Update
This commit is contained in:
@@ -1,19 +1,19 @@
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function()
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function()
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results = C_AuctionHouse.GetBrowseResults()
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results = C_AuctionHouse.GetBrowseResults()
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-- DevTools_Dump(results)
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-- DevTools_Dump(results)
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for k,v in ipairs(results) do
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for k,v in ipairs(results) do
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local itemID = v.itemKey.itemID
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local itemID = v.itemKey.itemID
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local itemName = GetItemInfo(itemID)
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local itemName = GetItemInfo(itemID)
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if aura_env.sellPriceThresholds[itemID] then
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if aura_env.sellPriceThresholds[itemID] then
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if v.minPrice > aura_env.sellPriceThresholds[itemID] then
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if v.minPrice > aura_env.sellPriceThresholds[itemID] then
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print(itemName, "too expensive")
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print(itemName, "too expensive")
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SendChatMessage("POKE", "WHISPER", nil, UnitName("player"))
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SendChatMessage("POKE", "WHISPER", nil, UnitName("player"))
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end
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end
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elseif aura_env.buyPriceThresholds[itemID] then
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elseif aura_env.buyPriceThresholds[itemID] then
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if v.minPrice < aura_env.buyPriceThresholds[itemID] then
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if v.minPrice < aura_env.buyPriceThresholds[itemID] then
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print(itemName, "too cheap")
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print(itemName, "too cheap")
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SendChatMessage("POKE", "WHISPER", nil, UnitName("player"))
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SendChatMessage("POKE", "WHISPER", nil, UnitName("player"))
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end
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end
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end
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end
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end
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end
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end
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end
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@@ -1,6 +1,6 @@
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function()
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function()
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if not aura_env.last or aura_env.last < GetTime() - aura_env.throttleTime then
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if not aura_env.last or aura_env.last < GetTime() - aura_env.throttleTime then
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aura_env.last = GetTime()
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aura_env.last = GetTime()
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AuctionHouseFrame.SearchBar.FavoritesSearchButton:Click()
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AuctionHouseFrame.SearchBar.FavoritesSearchButton:Click()
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end
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end
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end
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end
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@@ -1,17 +1,17 @@
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aura_env.throttleTime = 10
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aura_env.throttleTime = 10
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aura_env.sellPriceThresholds = {
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aura_env.sellPriceThresholds = {
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[168446] = 5000 * 100 * 100; -- Accord of Critical Strike
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[168446] = 5000 * 100 * 100; -- Accord of Critical Strike
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[168447] = 5000 * 100 * 100; -- Accord of Haste
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[168447] = 5000 * 100 * 100; -- Accord of Haste
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[168448] = 5000 * 100 * 100; -- Accord of Mastery
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[168448] = 5000 * 100 * 100; -- Accord of Mastery
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[168449] = 5000 * 100 * 100; -- Accord of Versatility
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[168449] = 5000 * 100 * 100; -- Accord of Versatility
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[168592] = 4500 * 100 * 100; -- Oceanic Restoration
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[168592] = 4500 * 100 * 100; -- Oceanic Restoration
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[168496] = 4500 * 100 * 100; -- Force Multiplier
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[168496] = 4500 * 100 * 100; -- Force Multiplier
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[168593] = 4500 * 100 * 100; -- Machinist's Brilliance
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[168593] = 4500 * 100 * 100; -- Machinist's Brilliance
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[168598] = 4500 * 100 * 100; -- Naga Hide
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[168598] = 4500 * 100 * 100; -- Naga Hide
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}
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}
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aura_env.buyPriceThresholds = {
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aura_env.buyPriceThresholds = {
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[152576] = 5 * 100 * 100; -- Tidesrpay Linen
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[152576] = 5 * 100 * 100; -- Tidesrpay Linen
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[152877] = 500 * 100 * 100; -- Veiled Crystal
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[152877] = 500 * 100 * 100; -- Veiled Crystal
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}
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}
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@@ -1,3 +1,3 @@
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/run AuctionHouseFrame.SearchBar.FavoritesSearchButton:Click()
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/run AuctionHouseFrame.SearchBar.FavoritesSearchButton:Click()
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/dump C_AuctionHouse.GetBrowseResults()
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/dump C_AuctionHouse.GetBrowseResults()
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@@ -1,205 +1,205 @@
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--- LOOT_READY LOOT_OPENED MERCHANT_SHOW QUEST_POI_UPDATE QUEST_DETAIL QUEST_COMPLETE QUEST_GREETING QUEST_PROGRESS GOSSIP_SHOW SCRAPPING_MACHINE_SHOW MERCHANT_CLOSED EQUIP_BIND_CONFIRM
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--- LOOT_READY LOOT_OPENED MERCHANT_SHOW QUEST_POI_UPDATE QUEST_DETAIL QUEST_COMPLETE QUEST_GREETING QUEST_PROGRESS GOSSIP_SHOW SCRAPPING_MACHINE_SHOW MERCHANT_CLOSED EQUIP_BIND_CONFIRM
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function(e)
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function(e)
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local aura_env = aura_env
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local aura_env = aura_env
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if e == "LOOT_READY" or e == "LOOT_OPENED" then --Auto Loot
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if e == "LOOT_READY" or e == "LOOT_OPENED" then --Auto Loot
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local slot = 1
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local slot = 1
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local lootinfo = GetLootInfo()
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local lootinfo = GetLootInfo()
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for k, v in pairs(lootinfo) do
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for k, v in pairs(lootinfo) do
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if v.locked == false then
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if v.locked == false then
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local link = GetLootSlotLink(slot)
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local link = GetLootSlotLink(slot)
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local looted = false
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local looted = false
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if not link then link = GetLootSlotLink(slot) end
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if not link then link = GetLootSlotLink(slot) end
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if aura_env.filter[1] == true and (v.item:match("%d+ Gold") or v.item:match("%d+ Silver") or v.item:match("%d+ Copper")) then
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if aura_env.filter[1] == true and (v.item:match("%d+ Gold") or v.item:match("%d+ Silver") or v.item:match("%d+ Copper")) then
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LootSlot(slot)
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LootSlot(slot)
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elseif aura_env.filter[2] == true and link:match("Azerite") then
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elseif aura_env.filter[2] == true and link:match("Azerite") then
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LootSlot(slot)
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LootSlot(slot)
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elseif aura_env.filter[3] == true and v.item:match("War Resources") then
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elseif aura_env.filter[3] == true and v.item:match("War Resources") then
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LootSlot(slot)
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LootSlot(slot)
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elseif aura_env.filter[4] == true and v.item:match("Residuum") then
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elseif aura_env.filter[4] == true and v.item:match("Residuum") then
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LootSlot(slot)
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LootSlot(slot)
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elseif aura_env.filter[5] == true and v.item:match("Manapearl") then
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elseif aura_env.filter[5] == true and v.item:match("Manapearl") then
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LootSlot(slot)
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LootSlot(slot)
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end
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end
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if link then
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if link then
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local icon = v.texture
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local icon = v.texture
