlayerEvaluator.lua
Normal file
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--NAME_PLATE_UNIT_ADDED NAME_PLATE_UNIT_REMOVED
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--TSU
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function(allstates, e, unit)
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if e == "NAME_PLATE_UNIT_ADDED" then
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if UnitExists(unit) then
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if UnitIsPlayer(unit) then
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local name = UnitName(unit)
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allstates[unit] = {
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show = true,
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changed = true,
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unit = unit,
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name = name,
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guild = GetGuildInfo(unit),
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rank = select(2, GetGuildInfo(unit)),
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}
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return true
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end
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end
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elseif e == "NAME_PLATE_UNIT_REMOVED" then
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if allstates[unit] then
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allstates[unit] = {
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show = false,
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changed = true,
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}
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return true
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end
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end
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end
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--ON SHOW
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if aura_env.state.unit then
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if aura_env.state.name ~= UnitName(aura_env.state.unit) then return end
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local guild, rank = GetGuildInfo(aura_env.state.unit)
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if not guild or not rank then return end
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if not aura_env.region.text then
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local text = aura_env.region:CreateFontString(nil, "OVERLAY")
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aura_env.region.text = text
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end
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aura_env.region:SetHeight(128)
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aura_env.region:SetWidth(512)
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aura_env.region.text:SetFont("Interface\\AddOns\\SharedMedia_MyMedia\\font\\iosevka-fixed-medium.ttf", 14, "OUTLINE")
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aura_env.region.text:SetText(guild .. "\n" .. rank)
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aura_env.region.text:SetJustifyH("CENTER")
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aura_env.region.text:SetJustifyV("CENTER")
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if not aura_env.region.texture then
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local texture = aura_env.region:CreateTexture(nil, "OVERLAY")
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aura_env.region.texture = texture
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end
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aura_env.region.texture:SetTexture("Interface\\Addons\\WeakAuras\\PowerAurasMedia\\Auras\\Aura22")
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aura_env.region.texture:SetHeight(192)
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aura_env.region.texture:SetWidth(192)
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local plate = C_NamePlate.GetNamePlateForUnit(aura_env.state.unit)
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if guild == "Indecisive" then
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aura_env.region.texture:SetVertexColor(1, 0.85, 0, 1)
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elseif guild == "Warforged" then
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aura_env.region.texture:SetVertexColor(0.75, 0.75, 0.75, 1)
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elseif guild == "Sideway" then
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aura_env.region.texture:SetVertexColor(0.8, 0.5, 0.2, 1)
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end
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if plate then
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aura_env.region.texture:ClearAllPoints()
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aura_env.region.texture:SetPoint("CENTER", plate, "TOP", 0, -16)
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aura_env.region.texture:Show()
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aura_env.region.text:ClearAllPoints()
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aura_env.region.text:SetPoint("CENTER", plate, "CENTER", 0, 16)
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aura_env.region.text:Show()
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end
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end
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--ON HIDE
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if aura_env.region.text then
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aura_env.region.text:Hide()
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end
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if aura_env.region.texture then
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aura_env.region.texture:Hide()
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end
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