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local id = link:match("item:(%d+):")
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local id = link:match("item:(%d+):")
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local type = select(6, GetItemInfo(link)) or ""
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local type = select(6, GetItemInfo(link)) or ""
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local subtype = select(7, GetItemInfo(link)) or ""
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local subtype = select(7, GetItemInfo(link)) or ""
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local ilvl = select(4, GetItemInfo(link)) or 0
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local ilvl = select(4, GetItemInfo(link)) or 0
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local equip = select(9, GetItemInfo(link))
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local equip = select(9, GetItemInfo(link))
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if aura_env.filter[6] == true and (select(7, GetItemInfo(link)) or 0) == "Mount" then
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if aura_env.filter[6] == true and (select(7, GetItemInfo(link)) or 0) == "Mount" then
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LootSlot(slot)
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LootSlot(slot)
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elseif aura_env.filter[7] == true and ilvl > aura_env.ilvlFilter then
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elseif aura_env.filter[7] == true and ilvl > aura_env.ilvlFilter then
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LootSlot(slot)
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LootSlot(slot)
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elseif aura_env.filter[8] == true and (select(7, GetItemInfo(link)) or 0) == "Herb" then
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elseif aura_env.filter[8] == true and (select(7, GetItemInfo(link)) or 0) == "Herb" then
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LootSlot(slot)
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LootSlot(slot)
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elseif aura_env.filter[9] == true and (select(7, GetItemInfo(link)) or 0) == "Cooking" then
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elseif aura_env.filter[9] == true and (select(7, GetItemInfo(link)) or 0) == "Cooking" then
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LootSlot(slot)
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LootSlot(slot)
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elseif aura_env.filter[10] == true and (select(7, GetItemInfo(link)) or 0) == "Cloth" and type == "Tradeskill" then
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elseif aura_env.filter[10] == true and (select(7, GetItemInfo(link)) or 0) == "Cloth" and type == "Tradeskill" then
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LootSlot(slot)
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LootSlot(slot)
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elseif aura_env.filter[11] == true and (select(7, GetItemInfo(link)) or 0) == "Metal & Stone" then
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elseif aura_env.filter[11] == true and (select(7, GetItemInfo(link)) or 0) == "Metal & Stone" then
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LootSlot(slot)
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LootSlot(slot)
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elseif aura_env.filter[12] == true and (select(11, GetItemInfo(link)) or 0) > aura_env.goldFilter and v.quality == 0 then
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elseif aura_env.filter[12] == true and (select(11, GetItemInfo(link)) or 0) > aura_env.goldFilter and v.quality == 0 then
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LootSlot(slot)
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LootSlot(slot)
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elseif aura_env.filter[13] == true and v.quality > 1 and v.quality < 4 and type ~= "Weapon" and type ~= "Armor" then
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elseif aura_env.filter[13] == true and v.quality > 1 and v.quality < 4 and type ~= "Weapon" and type ~= "Armor" then
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LootSlot(slot)
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LootSlot(slot)
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elseif aura_env.filter[14] == true and v.isQuestItem == true then
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elseif aura_env.filter[14] == true and v.isQuestItem == true then
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LootSlot(slot)
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LootSlot(slot)
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elseif aura_env.filter[15] == true and v.quality == 0 then
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elseif aura_env.filter[15] == true and v.quality == 0 then
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LootSlot(slot)
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LootSlot(slot)
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elseif aura_env.filter[16] == true and aura_env.whitelist[v.item] then
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elseif aura_env.filter[16] == true and aura_env.whitelist[v.item] then
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LootSlot(slot)
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LootSlot(slot)
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elseif aura_env.filter[17] == true and type == "Quest" and subtype == "Quest" then
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elseif aura_env.filter[17] == true and type == "Quest" and subtype == "Quest" then
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LootSlot(slot)
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LootSlot(slot)
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elseif aura_env.filter[21] == true and type == "Tradeskill" and subtype == "Elemental" then
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elseif aura_env.filter[21] == true and type == "Tradeskill" and subtype == "Elemental" then
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LootSlot(slot)
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LootSlot(slot)
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else
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else
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if type == "Weapon" or type == "Armor" then
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if type == "Weapon" or type == "Armor" then
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if aura_env.filter[18] == true and aura_env.skills[select(3, UnitClass("player"))][subtype] == 1 and v.quality > 2 then
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if aura_env.filter[18] == true and aura_env.skills[select(3, UnitClass("player"))][subtype] == 1 and v.quality > 2 then
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LootSlot(slot)
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LootSlot(slot)
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elseif aura_env.filter[19] == true and (equip == "INVTYPE_FINGER" or equip == "INVTYPE_TRINKET" or equip == "INVTYPE_CLOAK" or equip == "INVTYPE_NECK") and v.quality > 2 then
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elseif aura_env.filter[19] == true and (equip == "INVTYPE_FINGER" or equip == "INVTYPE_TRINKET" or equip == "INVTYPE_CLOAK" or equip == "INVTYPE_NECK") and v.quality > 2 then
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LootSlot(slot)
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LootSlot(slot)
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end
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end
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elseif aura_env.filter[20] == true and type == "Miscellaneous" then
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elseif aura_env.filter[20] == true and type == "Miscellaneous" then
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if subtype == "Mount" then
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if subtype == "Mount" then
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LootSlot(slot)
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LootSlot(slot)
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end
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end
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end
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end
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end
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end
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end
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end
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slot = slot + 1
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slot = slot + 1
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end
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end
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end
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end
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--CloseLoot()
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--CloseLoot()
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elseif e == "EQUIP_BIND_CONFIRM" then
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elseif e == "EQUIP_BIND_CONFIRM" then
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StaticPopup1Button1:Click()
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StaticPopup1Button1:Click()
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elseif e == "SCRAPPING_MACHINE_SHOW" then
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elseif e == "SCRAPPING_MACHINE_SHOW" then
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for i = 0, 4 do
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for i = 0, 4 do
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for j = 1, GetContainerNumSlots(i) do
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for j = 1, GetContainerNumSlots(i) do
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local link = select(7, GetContainerItemInfo(i, j))
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local link = select(7, GetContainerItemInfo(i, j))
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if link then
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if link then
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local name = GetItemInfo(link)
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local name = GetItemInfo(link)
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local rarity = select(3, GetItemInfo(link))
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local rarity = select(3, GetItemInfo(link))
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local ilvl = select(4, GetItemInfo(link)) or 0
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local ilvl = select(4, GetItemInfo(link)) or 0
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local type = select(6, GetItemInfo(link))
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local type = select(6, GetItemInfo(link))
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local equip = select(9, GetItemInfo(link)) or ""
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local equip = select(9, GetItemInfo(link)) or ""
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local price = select(11, GetItemInfo(link))
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local price = select(11, GetItemInfo(link))
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if aura_env.sellWhitelist[name] ~= 1 then
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if aura_env.sellWhitelist[name] ~= 1 then
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if name and rarity and ilvl and type and equip and price then
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if name and rarity and ilvl and type and equip and price then
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if (type == "Armor" or type == "Weapon") and rarity <= 3 and aura_env.getequipID(equip) then
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if (type == "Armor" or type == "Weapon") and rarity <= 3 and aura_env.getequipID(equip) then
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UseContainerItem(i, j)
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UseContainerItem(i, j)
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elseif rarity > 3 and aura_env.getequipID(equip) then
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elseif rarity > 3 and aura_env.getequipID(equip) then
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if equip ~= "INVTYPE_FINGER" then
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if equip ~= "INVTYPE_FINGER" then
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local eqID = aura_env.getequipID(equip)
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local eqID = aura_env.getequipID(equip)
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local elink = GetInventoryItemLink("player", eqID)
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local elink = GetInventoryItemLink("player", eqID)
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local eilvl = select(4, GetItemInfo(elink)) or 0
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local eilvl = select(4, GetItemInfo(elink)) or 0
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if eilvl > ilvl + 5 then
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if eilvl > ilvl + 5 then
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print("Scrapping " .. link .. "over " .. eilvl - ilvl .. " ilvl difference from " .. elink)
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print("Scrapping " .. link .. "over " .. eilvl - ilvl .. " ilvl difference from " .. elink)
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UseContainerItem(i, j)
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UseContainerItem(i, j)
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end
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end
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elseif equip == "INVTYPE_FINGER" then
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elseif equip == "INVTYPE_FINGER" then
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local eqID1, eqID2 = 11, 12
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local eqID1, eqID2 = 11, 12
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local elink1, elink2 = GetInventoryItemLink("player", eqID1), GetInventoryItemLink("player", eqID2)
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local elink1, elink2 = GetInventoryItemLink("player", eqID1), GetInventoryItemLink("player", eqID2)
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local eilvl1, eilvl2 = select(4, GetItemInfo(elink1)) or 0, select(4, GetItemInfo(elink2)) or 0
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local eilvl1, eilvl2 = select(4, GetItemInfo(elink1)) or 0, select(4, GetItemInfo(elink2)) or 0
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if eilvl1 > ilvl + 5 then
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if eilvl1 > ilvl + 5 then
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print("Scrapping " .. link .. " over " .. eilvl1 - ilvl .. " ilvl difference from " .. elink1)
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print("Scrapping " .. link .. " over " .. eilvl1 - ilvl .. " ilvl difference from " .. elink1)
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UseContainerItem(i, j)
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UseContainerItem(i, j)
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elseif eilvl2 > ilvl + 5 then
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elseif eilvl2 > ilvl + 5 then
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print("Scrapping " .. link .. " over " .. eilvl2 - ilvl .. " ilvl difference from " .. elink2)
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print("Scrapping " .. link .. " over " .. eilvl2 - ilvl .. " ilvl difference from " .. elink2)
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UseContainerItem(i, j)
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UseContainerItem(i, j)
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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elseif e == "MERCHANT_SHOW" then --Sell grey and white wepaon
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elseif e == "MERCHANT_SHOW" then --Sell grey and white wepaon
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if CanMerchantRepair() == true then RepairAllItems() end
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if CanMerchantRepair() == true then RepairAllItems() end
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local i, j = 0, 1
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local i, j = 0, 1
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for c = 0, 4 do
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for c = 0, 4 do
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for s = 1, GetContainerNumSlots(c) do
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for s = 1, GetContainerNumSlots(c) do
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local link = select(7, GetContainerItemInfo(c, s))
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local link = select(7, GetContainerItemInfo(c, s))
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if link then
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if link then
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local name = GetItemInfo(link)
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local name = GetItemInfo(link)
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local rarity = select(3, GetItemInfo(link))
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local rarity = select(3, GetItemInfo(link))
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local ilvl = select(4, GetItemInfo(link)) or 0
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local ilvl = select(4, GetItemInfo(link)) or 0
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local type = select(6, GetItemInfo(link))
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local type = select(6, GetItemInfo(link))
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local price = select(11, GetItemInfo(link))
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local price = select(11, GetItemInfo(link))
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if price and price > 0 then
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if price and price > 0 then
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if aura_env.sellWhitelist[name] ~= 1 then
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if aura_env.sellWhitelist[name] ~= 1 then
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if rarity == 0 then
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if rarity == 0 then
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if aura_env.throttleSell == true then
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if aura_env.throttleSell == true then
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aura_env.toSell[#aura_env.toSell + 1] = {["c"] = c, ["s"] = s}
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aura_env.toSell[#aura_env.toSell + 1] = {["c"] = c, ["s"] = s}
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else
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else
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UseContainerItem(c, s)
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UseContainerItem(c, s)
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end
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end
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elseif (type == "Armor" or type == "Weapon") and ilvl < 200 then
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elseif (type == "Armor" or type == "Weapon") and ilvl < 200 then
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if aura_env.throttleSell == true then
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if aura_env.throttleSell == true then
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aura_env.toSell[#aura_env.toSell + 1] = {["c"] = c, ["s"] = s}
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aura_env.toSell[#aura_env.toSell + 1] = {["c"] = c, ["s"] = s}
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else
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else
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UseContainerItem(c, s)
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UseContainerItem(c, s)
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end
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end
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end
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end
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||||||
end
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end
|
||||||
end
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end
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end
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end
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end
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end
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end
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end
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if aura_env.throttleSell == true then
|
if aura_env.throttleSell == true then
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aura_env.ticker = C_Timer.NewTicker(0.05, function()
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aura_env.ticker = C_Timer.NewTicker(0.05, function()
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if aura_env.toSell[1] then
|
if aura_env.toSell[1] then
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UseContainerItem(aura_env.toSell[1].c, aura_env.toSell[1].s)
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UseContainerItem(aura_env.toSell[1].c, aura_env.toSell[1].s)
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||||||
table.remove(aura_env.toSell, 1)
|
table.remove(aura_env.toSell, 1)
|
||||||
else
|
else
|
||||||
aura_env.ticker:Cancel()
|
aura_env.ticker:Cancel()
|
||||||
end
|
end
|
||||||
if j >= GetContainerNumSlots(i) then i = i + 1
|
if j >= GetContainerNumSlots(i) then i = i + 1
|
||||||
j = 1 end
|
j = 1 end
|
||||||
if i >= 4 then aura_env.ticker:Cancel() end
|
if i >= 4 then aura_env.ticker:Cancel() end
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
elseif e == "MERCHANT_CLOSED" then
|
elseif e == "MERCHANT_CLOSED" then
|
||||||
if aura_env.ticker then aura_env.ticker:Cancel() end
|
if aura_env.ticker then aura_env.ticker:Cancel() end
|
||||||
aura_env.toSell = {}
|
aura_env.toSell = {}
|
||||||
elseif e == "QUEST_POI_UPDATE" then
|
elseif e == "QUEST_POI_UPDATE" then
|
||||||
CloseGossip()
|
CloseGossip()
|
||||||
elseif e == "QUEST_DETAIL" then
|
elseif e == "QUEST_DETAIL" then
|
||||||
AcceptQuest()
|
AcceptQuest()
|
||||||
elseif e == "QUEST_COMPLETE" then
|
elseif e == "QUEST_COMPLETE" then
|
||||||
if GetNumQuestChoices() <= 1 then
|
if GetNumQuestChoices() <= 1 then
|
||||||
GetQuestReward(1)
|
GetQuestReward(1)
|
||||||
end
|
end
|
||||||
elseif e == "GOSSIP_SHOW" then
|
elseif e == "GOSSIP_SHOW" then
|
||||||
local quests = GetNumGossipAvailableQuests()
|
local quests = GetNumGossipAvailableQuests()
|
||||||
local complquests = GetNumGossipActiveQuests()
|
local complquests = GetNumGossipActiveQuests()
|
||||||
local opt = GetNumGossipOptions()
|
local opt = GetNumGossipOptions()
|
||||||
if complquests > 0 and opt == 0 then
|
if complquests > 0 and opt == 0 then
|
||||||
for i = 1, complquests do
|
for i = 1, complquests do
|
||||||
SelectGossipActiveQuest(i)
|
SelectGossipActiveQuest(i)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if quests > 0 and opt == 0 then
|
if quests > 0 and opt == 0 then
|
||||||
SelectGossipAvailableQuest(1)
|
SelectGossipAvailableQuest(1)
|
||||||
end
|
end
|
||||||
if opt == 1 and quests + complquests == 0 then
|
if opt == 1 and quests + complquests == 0 then
|
||||||
SelectGossipOption(1)
|
SelectGossipOption(1)
|
||||||
end
|
end
|
||||||
elseif e == "QUEST_GREETING" then
|
elseif e == "QUEST_GREETING" then
|
||||||
local quests = GetNumGossipAvailableQuests()
|
local quests = GetNumGossipAvailableQuests()
|
||||||
local complquests = GetNumGossipActiveQuests()
|
local complquests = GetNumGossipActiveQuests()
|
||||||
if complquests > 0 then
|
if complquests > 0 then
|
||||||
for i = 1, complquests do
|
for i = 1, complquests do
|
||||||
SelectActiveQuest(1)
|
SelectActiveQuest(1)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if quests > 0 then
|
if quests > 0 then
|
||||||
SelectAvailableQuest(1)
|
SelectAvailableQuest(1)
|
||||||
end
|
end
|
||||||
elseif e == "QUEST_PROGRESS" then
|
elseif e == "QUEST_PROGRESS" then
|
||||||
if IsQuestCompletable(i) then
|
if IsQuestCompletable(i) then
|
||||||
CompleteQuest()
|
CompleteQuest()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -1,380 +1,380 @@
|
|||||||
aura_env.debug = true
|
aura_env.debug = true
|
||||||
aura_env.filter = {
|
aura_env.filter = {
|
||||||
[1] = true, --Gold
|
[1] = true, --Gold
|
||||||
[2] = true, --Azerite
|
[2] = true, --Azerite
|
||||||
[3] = true, --War resources
|
[3] = true, --War resources
|
||||||
[4] = true, --Residuum
|
[4] = true, --Residuum
|
||||||
[5] = true, --Manapearls
|
[5] = true, --Manapearls
|
||||||
[6] = true, --Mounts
|
[6] = true, --Mounts
|
||||||
[7] = true, --High ilvl
|
[7] = true, --High ilvl
|
||||||
[8] = false, --Herbs
|
[8] = false, --Herbs
|
||||||
[9] = true, --Cooking
|
[9] = true, --Cooking
|
||||||
[10] = true, --Cloth
|
[10] = true, --Cloth
|
||||||
[11] = false, --Metal & Stone
|
[11] = false, --Metal & Stone
|
||||||
[12] = true, --Gold filter greys
|
[12] = true, --Gold filter greys
|
||||||
[13] = true, -- >1 && <4 quality items, no gear
|
[13] = true, -- >1 && <4 quality items, no gear
|
||||||
[14] = true, --Quest items
|
[14] = true, --Quest items
|
||||||
[15] = true, --All greys
|
[15] = true, --All greys
|
||||||
[16] = true, --Whitelist
|
[16] = true, --Whitelist
|
||||||
[17] = true, --Quest items (different filter)
|
[17] = true, --Quest items (different filter)
|
||||||
[18] = true, --Class aproperiate >2 items
|
[18] = true, --Class aproperiate >2 items
|
||||||
[19] = true, --Jewelery >2 quality
|
[19] = true, --Jewelery >2 quality
|
||||||
[20] = true, --Additional mount filter
|
[20] = true, --Additional mount filter
|
||||||
[21] = true, --Tradeskill // Elemental
|
[21] = true, --Tradeskill // Elemental
|
||||||
}
|
}
|
||||||
aura_env.ilvlFilter = 200
|
aura_env.ilvlFilter = 200
|
||||||
aura_env.goldFilter = 0.5
|
aura_env.goldFilter = 0.5
|
||||||
aura_env.goldFilter = aura_env.goldFilter * 10000
|
aura_env.goldFilter = aura_env.goldFilter * 10000
|
||||||
aura_env.throttleSell = false
|
aura_env.throttleSell = false
|
||||||
|
|
||||||
aura_env.whitelist = {
|
aura_env.whitelist = {
|
||||||
["Pygmy Suckerfish"] = 1,
|
["Pygmy Suckerfish"] = 1,
|
||||||
["Drakkari Offerings"] = 1,
|
["Drakkari Offerings"] = 1,
|
||||||
["Deepcoral Pod"] = 1,
|
["Deepcoral Pod"] = 1,
|
||||||
["Hardened Spring"] = 1,
|
["Hardened Spring"] = 1,
|
||||||
["Machined Gear Assembly"] = 1,
|
["Machined Gear Assembly"] = 1,
|
||||||
["Tempered Plating"] = 1,
|
["Tempered Plating"] = 1,
|
||||||
["Hefty Glimmershell"] = 1,
|
["Hefty Glimmershell"] = 1,
|
||||||
["Fresh Meat"] = 1,
|
["Fresh Meat"] = 1,
|
||||||
["Wood"] = 1,
|
["Wood"] = 1,
|
||||||
|
|
||||||
|
|
||||||
["Gloom Dust"] = 1,
|
["Gloom Dust"] = 1,
|
||||||
["Veiled Crytal"] = 1,
|
["Veiled Crytal"] = 1,
|
||||||
["Coalescing Visions"] = 1,
|
["Coalescing Visions"] = 1,
|
||||||
["Echoes of Ny'alotha"] = 1,
|
["Echoes of Ny'alotha"] = 1,
|
||||||
["Corrupted Mementos"] = 1,
|
["Corrupted Mementos"] = 1,
|
||||||
|
|
||||||
["Blood of Sargeras"] = 1,
|
["Blood of Sargeras"] = 1,
|
||||||
["Primal Sargerite"] = 1,
|
["Primal Sargerite"] = 1,
|
||||||
|
|
||||||
["Chain Ignitercoil"] = 1,
|
["Chain Ignitercoil"] = 1,
|
||||||
["Galvanic Oscillator"] = 1,
|
["Galvanic Oscillator"] = 1,
|
||||||
["Corrupted Memento"] = 1,
|
["Corrupted Memento"] = 1,
|
||||||
}
|
}
|
||||||
aura_env.sellWhitelist = {
|
aura_env.sellWhitelist = {
|
||||||
["Blacksmith Hammer"] = 1,
|
["Blacksmith Hammer"] = 1,
|
||||||
["Endless Tincture of Renewed Combat"] = 1,
|
["Endless Tincture of Renewed Combat"] = 1,
|
||||||
["Mr. Munchykins"] = 1,
|
["Mr. Munchykins"] = 1,
|
||||||
["Arclight Spanner"] = 1,
|
["Arclight Spanner"] = 1,
|
||||||
["Runeblade of Baron Rivendare"] = 1,
|
["Runeblade of Baron Rivendare"] = 1,
|
||||||
}
|
}
|
||||||
aura_env.toSell = {}
|
aura_env.toSell = {}
|
||||||
aura_env.getequipID = function(equip)
|
aura_env.getequipID = function(equip)
|
||||||
if equip == "INVTYPE_HEAD" then return 1
|
if equip == "INVTYPE_HEAD" then return 1
|
||||||
elseif equip == "INVTYPE_NECK" then return 2
|
elseif equip == "INVTYPE_NECK" then return 2
|
||||||
elseif equip == "INVTYPE_SHOULDER" then return 3
|
elseif equip == "INVTYPE_SHOULDER" then return 3
|
||||||
elseif equip == "INVTYPE_BODY" then return 4
|
elseif equip == "INVTYPE_BODY" then return 4
|
||||||
elseif equip == "INVTYPE_CHEST" or equip == "INVTYPE_ROBE" then return 5
|
elseif equip == "INVTYPE_CHEST" or equip == "INVTYPE_ROBE" then return 5
|
||||||
elseif equip == "INVTYPE_WAIST" then return 6
|
elseif equip == "INVTYPE_WAIST" then return 6
|
||||||
elseif equip == "INVTYPE_LEGS" then return 7
|
elseif equip == "INVTYPE_LEGS" then return 7
|
||||||
elseif equip == "INVTYPE_FEET" then return 8
|
elseif equip == "INVTYPE_FEET" then return 8
|
||||||
elseif equip == "INVTYPE_WRIST" then return 9
|
elseif equip == "INVTYPE_WRIST" then return 9
|
||||||
elseif equip == "INVTYPE_HAND" then return 10
|
elseif equip == "INVTYPE_HAND" then return 10
|
||||||
elseif equip == "INVTYPE_CLOAK" then return 15
|
elseif equip == "INVTYPE_CLOAK" then return 15
|
||||||
elseif equip == "INVTYPE_WEAPON" or equip == "INVTYPE_WEAPONMAINHAND" or equip == "INVTYPE_2HWEAPON" then return 16
|
elseif equip == "INVTYPE_WEAPON" or equip == "INVTYPE_WEAPONMAINHAND" or equip == "INVTYPE_2HWEAPON" then return 16
|
||||||
elseif equip == "INVTYPE_SHIELD" then return 17
|
elseif equip == "INVTYPE_SHIELD" then return 17
|
||||||
else return nil end
|
else return nil end
|
||||||
end
|
end
|
||||||
aura_env.skills = {
|
aura_env.skills = {
|
||||||
--Warrior
|
--Warrior
|
||||||
[1] = {
|
[1] = {
|
||||||
--Armor Skills
|
--Armor Skills
|
||||||
["Cloth"] = 0,
|
["Cloth"] = 0,
|
||||||
["Leather"] = 0,
|
["Leather"] = 0,
|
||||||
["Mail"] = 0,
|
["Mail"] = 0,
|
||||||
["Plate"] = 1,
|
["Plate"] = 1,
|
||||||
["Shields"] = 1,
|
["Shields"] = 1,
|
||||||
--Weapon Skills
|
--Weapon Skills
|
||||||
["One-Handed Axes"] = 1,
|
["One-Handed Axes"] = 1,
|
||||||
["Two-Handed Axes"] = 1,
|
["Two-Handed Axes"] = 1,
|
||||||
["Bows"] = 1,
|
["Bows"] = 1,
|
||||||
["Guns"] = 1,
|
["Guns"] = 1,
|
||||||
["One-Handed Maces"] = 1,
|
["One-Handed Maces"] = 1,
|
||||||
["Two-Handed Maces"] = 1,
|
["Two-Handed Maces"] = 1,
|
||||||
["Polearms"] = 1,
|
["Polearms"] = 1,
|
||||||
["One-Handed Swords"] = 1,
|
["One-Handed Swords"] = 1,
|
||||||
["Two-Handed Swords"] = 1,
|
["Two-Handed Swords"] = 1,
|
||||||
["Warglaives"] = 1,
|
["Warglaives"] = 1,
|
||||||
["Staves"] = 1,
|
["Staves"] = 1,
|
||||||
["Fist Weapons"] = 1,
|
["Fist Weapons"] = 1,
|
||||||
["Daggers"] = 1,
|
["Daggers"] = 1,
|
||||||
["Crossbows"] = 1,
|
["Crossbows"] = 1,
|
||||||
["Wands"] = 0,
|
["Wands"] = 0,
|
||||||
},
|
},
|
||||||
--Paladin
|
--Paladin
|
||||||
[2] = {
|
[2] = {
|
||||||
--Armor Skills
|
--Armor Skills
|
||||||
["Cloth"] = 0,
|
["Cloth"] = 0,
|
||||||
["Leather"] = 0,
|
["Leather"] = 0,
|
||||||
["Mail"] = 0,
|
["Mail"] = 0,
|
||||||
["Plate"] = 1,
|
["Plate"] = 1,
|
||||||
["Shields"] = 1,
|
["Shields"] = 1,
|
||||||
--Weapon Skills
|
--Weapon Skills
|
||||||
["One-Handed Axes"] = 1,
|
["One-Handed Axes"] = 1,
|
||||||
["Two-Handed Axes"] = 1,
|
["Two-Handed Axes"] = 1,
|
||||||
["Bows"] = 0,
|
["Bows"] = 0,
|
||||||
["Guns"] = 0,
|
["Guns"] = 0,
|
||||||
["One-Handed Maces"] = 1,
|
["One-Handed Maces"] = 1,
|
||||||
["Two-Handed Maces"] = 1,
|
["Two-Handed Maces"] = 1,
|
||||||
["Polearms"] = 1,
|
["Polearms"] = 1,
|
||||||
["One-Handed Swords"] = 1,
|
["One-Handed Swords"] = 1,
|
||||||
["Two-Handed Swords"] = 1,
|
["Two-Handed Swords"] = 1,
|
||||||
["Warglaives"] = 0,
|
["Warglaives"] = 0,
|
||||||
["Staves"] = 0,
|
["Staves"] = 0,
|
||||||
["Fist Weapons"] = 0,
|
["Fist Weapons"] = 0,
|
||||||
["Daggers"] = 0,
|
["Daggers"] = 0,
|
||||||
["Crossbows"] = 0,
|
["Crossbows"] = 0,
|
||||||
["Wands"] = 0,
|
["Wands"] = 0,
|
||||||
},
|
},
|
||||||
--Hunter
|
--Hunter
|
||||||
[3] = {
|
[3] = {
|
||||||
--Armor Skills
|
--Armor Skills
|
||||||
["Cloth"] = 0,
|
["Cloth"] = 0,
|
||||||
["Leather"] = 0,
|
["Leather"] = 0,
|
||||||
["Mail"] = 1,
|
["Mail"] = 1,
|
||||||
["Plate"] = 0,
|
["Plate"] = 0,
|
||||||
["Shields"] = 0,
|
["Shields"] = 0,
|
||||||
--Weapon Skills
|
--Weapon Skills
|
||||||
["One-Handed Axes"] = 1,
|
["One-Handed Axes"] = 1,
|
||||||
["Two-Handed Axes"] = 1,
|
["Two-Handed Axes"] = 1,
|
||||||
["Bows"] = 1,
|
["Bows"] = 1,
|
||||||
["Guns"] = 1,
|
["Guns"] = 1,
|
||||||
["One-Handed Maces"] = 0,
|
["One-Handed Maces"] = 0,
|
||||||
["Two-Handed Maces"] = 0,
|
["Two-Handed Maces"] = 0,
|
||||||
["Polearms"] = 1,
|
["Polearms"] = 1,
|
||||||
["One-Handed Swords"] = 1,
|
["One-Handed Swords"] = 1,
|
||||||
["Two-Handed Swords"] = 1,
|
["Two-Handed Swords"] = 1,
|
||||||
["Warglaives"] = 0,
|
["Warglaives"] = 0,
|
||||||
["Staves"] = 1,
|
["Staves"] = 1,
|
||||||
["Fist Weapons"] = 1,
|
["Fist Weapons"] = 1,
|
||||||
["Daggers"] = 1,
|
["Daggers"] = 1,
|
||||||
["Crossbows"] = 1,
|
["Crossbows"] = 1,
|
||||||
["Wands"] = 0,
|
["Wands"] = 0,
|
||||||
},
|
},
|
||||||
--Rogue
|
--Rogue
|
||||||
[4] = {
|
[4] = {
|
||||||
--Armor Skills
|
--Armor Skills
|
||||||
["Cloth"] = 0,
|
["Cloth"] = 0,
|
||||||
["Leather"] = 1,
|
["Leather"] = 1,
|
||||||
["Mail"] = 0,
|
["Mail"] = 0,
|
||||||
["Plate"] = 0,
|
["Plate"] = 0,
|
||||||
["Shields"] = 0,
|
["Shields"] = 0,
|
||||||
--Weapon Skills
|
--Weapon Skills
|
||||||
["One-Handed Axes"] = 1,
|
["One-Handed Axes"] = 1,
|
||||||
["Two-Handed Axes"] = 0,
|
["Two-Handed Axes"] = 0,
|
||||||
["Bows"] = 0,
|
["Bows"] = 0,
|
||||||
["Guns"] = 0,
|
["Guns"] = 0,
|
||||||
["One-Handed Maces"] = 1,
|
["One-Handed Maces"] = 1,
|
||||||
["Two-Handed Maces"] = 0,
|
["Two-Handed Maces"] = 0,
|
||||||
["Polearms"] = 0,
|
["Polearms"] = 0,
|
||||||
["One-Handed Swords"] = 1,
|
["One-Handed Swords"] = 1,
|
||||||
["Two-Handed Swords"] = 0,
|
["Two-Handed Swords"] = 0,
|
||||||
["Warglaives"] = 0,
|
["Warglaives"] = 0,
|
||||||
["Staves"] = 0,
|
["Staves"] = 0,
|
||||||
["Fist Weapons"] = 1,
|
["Fist Weapons"] = 1,
|
||||||
["Daggers"] = 1,
|
["Daggers"] = 1,
|
||||||
["Crossbows"] = 0,
|
["Crossbows"] = 0,
|
||||||
["Wands"] = 0,
|
["Wands"] = 0,
|
||||||
},
|
},
|
||||||
--Priest
|
--Priest
|
||||||
[5] = {
|
[5] = {
|
||||||
--Armor Skills
|
--Armor Skills
|
||||||
["Cloth"] = 1,
|
["Cloth"] = 1,
|
||||||
["Leather"] = 0,
|
["Leather"] = 0,
|
||||||
["Mail"] = 0,
|
["Mail"] = 0,
|
||||||
["Plate"] = 0,
|
["Plate"] = 0,
|
||||||
["Shields"] = 0,
|
["Shields"] = 0,
|
||||||
--Weapon Skills
|
--Weapon Skills
|
||||||
["One-Handed Axes"] = 0,
|
["One-Handed Axes"] = 0,
|
||||||
["Two-Handed Axes"] = 0,
|
["Two-Handed Axes"] = 0,
|
||||||
["Bows"] = 0,
|
["Bows"] = 0,
|
||||||
["Guns"] = 0,
|
["Guns"] = 0,
|
||||||
["One-Handed Maces"] = 1,
|
["One-Handed Maces"] = 1,
|
||||||
["Two-Handed Maces"] = 0,
|
["Two-Handed Maces"] = 0,
|
||||||
["Polearms"] = 0,
|
["Polearms"] = 0,
|
||||||
["One-Handed Swords"] = 0,
|
["One-Handed Swords"] = 0,
|
||||||
["Two-Handed Swords"] = 0,
|
["Two-Handed Swords"] = 0,
|
||||||
["Warglaives"] = 0,
|
["Warglaives"] = 0,
|
||||||
["Staves"] = 1,
|
["Staves"] = 1,
|
||||||
["Fist Weapons"] = 0,
|
["Fist Weapons"] = 0,
|
||||||
["Daggers"] = 1,
|
["Daggers"] = 1,
|
||||||
["Crossbows"] = 0,
|
["Crossbows"] = 0,
|
||||||
["Wands"] = 1,
|
["Wands"] = 1,
|
||||||
},
|
},
|
||||||
--Death Knight
|
--Death Knight
|
||||||
[6] = {
|
[6] = {
|
||||||
--Armor Skills
|
--Armor Skills
|
||||||
["Cloth"] = 0,
|
["Cloth"] = 0,
|
||||||
["Leather"] = 0,
|
["Leather"] = 0,
|
||||||
["Mail"] = 0,
|
["Mail"] = 0,
|
||||||
["Plate"] = 1,
|
["Plate"] = 1,
|
||||||
["Shields"] = 0,
|
["Shields"] = 0,
|
||||||
--Weapon Skills
|
--Weapon Skills
|
||||||
["One-Handed Axes"] = 1,
|
["One-Handed Axes"] = 1,
|
||||||
["Two-Handed Axes"] = 1,
|
["Two-Handed Axes"] = 1,
|
||||||
["Bows"] = 0,
|
["Bows"] = 0,
|
||||||
["Guns"] = 0,
|
["Guns"] = 0,
|
||||||
["One-Handed Maces"] = 1,
|
["One-Handed Maces"] = 1,
|
||||||
["Two-Handed Maces"] = 1,
|
["Two-Handed Maces"] = 1,
|
||||||
["Polearms"] = 1,
|
["Polearms"] = 1,
|
||||||
["One-Handed Swords"] = 1,
|
["One-Handed Swords"] = 1,
|
||||||
["Two-Handed Swords"] = 1,
|
["Two-Handed Swords"] = 1,
|
||||||
["Warglaives"] = 0,
|
["Warglaives"] = 0,
|
||||||
["Staves"] = 0,
|
["Staves"] = 0,
|
||||||
["Fist Weapons"] = 0,
|
["Fist Weapons"] = 0,
|
||||||
["Daggers"] = 0,
|
["Daggers"] = 0,
|
||||||
["Crossbows"] = 0,
|
["Crossbows"] = 0,
|
||||||
["Wands"] = 0,
|
["Wands"] = 0,
|
||||||
},
|
},
|
||||||
--Shaman
|
--Shaman
|
||||||
[7] = {
|
[7] = {
|
||||||
--Armor Skills
|
--Armor Skills
|
||||||
["Cloth"] = 0,
|
["Cloth"] = 0,
|
||||||
["Leather"] = 0,
|
["Leather"] = 0,
|
||||||
["Mail"] = 1,
|
["Mail"] = 1,
|
||||||
["Plate"] = 0,
|
["Plate"] = 0,
|
||||||
["Shields"] = 1,
|
["Shields"] = 1,
|
||||||
--Weapon Skills
|
--Weapon Skills
|
||||||
["One-Handed Axes"] = 1,
|
["One-Handed Axes"] = 1,
|
||||||
["Two-Handed Axes"] = 0,
|
["Two-Handed Axes"] = 0,
|
||||||
["Bows"] = 0,
|
["Bows"] = 0,
|
||||||
["Guns"] = 0,
|
["Guns"] = 0,
|
||||||
["One-Handed Maces"] = 1,
|
["One-Handed Maces"] = 1,
|
||||||
["Two-Handed Maces"] = 0,
|
["Two-Handed Maces"] = 0,
|
||||||
["Polearms"] = 0,
|
["Polearms"] = 0,
|
||||||
["One-Handed Swords"] = 0,
|
["One-Handed Swords"] = 0,
|
||||||
["Two-Handed Swords"] = 0,
|
["Two-Handed Swords"] = 0,
|
||||||
["Warglaives"] = 0,
|
["Warglaives"] = 0,
|
||||||
["Staves"] = 1,
|
["Staves"] = 1,
|
||||||
["Fist Weapons"] = 1,
|
["Fist Weapons"] = 1,
|
||||||
["Daggers"] = 1,
|
["Daggers"] = 1,
|
||||||
["Crossbows"] = 0,
|
["Crossbows"] = 0,
|
||||||
["Wands"] = 0,
|
["Wands"] = 0,
|
||||||
},
|
},
|
||||||
--Mage
|
--Mage
|
||||||
[8] = {
|
[8] = {
|
||||||
--Armor Skills
|
--Armor Skills
|
||||||
["Cloth"] = 1,
|
["Cloth"] = 1,
|
||||||
["Leather"] = 0,
|
["Leather"] = 0,
|
||||||
["Mail"] = 0,
|
["Mail"] = 0,
|
||||||
["Plate"] = 0,
|
["Plate"] = 0,
|
||||||
["Shields"] = 0,
|
["Shields"] = 0,
|
||||||
--Weapon Skills
|
--Weapon Skills
|
||||||
["One-Handed Axes"] = 0,
|
["One-Handed Axes"] = 0,
|
||||||
["Two-Handed Axes"] = 0,
|
["Two-Handed Axes"] = 0,
|
||||||
["Bows"] = 0,
|
["Bows"] = 0,
|
||||||
["Guns"] = 0,
|
["Guns"] = 0,
|
||||||
["One-Handed Maces"] = 0,
|
["One-Handed Maces"] = 0,
|
||||||
["Two-Handed Maces"] = 0,
|
["Two-Handed Maces"] = 0,
|
||||||
["Polearms"] = 0,
|
["Polearms"] = 0,
|
||||||
["One-Handed Swords"] = 1,
|
["One-Handed Swords"] = 1,
|
||||||
["Two-Handed Swords"] = 0,
|
["Two-Handed Swords"] = 0,
|
||||||
["Warglaives"] = 0,
|
["Warglaives"] = 0,
|
||||||
["Staves"] = 1,
|
["Staves"] = 1,
|
||||||
["Fist Weapons"] = 0,
|
["Fist Weapons"] = 0,
|
||||||
["Daggers"] = 1,
|
["Daggers"] = 1,
|
||||||
["Crossbows"] = 0,
|
["Crossbows"] = 0,
|
||||||
["Wands"] = 1,
|
["Wands"] = 1,
|
||||||
},
|
},
|
||||||
--Warlock
|
--Warlock
|
||||||
[9] = {
|
[9] = {
|
||||||
--Armor Skills
|
--Armor Skills
|
||||||
["Cloth"] = 1,
|
["Cloth"] = 1,
|
||||||
["Leather"] = 0,
|
["Leather"] = 0,
|
||||||
["Mail"] = 0,
|
["Mail"] = 0,
|
||||||
["Plate"] = 0,
|
["Plate"] = 0,
|
||||||
["Shields"] = 0,
|
["Shields"] = 0,
|
||||||
--Weapon Skills
|
--Weapon Skills
|
||||||
["One-Handed Axes"] = 0,
|
["One-Handed Axes"] = 0,
|
||||||
["Two-Handed Axes"] = 0,
|
["Two-Handed Axes"] = 0,
|
||||||
["Bows"] = 0,
|
["Bows"] = 0,
|
||||||
["Guns"] = 0,
|
["Guns"] = 0,
|
||||||
["One-Handed Maces"] = 0,
|
["One-Handed Maces"] = 0,
|
||||||
["Two-Handed Maces"] = 0,
|
["Two-Handed Maces"] = 0,
|
||||||
["Polearms"] = 0,
|
["Polearms"] = 0,
|
||||||
["One-Handed Swords"] = 1,
|
["One-Handed Swords"] = 1,
|
||||||
["Two-Handed Swords"] = 0,
|
["Two-Handed Swords"] = 0,
|
||||||
["Warglaives"] = 0,
|
["Warglaives"] = 0,
|
||||||
["Staves"] = 1,
|
["Staves"] = 1,
|
||||||
["Fist Weapons"] = 0,
|
["Fist Weapons"] = 0,
|
||||||
["Daggers"] = 1,
|
["Daggers"] = 1,
|
||||||
["Crossbows"] = 0,
|
["Crossbows"] = 0,
|
||||||
["Wands"] = 1,
|
["Wands"] = 1,
|
||||||
},
|
},
|
||||||
--Monk
|
--Monk
|
||||||
[10] = {
|
[10] = {
|
||||||
--Armor Skills
|
--Armor Skills
|
||||||
["Cloth"] = 0,
|
["Cloth"] = 0,
|
||||||
["Leather"] = 1,
|
["Leather"] = 1,
|
||||||
["Mail"] = 0,
|
["Mail"] = 0,
|
||||||
["Plate"] = 1,
|
["Plate"] = 1,
|
||||||
["Shields"] = 1,
|
["Shields"] = 1,
|
||||||
--Weapon Skills
|
--Weapon Skills
|
||||||
["One-Handed Axes"] = 1,
|
["One-Handed Axes"] = 1,
|
||||||
["Two-Handed Axes"] = 0,
|
["Two-Handed Axes"] = 0,
|
||||||
["Bows"] = 0,
|
["Bows"] = 0,
|
||||||
["Guns"] = 0,
|
["Guns"] = 0,
|
||||||
["One-Handed Maces"] = 1,
|
["One-Handed Maces"] = 1,
|
||||||
["Two-Handed Maces"] = 0,
|
["Two-Handed Maces"] = 0,
|
||||||
["Polearms"] = 1,
|
["Polearms"] = 1,
|
||||||
["One-Handed Swords"] = 1,
|
["One-Handed Swords"] = 1,
|
||||||
["Two-Handed Swords"] = 0,
|
["Two-Handed Swords"] = 0,
|
||||||
["Warglaives"] = 0,
|
["Warglaives"] = 0,
|
||||||
["Staves"] = 1,
|
["Staves"] = 1,
|
||||||
["Fist Weapons"] = 1,
|
["Fist Weapons"] = 1,
|
||||||
["Daggers"] = 0,
|
["Daggers"] = 0,
|
||||||
["Crossbows"] = 0,
|
["Crossbows"] = 0,
|
||||||
["Wands"] = 0,
|
["Wands"] = 0,
|
||||||
},
|
},
|
||||||
--Druid
|
--Druid
|
||||||
[11] = {
|
[11] = {
|
||||||
--Armor Skills
|
--Armor Skills
|
||||||
["Cloth"] = 0,
|
["Cloth"] = 0,
|
||||||
["Leather"] = 1,
|
["Leather"] = 1,
|
||||||
["Mail"] = 0,
|
["Mail"] = 0,
|
||||||
["Plate"] = 0,
|
["Plate"] = 0,
|
||||||
["Shields"] = 0,
|
["Shields"] = 0,
|
||||||
--Weapon Skills
|
--Weapon Skills
|
||||||
["One-Handed Axes"] = 0,
|
["One-Handed Axes"] = 0,
|
||||||
["Two-Handed Axes"] = 0,
|
["Two-Handed Axes"] = 0,
|
||||||
["Bows"] = 0,
|
["Bows"] = 0,
|
||||||
["Guns"] = 0,
|
["Guns"] = 0,
|
||||||
["One-Handed Maces"] = 1,
|
["One-Handed Maces"] = 1,
|
||||||
["Two-Handed Maces"] = 0,
|
["Two-Handed Maces"] = 0,
|
||||||
["Polearms"] = 1,
|
["Polearms"] = 1,
|
||||||
["One-Handed Swords"] = 0,
|
["One-Handed Swords"] = 0,
|
||||||
["Two-Handed Swords"] = 0,
|
["Two-Handed Swords"] = 0,
|
||||||
["Warglaives"] = 0,
|
["Warglaives"] = 0,
|
||||||
["Staves"] = 1,
|
["Staves"] = 1,
|
||||||
["Fist Weapons"] = 1,
|
["Fist Weapons"] = 1,
|
||||||
["Daggers"] = 1,
|
["Daggers"] = 1,
|
||||||
["Crossbows"] = 0,
|
["Crossbows"] = 0,
|
||||||
["Wands"] = 0,
|
["Wands"] = 0,
|
||||||
},
|
},
|
||||||
--Demon Hunter
|
--Demon Hunter
|
||||||
[12] = {
|
[12] = {
|
||||||
--Armor Skills
|
--Armor Skills
|
||||||
["Cloth"] = 0,
|
["Cloth"] = 0,
|
||||||
["Leather"] = 1,
|
["Leather"] = 1,
|
||||||
["Mail"] = 0,
|
["Mail"] = 0,
|
||||||
["Plate"] = 0,
|
["Plate"] = 0,
|
||||||
["Shields"] = 0,
|
["Shields"] = 0,
|
||||||
--Weapon Skills
|
--Weapon Skills
|
||||||
["One-Handed Axes"] = 1,
|
["One-Handed Axes"] = 1,
|
||||||
["Two-Handed Axes"] = 0,
|
["Two-Handed Axes"] = 0,
|
||||||
["Bows"] = 0,
|
["Bows"] = 0,
|
||||||
["Guns"] = 0,
|
["Guns"] = 0,
|
||||||
["One-Handed Maces"] = 0,
|
["One-Handed Maces"] = 0,
|
||||||
["Two-Handed Maces"] = 0,
|
["Two-Handed Maces"] = 0,
|
||||||
["Polearms"] = 0,
|
["Polearms"] = 0,
|
||||||
["One-Handed Swords"] = 1,
|
["One-Handed Swords"] = 1,
|
||||||
["Two-Handed Swords"] = 0,
|
["Two-Handed Swords"] = 0,
|
||||||
["Warglaives"] = 1,
|
["Warglaives"] = 1,
|
||||||
["Staves"] = 0,
|
["Staves"] = 0,
|
||||||
["Fist Weapons"] = 1,
|
["Fist Weapons"] = 1,
|
||||||
["Daggers"] = 0,
|
["Daggers"] = 0,
|
||||||
["Crossbows"] = 0,
|
["Crossbows"] = 0,
|
||||||
["Wands"] = 0,
|
["Wands"] = 0,
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
@@ -1,69 +1,69 @@
|
|||||||
-- LOOT_READY LOOT_OPENED
|
-- LOOT_READY LOOT_OPENED
|
||||||
|
|
||||||
function(e, ...)
|
function(e, ...)
|
||||||
local slot = 1
|
local slot = 1
|
||||||
local lootinfo = GetLootInfo()
|
local lootinfo = GetLootInfo()
|
||||||
for k, v in pairs(lootinfo) do
|
for k, v in pairs(lootinfo) do
|
||||||
if v.locked == false then
|
if v.locked == false then
|
||||||
local link = GetLootSlotLink(slot)
|
local link = GetLootSlotLink(slot)
|
||||||
if not link then link = GetLootSlotLink(slot) end
|
if not link then link = GetLootSlotLink(slot) end
|
||||||
if aura_env.filter[1] == true and (v.item:match("%d+ Gold") or v.item:match("%d+ Silver") or v.item:match("%d+ Copper")) then
|
if aura_env.filter[1] == true and (v.item:match("%d+ Gold") or v.item:match("%d+ Silver") or v.item:match("%d+ Copper")) then
|
||||||
LootSlot(slot)
|
LootSlot(slot)
|
||||||
elseif aura_env.filter[2] == true and link:match("Azerite") then
|
elseif aura_env.filter[2] == true and link:match("Azerite") then
|
||||||
LootSlot(slot)
|
LootSlot(slot)
|
||||||
elseif aura_env.filter[3] == true and v.item:match("War Resources") then
|
elseif aura_env.filter[3] == true and v.item:match("War Resources") then
|
||||||
LootSlot(slot)
|
LootSlot(slot)
|
||||||
elseif aura_env.filter[4] == true and v.item:match("Residuum") then
|
elseif aura_env.filter[4] == true and v.item:match("Residuum") then
|
||||||
LootSlot(slot)
|
LootSlot(slot)
|
||||||
elseif aura_env.filter[5] == true and v.item:match("Manapearl") then
|
elseif aura_env.filter[5] == true and v.item:match("Manapearl") then
|
||||||
LootSlot(slot)
|
LootSlot(slot)
|
||||||
end
|
end
|
||||||
if link then
|
if link then
|
||||||
local type = select(6, GetItemInfo(link)) or ""
|
local type = select(6, GetItemInfo(link)) or ""
|
||||||
local subtype = select(7, GetItemInfo(link)) or ""
|
local subtype = select(7, GetItemInfo(link)) or ""
|
||||||
local ilvl = select(4, GetItemInfo(link)) or 0
|
local ilvl = select(4, GetItemInfo(link)) or 0
|
||||||
local equip = select(9, GetItemInfo(link))
|
local equip = select(9, GetItemInfo(link))
|
||||||
if aura_env.filter[6] == true and (select(7, GetItemInfo(link)) or 0) == "Mount" then
|
if aura_env.filter[6] == true and (select(7, GetItemInfo(link)) or 0) == "Mount" then
|
||||||
LootSlot(slot)
|
LootSlot(slot)
|
||||||
elseif aura_env.filter[7] == true and ilvl > aura_env.ilvlFilter then
|
elseif aura_env.filter[7] == true and ilvl > aura_env.ilvlFilter then
|
||||||
LootSlot(slot)
|
LootSlot(slot)
|
||||||
elseif aura_env.filter[8] == true and (select(7, GetItemInfo(link)) or 0) == "Herb" then
|
elseif aura_env.filter[8] == true and (select(7, GetItemInfo(link)) or 0) == "Herb" then
|
||||||
LootSlot(slot)
|
LootSlot(slot)
|
||||||
elseif aura_env.filter[9] == true and (select(7, GetItemInfo(link)) or 0) == "Cooking" then
|
elseif aura_env.filter[9] == true and (select(7, GetItemInfo(link)) or 0) == "Cooking" then
|
||||||
LootSlot(slot)
|
LootSlot(slot)
|
||||||
elseif aura_env.filter[10] == true and (select(7, GetItemInfo(link)) or 0) == "Cloth" and type == "Tradeskill" then
|
elseif aura_env.filter[10] == true and (select(7, GetItemInfo(link)) or 0) == "Cloth" and type == "Tradeskill" then
|
||||||
LootSlot(slot)
|
LootSlot(slot)
|
||||||
elseif aura_env.filter[11] == true and (select(7, GetItemInfo(link)) or 0) == "Metal & Stone" then
|
elseif aura_env.filter[11] == true and (select(7, GetItemInfo(link)) or 0) == "Metal & Stone" then
|
||||||
LootSlot(slot)
|
LootSlot(slot)
|
||||||
elseif aura_env.filter[12] == true and (select(11, GetItemInfo(link)) or 0) > aura_env.goldFilter and v.quality == 0 then
|
elseif aura_env.filter[12] == true and (select(11, GetItemInfo(link)) or 0) > aura_env.goldFilter and v.quality == 0 then
|
||||||
LootSlot(slot)
|
LootSlot(slot)
|
||||||
elseif aura_env.filter[13] == true and v.quality > 1 and v.quality < 4 and type ~= "Weapon" and type ~= "Armor" then
|
elseif aura_env.filter[13] == true and v.quality > 1 and v.quality < 4 and type ~= "Weapon" and type ~= "Armor" then
|
||||||
LootSlot(slot)
|
LootSlot(slot)
|
||||||
elseif aura_env.filter[14] == true and v.isQuestItem == true then
|
elseif aura_env.filter[14] == true and v.isQuestItem == true then
|
||||||
LootSlot(slot)
|
LootSlot(slot)
|
||||||
elseif aura_env.filter[15] == true and v.quality == 0 then
|
elseif aura_env.filter[15] == true and v.quality == 0 then
|
||||||
LootSlot(slot)
|
LootSlot(slot)
|
||||||
elseif aura_env.filter[16] == true and aura_env.whitelist[v.item] then
|
elseif aura_env.filter[16] == true and aura_env.whitelist[v.item] then
|
||||||
LootSlot(slot)
|
LootSlot(slot)
|
||||||
elseif aura_env.filter[17] == true and type == "Quest" and subtype == "Quest" then
|
elseif aura_env.filter[17] == true and type == "Quest" and subtype == "Quest" then
|
||||||
LootSlot(slot)
|
LootSlot(slot)
|
||||||
elseif aura_env.filter[21] == true and type == "Tradeskill" and subtype == "Elemental" then
|
elseif aura_env.filter[21] == true and type == "Tradeskill" and subtype == "Elemental" then
|
||||||
LootSlot(slot)
|
LootSlot(slot)
|
||||||
else
|
else
|
||||||
if type == "Weapon" or type == "Armor" then
|
if type == "Weapon" or type == "Armor" then
|
||||||
if aura_env.filter[18] == true and aura_env.skills[select(3, UnitClass("player"))][subtype] == 1 and v.quality > 2 then
|
if aura_env.filter[18] == true and aura_env.skills[select(3, UnitClass("player"))][subtype] == 1 and v.quality > 2 then
|
||||||
LootSlot(slot)
|
LootSlot(slot)
|
||||||
elseif aura_env.filter[19] == true and (equip == "INVTYPE_FINGER" or equip == "INVTYPE_TRINKET" or equip == "INVTYPE_CLOAK" or equip == "INVTYPE_NECK") and v.quality > 2 then
|
elseif aura_env.filter[19] == true and (equip == "INVTYPE_FINGER" or equip == "INVTYPE_TRINKET" or equip == "INVTYPE_CLOAK" or equip == "INVTYPE_NECK") and v.quality > 2 then
|
||||||
LootSlot(slot)
|
LootSlot(slot)
|
||||||
end
|
end
|
||||||
elseif aura_env.filter[20] == true and type == "Miscellaneous" then
|
elseif aura_env.filter[20] == true and type == "Miscellaneous" then
|
||||||
if subtype == "Mount" then
|
if subtype == "Mount" then
|
||||||
LootSlot(slot)
|
LootSlot(slot)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
slot = slot + 1
|
slot = slot + 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -1,20 +1,20 @@
|
|||||||
{
|
{
|
||||||
IsOnCooldown = {
|
IsOnCooldown = {
|
||||||
type = "bool",
|
type = "bool",
|
||||||
test = function(state, needle)
|
test = function(state, needle)
|
||||||
return state.IsOnCooldown == (needle == 1)
|
return state.IsOnCooldown == (needle == 1)
|
||||||
end,
|
end,
|
||||||
},
|
},
|
||||||
IsActive = {
|
IsActive = {
|
||||||
type = "bool",
|
type = "bool",
|
||||||
test = function(state, needle)
|
test = function(state, needle)
|
||||||
return state.IsActive == (needle == 1)
|
return state.IsActive == (needle == 1)
|
||||||
end,
|
end,
|
||||||
},
|
},
|
||||||
IsDebuff = {
|
IsDebuff = {
|
||||||
type = "bool",
|
type = "bool",
|
||||||
test = function(state, needle)
|
test = function(state, needle)
|
||||||
return state.IsBad == (needle == 1)
|
return state.IsBad == (needle == 1)
|
||||||
end,
|
end,
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
@@ -1,11 +1,11 @@
|
|||||||
function()
|
function()
|
||||||
if aura_env.state.pname then
|
if aura_env.statee.pname then
|
||||||
output = ""
|
output = ""
|
||||||
if aura_env.state.pclass then
|
if aura_env.statee.pclass then
|
||||||
output = aura_env.GetClassColor(aura_env.state.pclass) .. aura_env.state.pname .. "\124r"
|
output = aura_env.GetClassColor(aura_env.statee.pclass) .. aura_env.statee.pname .. "\124r"
|
||||||
else
|
else
|
||||||
output = aura_env.state.pname
|
output = aura_env.statee.pname
|
||||||
end
|
end
|
||||||
return output
|
return output
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -1,308 +1,308 @@
|
|||||||
local function StrSplit(inputString, separator)
|
local function StrSplit(inputString, separator)
|
||||||
local outputTable = {}
|
local outputTable = {}
|
||||||
for str in string.gmatch(inputString, "([^" .. separator .. "]+)") do
|
for str in string.gmatch(inputString, "([^" .. separator .. "]+)") do
|
||||||
outputTable[#outputTable + 1] = str
|
outputTable[#outputTable + 1] = str
|
||||||
end
|
end
|
||||||
return outputTable
|
return outputTable
|
||||||
end
|
end
|
||||||
|
|
||||||
local function PrintTable(table)
|
local function PrintTable(table)
|
||||||
for k,v in pairs(table) do
|
for k,v in pairs(table) do
|
||||||
print(k .. " " .. v)
|
print(k .. " " .. v)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
aura_env.GetClassColor = function(class)
|
aura_env.GetClassColor = function(class)
|
||||||
if class == "Death Knight" then
|
if class == "Death Knight" then
|
||||||
return "\124cFFC41E3A"
|
return "\124cFFC41E3A"
|
||||||
elseif class == "Druid" then
|
elseif class == "Druid" then
|
||||||
return "\124cFFFF7C0A"
|
return "\124cFFFF7C0A"
|
||||||
elseif class == "Hunter" then
|
elseif class == "Hunter" then
|
||||||
return "\124cFFAAD372"
|
return "\124cFFAAD372"
|
||||||
elseif class == "Mage" then
|
elseif class == "Mage" then
|
||||||
return "\124cFF3FC7EB"
|
return "\124cFF3FC7EB"
|
||||||
elseif class == "Paladin" then
|
elseif class == "Paladin" then
|
||||||
return "\124cFFF48CBA"
|
return "\124cFFF48CBA"
|
||||||
elseif class == "Priest" then
|
elseif class == "Priest" then
|
||||||
return "\124cFFFFFFFF"
|
return "\124cFFFFFFFF"
|
||||||
elseif class == "Rogue" then
|
elseif class == "Rogue" then
|
||||||
return "\124cFFFFF468"
|
return "\124cFFFFF468"
|
||||||
elseif class == "Shaman" then
|
elseif class == "Shaman" then
|
||||||
return "\124cFF0070DD"
|
return "\124cFF0070DD"
|
||||||
elseif class == "Warlock" then
|
elseif class == "Warlock" then
|
||||||
return "\124cFF8788EE"
|
return "\124cFF8788EE"
|
||||||
elseif class == "Warrior" then
|
elseif class == "Warrior" then
|
||||||
return "\124cFFC69B6D"
|
return "\124cFFC69B6D"
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local Unit = {
|
local Unit = {
|
||||||
New = function(self, unit)
|
New = function(self, unit)
|
||||||
o = {
|
o = {
|
||||||
["unit"] = unit,
|
["unit"] = unit,
|
||||||
}
|
}
|
||||||
setmetatable(o, self)
|
setmetatable(o, self)
|
||||||
self.__index = self
|
self.__index = self
|
||||||
return o
|
return o
|
||||||
end,
|
end,
|
||||||
|
|
||||||
GetAuras = function(self, auraFunc, name, type)
|
GetAuras = function(self, auraFunc, name, type)
|
||||||
return nil
|
return nil
|
||||||
end,
|
end,
|
||||||
}
|
}
|
||||||
local BasicUnit = Unit:New("player")
|
local BasicUnit = Unit:New("player")
|
||||||
function BasicUnit:GetAuras(auraFunc, name)
|
function BasicUnit:GetAuras(auraFunc, name)
|
||||||
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(self.unit, name)
|
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(self.unit, name)
|
||||||
if aura ~= nil then
|
if aura ~= nil then
|
||||||
return {
|
return {
|
||||||
[UnitName(self.unit)] = {
|
[UnitName(self.unit)] = {
|
||||||
["duration"] = duration,
|
["duration"] = duration,
|
||||||
["expirationTime"] = expirationTime,
|
["expirationTime"] = expirationTime,
|
||||||
["spellID"] = spellID,
|
["spellID"] = spellID,
|
||||||
["stacks"] = stacks or 1,
|
["stacks"] = stacks or 1,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
return {}
|
return {}
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
-- Maybe implement some sort of throttle to group unit?
|
-- Maybe implement some sort of throttle to group unit?
|
||||||
local GroupUnit = Unit:New("group")
|
local GroupUnit = Unit:New("group")
|
||||||
function GroupUnit:GetAuras(auraFunc, name)
|
function GroupUnit:GetAuras(auraFunc, name)
|
||||||
local raidMem = GetNumRaidMembers()
|
local raidMem = GetNumRaidMembers()
|
||||||
local num = GetNumPartyMembers()
|
local num = GetNumPartyMembers()
|
||||||
local unitPrefix = "party"
|
local unitPrefix = "party"
|
||||||
if raidMem > num then
|
if raidMem > num then
|
||||||
unitPrefix = "raid"
|
unitPrefix = "raid"
|
||||||
num = raidMem
|
num = raidMem
|
||||||
end
|
end
|
||||||
auras = {}
|
auras = {}
|
||||||
for i = 1, num do
|
for i = 1, num do
|
||||||
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(unitPrefix .. i, name)
|
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(unitPrefix .. i, name)
|
||||||
if aura ~= nil then
|
if aura ~= nil then
|
||||||
auras[UnitName(unitPrefix .. i)] = {
|
auras[UnitName(unitPrefix .. i)] = {
|
||||||
["duration"] = duration,
|
["duration"] = duration,
|
||||||
["expirationTime"] = expirationTime,
|
["expirationTime"] = expirationTime,
|
||||||
["spellID"] = spellID,
|
["spellID"] = spellID,
|
||||||
["class"] = UnitClass(unitPrefix .. i) or "Paladin",
|
["class"] = UnitClass(unitPrefix .. i) or "Paladin",
|
||||||
["stacks"] = stacks or 1,
|
["stacks"] = stacks or 1,
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if unitPrefix == "party" then
|
if unitPrefix == "party" then
|
||||||
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc("player", name)
|
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc("player", name)
|
||||||
if aura ~= nil then
|
if aura ~= nil then
|
||||||
auras[UnitName("player")] = {
|
auras[UnitName("player")] = {
|
||||||
["duration"] = duration,
|
["duration"] = duration,
|
||||||
["expirationTime"] = expirationTime,
|
["expirationTime"] = expirationTime,
|
||||||
["spellID"] = spellID,
|
["spellID"] = spellID,
|
||||||
["class"] = UnitClass(unitPrefix .. i) or "Paladin",
|
["class"] = UnitClass(unitPrefix .. i) or "Paladin",
|
||||||
["stacks"] = stacks or 1,
|
["stacks"] = stacks or 1,
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return auras
|
return auras
|
||||||
end
|
end
|
||||||
-- Nameplate does not work, find out why?
|
-- Nameplate does not work, find out why?
|
||||||
local NameplateUnit = Unit:New("nameplate")
|
local NameplateUnit = Unit:New("nameplate")
|
||||||
function NameplateUnit:GetAuras(auraFunc, name)
|
function NameplateUnit:GetAuras(auraFunc, name)
|
||||||
local unitPrefix = "nameplate"
|
local unitPrefix = "nameplate"
|
||||||
auras = {}
|
auras = {}
|
||||||
for i = 1, 40 do
|
for i = 1, 40 do
|
||||||
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(auraPrefix .. i, name)
|
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(auraPrefix .. i, name)
|
||||||
if aura ~= nil then
|
if aura ~= nil then
|
||||||
auras[UnitName(unitPrefix .. i)] = {
|
auras[UnitName(unitPrefix .. i)] = {
|
||||||
["duration"] = duration,
|
["duration"] = duration,
|
||||||
["expirationTime"] = expirationTime,
|
["expirationTime"] = expirationTime,
|
||||||
["spellID"] = spellID,
|
["spellID"] = spellID,
|
||||||
["stacks"] = stacks or 1,
|
["stacks"] = stacks or 1,
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return auras
|
return auras
|
||||||
end
|
end
|
||||||
|
|
||||||
local UnitFactory = {
|
local UnitFactory = {
|
||||||
New = function(self)
|
New = function(self)
|
||||||
o = {}
|
o = {}
|
||||||
setmetatable(o, self)
|
setmetatable(o, self)
|
||||||
self.__index = self
|
self.__index = self
|
||||||
return o
|
return o
|
||||||
end,
|
end,
|
||||||
|
|
||||||
CreateUnit = function(self, target)
|
CreateUnit = function(self, target)
|
||||||
target = string.lower(target)
|
target = string.lower(target)
|
||||||
if target == "player" or target == "target" or target == "focus" then
|
if target == "player" or target == "target" or target == "focus" then
|
||||||
return BasicUnit:New(target)
|
return BasicUnit:New(target)
|
||||||
elseif target == "group" then
|
elseif target == "group" then
|
||||||
return GroupUnit:New(target)
|
return GroupUnit:New(target)
|
||||||
elseif target == "nameplate" then
|
elseif target == "nameplate" then
|
||||||
return NameplateUnit:New(target)
|
return NameplateUnit:New(target)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
}
|
}
|
||||||
local unitFactory = UnitFactory:New()
|
local unitFactory = UnitFactory:New()
|
||||||
|
|
||||||
local Aura = {
|
local Aura = {
|
||||||
New = function(self, entry, index)
|
New = function(self, entry, index)
|
||||||
o = {
|
o = {
|
||||||
["name"] = entry.auraName,
|
["name"] = entry.auraName,
|
||||||
["unit"] = entry.target,
|
["unit"] = entry.target,
|
||||||
["hasCooldown"] = entry.hasCooldown,
|
["hasCooldown"] = entry.hasCooldown,
|
||||||
["index"] = index,
|
["index"] = index,
|
||||||
["GetAura"] = entry.GetAura,
|
["GetAura"] = entry.GetAura,
|
||||||
}
|
}
|
||||||
setmetatable(o, self)
|
setmetatable(o, self)
|
||||||
self.__index = self
|
self.__index = self
|
||||||
return o
|
return o
|
||||||
end,
|
end,
|
||||||
|
|
||||||
IsActive = function(self)
|
IsActive = function(self)
|
||||||
for k,v in pairs(self.unit:GetAuras(self.GetAura, self.name)) do
|
for k,v in pairs(self.unit:GetAuras(self.GetAura, self.name)) do
|
||||||
for k2, v2 in pairs(v) do
|
for k2, v2 in pairs(v) do
|
||||||
end
|
end
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
return false
|
return false
|
||||||
end,
|
end,
|
||||||
IsOnCooldown = function(self)
|
IsOnCooldown = function(self)
|
||||||
if not self.hasCooldown then
|
if not self.hasCooldown then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
return GetSpellCooldown(self.name) > 0
|
return GetSpellCooldown(self.name) > 0
|
||||||
end,
|
end,
|
||||||
|
|
||||||
AddAsAura = function(self, allstates)
|
AddAsAura = function(self, allstates)
|
||||||
local auras = self.unit:GetAuras(self.GetAura, self.name)
|
local auras = self.unit:GetAuras(self.GetAura, self.name)
|
||||||
for k,v in pairs(auras) do
|
for k,v in pairs(auras) do
|
||||||
duration = v.duration
|
duration = v.duration
|
||||||
expirationTime = v.expirationTime
|
expirationTime = v.expirationTime
|
||||||
icon = self:GetAuraIcon(v.spellID)
|
icon = self:GetAuraIcon(v.spellID)
|
||||||
allstates[self.name .. k] = {
|
allstates[self.name .. k] = {
|
||||||
changed = true,
|
changed = true,
|
||||||
show = true,
|
show = true,
|
||||||
resort = true,
|
resort = true,
|
||||||
progressType = "timed",
|
progressType = "timed",
|
||||||
duration = duration,
|
duration = duration,
|
||||||
expirationTime = expirationTime,
|
expirationTime = expirationTime,
|
||||||
index = self.index,
|
index = self.index,
|
||||||
icon = icon,
|
icon = icon,
|
||||||
pname = k,
|
pname = k,
|
||||||
stacks = v.stacks,
|
stacks = v.stacks,
|
||||||
pclass = v.class,
|
pclass = v.class,
|
||||||
IsOnCooldown = true,
|
IsOnCooldown = true,
|
||||||
IsActive = true,
|
IsActive = true,
|
||||||
IsBad = self.GetAura == UnitDebuff,
|
IsBad = self.GetAura == UnitDebuff,
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
AddAsCooldown = function(self, allstates)
|
AddAsCooldown = function(self, allstates)
|
||||||
if not self.hasCooldown then
|
if not self.hasCooldown then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
startTime, duration = GetSpellCooldown(self.name)
|
startTime, duration = GetSpellCooldown(self.name)
|
||||||
icon = self:GetSpellIcon()
|
icon = self:GetSpellIcon()
|
||||||
allstates[self.name] = {
|
allstates[self.name] = {
|
||||||
changed = true,
|
changed = true,
|
||||||
show = true,
|
show = true,
|
||||||
resort = true,
|
resort = true,
|
||||||
progressType = "timed",
|
progressType = "timed",
|
||||||
duration = duration,
|
duration = duration,
|
||||||
expirationTime = startTime + duration,
|
expirationTime = startTime + duration,
|
||||||
index = self.index,
|
index = self.index,
|
||||||
icon = icon,
|
icon = icon,
|
||||||
IsOnCooldown = true,
|
IsOnCooldown = true,
|
||||||
IsActive = false,
|
IsActive = false,
|
||||||
IsBad = self.GetAura == UnitDebuff,
|
IsBad = self.GetAura == UnitDebuff,
|
||||||
}
|
}
|
||||||
end,
|
end,
|
||||||
AddAsIcon = function(self, allstates)
|
AddAsIcon = function(self, allstates)
|
||||||
if not self.hasCooldown then
|
if not self.hasCooldown then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
icon = self:GetSpellIcon()
|
icon = self:GetSpellIcon()
|
||||||
allstates[self.name] = {
|
allstates[self.name] = {
|
||||||
changed = true,
|
changed = true,
|
||||||
show = true,
|
show = true,
|
||||||
resort = true,
|
resort = true,
|
||||||
progressType = "static",
|
progressType = "static",
|
||||||
value = 1,
|
value = 1,
|
||||||
total = 1,
|
total = 1,
|
||||||
index = self.index,
|
index = self.index,
|
||||||
icon = icon,
|
icon = icon,
|
||||||
IsOnCooldown = false,
|
IsOnCooldown = false,
|
||||||
IsActive = false,
|
IsActive = false,
|
||||||
IsBad = self.GetAura == UnitDebuff,
|
IsBad = self.GetAura == UnitDebuff,
|
||||||
}
|
}
|
||||||
end,
|
end,
|
||||||
|
|
||||||
GetSpellIcon = function(self)
|
GetSpellIcon = function(self)
|
||||||
return select(3, GetSpellInfo(self.name))
|
return select(3, GetSpellInfo(self.name))
|
||||||
end,
|
end,
|
||||||
GetAuraIcon = function(self, spellID)
|
GetAuraIcon = function(self, spellID)
|
||||||
return select(3, GetSpellInfo(spellID))
|
return select(3, GetSpellInfo(spellID))
|
||||||
end,
|
end,
|
||||||
}
|
}
|
||||||
|
|
||||||
local Entry = {
|
local Entry = {
|
||||||
New = function(self, entry)
|
New = function(self, entry)
|
||||||
entry = self:TrimWhitespace(entry)
|
entry = self:TrimWhitespace(entry)
|
||||||
|
|
||||||
local entryData = StrSplit(entry, ",")
|
local entryData = StrSplit(entry, ",")
|
||||||
local name = self:ReadEntryData(entryData, 1)
|
local name = self:ReadEntryData(entryData, 1)
|
||||||
local type = self:ReadEntryData(entryData, 2) or "Buff"
|
local type = self:ReadEntryData(entryData, 2) or "Buff"
|
||||||
local target = unitFactory:CreateUnit(self:ReadEntryData(entryData, 3) or "Player")
|
local target = unitFactory:CreateUnit(self:ReadEntryData(entryData, 3) or "Player")
|
||||||
local cooldown = (self:ReadEntryData(entryData, 4) == "0") or false
|
local cooldown = (self:ReadEntryData(entryData, 4) == "0") or false
|
||||||
cooldown = not cooldown
|
cooldown = not cooldown
|
||||||
local GetAura = UnitBuff
|
local GetAura = UnitBuff
|
||||||
|
|
||||||
if type == "Debuff" then GetAura = UnitDebuff end
|
if type == "Debuff" then GetAura = UnitDebuff end
|
||||||
|
|
||||||
o = {
|
o = {
|
||||||
["entry"] = entry,
|
["entry"] = entry,
|
||||||
["auraName"] = name,
|
["auraName"] = name,
|
||||||
["GetAura"] = GetAura,
|
["GetAura"] = GetAura,
|
||||||
["target"] = target,
|
["target"] = target,
|
||||||
["hasCooldown"] = cooldown,
|
["hasCooldown"] = cooldown,
|
||||||
}
|
}
|
||||||
setmetatable(o, self)
|
setmetatable(o, self)
|
||||||
self.__index = self
|
self.__index = self
|
||||||
return o
|
return o
|
||||||
end,
|
end,
|
||||||
|
|
||||||
ReadEntryData = function(self, entryData, index)
|
ReadEntryData = function(self, entryData, index)
|
||||||
local str = entryData[index]
|
local str = entryData[index]
|
||||||
if str == nil then
|
if str == nil then
|
||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
str = self:TrimWhitespace(str)
|
str = self:TrimWhitespace(str)
|
||||||
return str
|
return str
|
||||||
end,
|
end,
|
||||||
|
|
||||||
TrimWhitespace = function(self, str)
|
TrimWhitespace = function(self, str)
|
||||||
str = str:gsub("^[ ]+", "")
|
str = str:gsub("^[ ]+", "")
|
||||||
str = str:gsub("\n$", "")
|
str = str:gsub("\n$", "")
|
||||||
str = str:gsub("[ ]+$", "")
|
str = str:gsub("[ ]+$", "")
|
||||||
return str
|
return str
|
||||||
end,
|
end,
|
||||||
}
|
}
|
||||||
|
|
||||||
aura_env.auras = {}
|
aura_env.auras = {}
|
||||||
for entry in string.gmatch(aura_env.config.spellList, "([a-zA-Z,0-9 ]+)") do
|
for entry in string.gmatch(aura_env.config.spellList, "([a-zA-Z,0-9 ]+)") do
|
||||||
entry = Entry:New(entry)
|
entry = Entry:New(entry)
|
||||||
|
|
||||||
auraObj = Aura:New(entry, #aura_env.auras + 1)
|
auraObj = Aura:New(entry, #aura_env.auras + 1)
|
||||||
aura_env.auras[#aura_env.auras + 1] = auraObj
|
aura_env.auras[#aura_env.auras + 1] = auraObj
|
||||||
end
|
end
|
||||||
|
|
||||||
aura_env.HandleEvent = function(allstates)
|
aura_env.HandleEvent = function(allstates)
|
||||||
for k, v in ipairs(aura_env.auras) do
|
for k, v in ipairs(aura_env.auras) do
|
||||||
if v:IsActive() then
|
if v:IsActive() then
|
||||||
v:AddAsAura(allstates)
|
v:AddAsAura(allstates)
|
||||||
elseif v:IsOnCooldown() and not v:IsActive() then
|
elseif v:IsOnCooldown() and not v:IsActive() then
|
||||||
v:AddAsCooldown(allstates)
|
v:AddAsCooldown(allstates)
|
||||||
elseif not v:IsOnCooldown() and not v:IsActive() then
|
elseif not v:IsOnCooldown() and not v:IsActive() then
|
||||||
v:AddAsIcon(allstates)
|
v:AddAsIcon(allstates)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -1,317 +1,317 @@
|
|||||||
local function StrSplit(inputString, separator)
|
local function StrSplit(inputString, separator)
|
||||||
local outputTable = {}
|
local outputTable = {}
|
||||||
for str in string.gmatch(inputString, "([^" .. separator .. "]+)") do
|
for str in string.gmatch(inputString, "([^" .. separator .. "]+)") do
|
||||||
outputTable[#outputTable + 1] = str
|
outputTable[#outputTable + 1] = str
|
||||||
end
|
end
|
||||||
return outputTable
|
return outputTable
|
||||||
end
|
end
|
||||||
|
|
||||||
local function PrintTable(table)
|
local function PrintTable(table)
|
||||||
for k,v in pairs(table) do
|
for k,v in pairs(table) do
|
||||||
print(k .. " " .. v)
|
print(k .. " " .. v)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function GetAuraIndex(func, unit, name)
|
local function GetAuraIndex(func, unit, name)
|
||||||
for i = 1, 40 do
|
for i = 1, 40 do
|
||||||
local aura = func(unit, i)
|
local aura = func(unit, i)
|
||||||
if aura == "name" then return i end
|
if aura == "name" then return i end
|
||||||
if aura == nil then return 0 end
|
if aura == nil then return 0 end
|
||||||
end
|
end
|
||||||
return 0
|
return 0
|
||||||
end
|
end
|
||||||
|
|
||||||
aura_env.GetClassColor = function(class)
|
aura_env.GetClassColor = function(class)
|
||||||
if class == "Death Knight" then
|
if class == "Death Knight" then
|
||||||
return "\124cFFC41E3A"
|
return "\124cFFC41E3A"
|
||||||
elseif class == "Druid" then
|
elseif class == "Druid" then
|
||||||
return "\124cFFFF7C0A"
|
return "\124cFFFF7C0A"
|
||||||
elseif class == "Hunter" then
|
elseif class == "Hunter" then
|
||||||
return "\124cFFAAD372"
|
return "\124cFFAAD372"
|
||||||
elseif class == "Mage" then
|
elseif class == "Mage" then
|
||||||
return "\124cFF3FC7EB"
|
return "\124cFF3FC7EB"
|
||||||
elseif class == "Paladin" then
|
elseif class == "Paladin" then
|
||||||
return "\124cFFF48CBA"
|
return "\124cFFF48CBA"
|
||||||
elseif class == "Priest" then
|
elseif class == "Priest" then
|
||||||
return "\124cFFFFFFFF"
|
return "\124cFFFFFFFF"
|
||||||
elseif class == "Rogue" then
|
elseif class == "Rogue" then
|
||||||
return "\124cFFFFF468"
|
return "\124cFFFFF468"
|
||||||
elseif class == "Shaman" then
|
elseif class == "Shaman" then
|
||||||
return "\124cFF0070DD"
|
return "\124cFF0070DD"
|
||||||
elseif class == "Warlock" then
|
elseif class == "Warlock" then
|
||||||
return "\124cFF8788EE"
|
return "\124cFF8788EE"
|
||||||
elseif class == "Warrior" then
|
elseif class == "Warrior" then
|
||||||
return "\124cFFC69B6D"
|
return "\124cFFC69B6D"
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local Unit = {
|
local Unit = {
|
||||||
New = function(self, unit)
|
New = function(self, unit)
|
||||||
o = {
|
o = {
|
||||||
["unit"] = unit,
|
["unit"] = unit,
|
||||||
}
|
}
|
||||||
setmetatable(o, self)
|
setmetatable(o, self)
|
||||||
self.__index = self
|
self.__index = self
|
||||||
return o
|
return o
|
||||||
end,
|
end,
|
||||||
|
|
||||||
GetAuras = function(self, auraFunc, name, type)
|
GetAuras = function(self, auraFunc, name, type)
|
||||||
return nil
|
return nil
|
||||||
end,
|
end,
|
||||||
}
|
}
|
||||||
local BasicUnit = Unit:New("player")
|
local BasicUnit = Unit:New("player")
|
||||||
function BasicUnit:GetAuras(auraFunc, name)
|
function BasicUnit:GetAuras(auraFunc, name)
|
||||||
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(self.unit, name)
|
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(self.unit, name)
|
||||||
if aura ~= nil then
|
if aura ~= nil then
|
||||||
return {
|
return {
|
||||||
[UnitName(self.unit)] = {
|
[UnitName(self.unit)] = {
|
||||||
["duration"] = duration,
|
["duration"] = duration,
|
||||||
["expirationTime"] = expirationTime,
|
["expirationTime"] = expirationTime,
|
||||||
["spellID"] = spellID,
|
["spellID"] = spellID,
|
||||||
["stacks"] = stacks or 1,
|
["stacks"] = stacks or 1,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
return {}
|
return {}
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
-- Maybe implement some sort of throttle to group unit?
|
-- Maybe implement some sort of throttle to group unit?
|
||||||
local GroupUnit = Unit:New("group")
|
local GroupUnit = Unit:New("group")
|
||||||
function GroupUnit:GetAuras(auraFunc, name)
|
function GroupUnit:GetAuras(auraFunc, name)
|
||||||
local num = GetNumGroupMembers()
|
local num = GetNumGroupMembers()
|
||||||
local unitPrefix = "party"
|
local unitPrefix = "party"
|
||||||
if IsInRaid() then
|
if IsInRaid() then
|
||||||
unitPrefix = "raid"
|
unitPrefix = "raid"
|
||||||
end
|
end
|
||||||
auras = {}
|
auras = {}
|
||||||
for i = 1, num do
|
for i = 1, num do
|
||||||
-- local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(unitPrefix .. i, name)
|
-- local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(unitPrefix .. i, name)
|
||||||
local auraIndex = GetAuraIndex(auraFunc, unitPrefix .. i, name)
|
local auraIndex = GetAuraIndex(auraFunc, unitPrefix .. i, name)
|
||||||
if auraIndex > 0 then
|
if auraIndex > 0 then
|
||||||
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(unitPrefix .. i, auraIndex)
|
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(unitPrefix .. i, auraIndex)
|
||||||
auras[UnitName(unitPrefix .. i)] = {
|
auras[UnitName(unitPrefix .. i)] = {
|
||||||
["duration"] = duration,
|
["duration"] = duration,
|
||||||
["expirationTime"] = expirationTime,
|
["expirationTime"] = expirationTime,
|
||||||
["spellID"] = spellID,
|
["spellID"] = spellID,
|
||||||
["class"] = UnitClass(unitPrefix .. i) or "Paladin",
|
["class"] = UnitClass(unitPrefix .. i) or "Paladin",
|
||||||
["stacks"] = stacks or 1,
|
["stacks"] = stacks or 1,
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if unitPrefix == "party" then
|
if unitPrefix == "party" then
|
||||||
-- local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc("player", name)
|
-- local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc("player", name)
|
||||||
local auraIndex = GetAuraIndex(auraFunc, "player", name)if auraIndex > 0 then
|
local auraIndex = GetAuraIndex(auraFunc, "player", name)if auraIndex > 0 then
|
||||||
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc("player", auraIndex)
|
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc("player", auraIndex)
|
||||||
auras[UnitName("player")] = {
|
auras[UnitName("player")] = {
|
||||||
["duration"] = duration,
|
["duration"] = duration,
|
||||||
["expirationTime"] = expirationTime,
|
["expirationTime"] = expirationTime,
|
||||||
["spellID"] = spellID,
|
["spellID"] = spellID,
|
||||||
["class"] = UnitClass(unitPrefix .. i) or "Paladin",
|
["class"] = UnitClass(unitPrefix .. i) or "Paladin",
|
||||||
["stacks"] = stacks or 1,
|
["stacks"] = stacks or 1,
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return auras
|
return auras
|
||||||
end
|
end
|
||||||
-- Nameplate does not work, find out why?
|
-- Nameplate does not work, find out why?
|
||||||
local NameplateUnit = Unit:New("nameplate")
|
local NameplateUnit = Unit:New("nameplate")
|
||||||
function NameplateUnit:GetAuras(auraFunc, name)
|
function NameplateUnit:GetAuras(auraFunc, name)
|
||||||
local unitPrefix = "nameplate"
|
local unitPrefix = "nameplate"
|
||||||
auras = {}
|
auras = {}
|
||||||
for i = 1, 40 do
|
for i = 1, 40 do
|
||||||
-- local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(unitPrefix .. i, name)
|
-- local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(unitPrefix .. i, name)
|
||||||
local auraIndex = GetAuraIndex(auraFunc, unitPrefix .. i, name)if auraIndex > 0 then
|
local auraIndex = GetAuraIndex(auraFunc, unitPrefix .. i, name)if auraIndex > 0 then
|
||||||
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc("player", auraIndex)
|
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc("player", auraIndex)
|
||||||
auras[UnitName(unitPrefix .. i)] = {
|
auras[UnitName(unitPrefix .. i)] = {
|
||||||
["duration"] = duration,
|
["duration"] = duration,
|
||||||
["expirationTime"] = expirationTime,
|
["expirationTime"] = expirationTime,
|
||||||
["spellID"] = spellID,
|
["spellID"] = spellID,
|
||||||
["stacks"] = stacks or 1,
|
["stacks"] = stacks or 1,
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return auras
|
return auras
|
||||||
end
|
end
|
||||||
|
|
||||||
local UnitFactory = {
|
local UnitFactory = {
|
||||||
New = function(self)
|
New = function(self)
|
||||||
o = {}
|
o = {}
|
||||||
setmetatable(o, self)
|
setmetatable(o, self)
|
||||||
self.__index = self
|
self.__index = self
|
||||||
return o
|
return o
|
||||||
end,
|
end,
|
||||||
|
|
||||||
CreateUnit = function(self, target)
|
CreateUnit = function(self, target)
|
||||||
target = string.lower(target)
|
target = string.lower(target)
|
||||||
if target == "player" or target == "target" or target == "focus" then
|
if target == "player" or target == "target" or target == "focus" then
|
||||||
return BasicUnit:New(target)
|
return BasicUnit:New(target)
|
||||||
elseif target == "group" then
|
elseif target == "group" then
|
||||||
return GroupUnit:New(target)
|
return GroupUnit:New(target)
|
||||||
elseif target == "nameplate" then
|
elseif target == "nameplate" then
|
||||||
return NameplateUnit:New(target)
|
return NameplateUnit:New(target)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
}
|
}
|
||||||
local unitFactory = UnitFactory:New()
|
local unitFactory = UnitFactory:New()
|
||||||
|
|
||||||
local Aura = {
|
local Aura = {
|
||||||
New = function(self, entry, index)
|
New = function(self, entry, index)
|
||||||
o = {
|
o = {
|
||||||
["name"] = entry.auraName,
|
["name"] = entry.auraName,
|
||||||
["unit"] = entry.target,
|
["unit"] = entry.target,
|
||||||
["hasCooldown"] = entry.hasCooldown,
|
["hasCooldown"] = entry.hasCooldown,
|
||||||
["index"] = index,
|
["index"] = index,
|
||||||
["GetAura"] = entry.GetAura,
|
["GetAura"] = entry.GetAura,
|
||||||
}
|
}
|
||||||
setmetatable(o, self)
|
setmetatable(o, self)
|
||||||
self.__index = self
|
self.__index = self
|
||||||
return o
|
return o
|
||||||
end,
|
end,
|
||||||
|
|
||||||
IsActive = function(self)
|
IsActive = function(self)
|
||||||
for k,v in pairs(self.unit:GetAuras(self.GetAura, self.name)) do
|
for k,v in pairs(self.unit:GetAuras(self.GetAura, self.name)) do
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
return false
|
return false
|
||||||
end,
|
end,
|
||||||
IsOnCooldown = function(self)
|
IsOnCooldown = function(self)
|
||||||
if not self.hasCooldown then
|
if not self.hasCooldown then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
return GetSpellCooldown(self.name) > 0
|
return GetSpellCooldown(self.name) > 0
|
||||||
end,
|
end,
|
||||||
|
|
||||||
AddAsAura = function(self, allstates)
|
AddAsAura = function(self, allstates)
|
||||||
local auras = self.unit:GetAuras(self.GetAura, self.name)
|
local auras = self.unit:GetAuras(self.GetAura, self.name)
|
||||||
for k,v in pairs(auras) do
|
for k,v in pairs(auras) do
|
||||||
duration = v.duration
|
duration = v.duration
|
||||||
expirationTime = v.expirationTime
|
expirationTime = v.expirationTime
|
||||||
icon = self:GetAuraIcon(v.spellID)
|
icon = self:GetAuraIcon(v.spellID)
|
||||||
allstates[self.name .. k] = {
|
allstates[self.name .. k] = {
|
||||||
changed = true,
|
changed = true,
|
||||||
show = true,
|
show = true,
|
||||||
resort = true,
|
resort = true,
|
||||||
progressType = "timed",
|
progressType = "timed",
|
||||||
duration = duration,
|
duration = duration,
|
||||||
expirationTime = expirationTime,
|
expirationTime = expirationTime,
|
||||||
index = self.index,
|
index = self.index,
|
||||||
icon = icon,
|
icon = icon,
|
||||||
pname = k,
|
pname = k,
|
||||||
stacks = v.stacks,
|
stacks = v.stacks,
|
||||||
pclass = v.class,
|
pclass = v.class,
|
||||||
IsOnCooldown = true,
|
IsOnCooldown = true,
|
||||||
IsActive = true,
|
IsActive = true,
|
||||||
IsBad = self.GetAura == UnitDebuff,
|
IsBad = self.GetAura == UnitDebuff,
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
AddAsCooldown = function(self, allstates)
|
AddAsCooldown = function(self, allstates)
|
||||||
if not self.hasCooldown then
|
if not self.hasCooldown then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
startTime, duration = GetSpellCooldown(self.name)
|
startTime, duration = GetSpellCooldown(self.name)
|
||||||
icon = self:GetSpellIcon()
|
icon = self:GetSpellIcon()
|
||||||
allstates[self.name] = {
|
allstates[self.name] = {
|
||||||
changed = true,
|
changed = true,
|
||||||
show = true,
|
show = true,
|
||||||
resort = true,
|
resort = true,
|
||||||
progressType = "timed",
|
progressType = "timed",
|
||||||
duration = duration,
|
duration = duration,
|
||||||
expirationTime = startTime + duration,
|
expirationTime = startTime + duration,
|
||||||
index = self.index,
|
index = self.index,
|
||||||
icon = icon,
|
icon = icon,
|
||||||
IsOnCooldown = true,
|
IsOnCooldown = true,
|
||||||
IsActive = false,
|
IsActive = false,
|
||||||
IsBad = self.GetAura == UnitDebuff,
|
IsBad = self.GetAura == UnitDebuff,
|
||||||
}
|
}
|
||||||
end,
|
end,
|
||||||
AddAsIcon = function(self, allstates)
|
AddAsIcon = function(self, allstates)
|
||||||
if not self.hasCooldown then
|
if not self.hasCooldown then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
icon = self:GetSpellIcon()
|
icon = self:GetSpellIcon()
|
||||||
allstates[self.name] = {
|
allstates[self.name] = {
|
||||||
changed = true,
|
changed = true,
|
||||||
show = true,
|
show = true,
|
||||||
resort = true,
|
resort = true,
|
||||||
progressType = "static",
|
progressType = "static",
|
||||||
value = 1,
|
value = 1,
|
||||||
total = 1,
|
total = 1,
|
||||||
index = self.index,
|
index = self.index,
|
||||||
icon = icon,
|
icon = icon,
|
||||||
IsOnCooldown = false,
|
IsOnCooldown = false,
|
||||||
IsActive = false,
|
IsActive = false,
|
||||||
IsBad = self.GetAura == UnitDebuff,
|
IsBad = self.GetAura == UnitDebuff,
|
||||||
}
|
}
|
||||||
end,
|
end,
|
||||||
|
|
||||||
GetSpellIcon = function(self)
|
GetSpellIcon = function(self)
|
||||||
return select(3, GetSpellInfo(self.name))
|
return select(3, GetSpellInfo(self.name))
|
||||||
end,
|
end,
|
||||||
GetAuraIcon = function(self, spellID)
|
GetAuraIcon = function(self, spellID)
|
||||||
return select(3, GetSpellInfo(spellID))
|
return select(3, GetSpellInfo(spellID))
|
||||||
end,
|
end,
|
||||||
}
|
}
|
||||||
|
|
||||||
local Entry = {
|
local Entry = {
|
||||||
New = function(self, entry)
|
New = function(self, entry)
|
||||||
entry = self:TrimWhitespace(entry)
|
entry = self:TrimWhitespace(entry)
|
||||||
|
|
||||||
local entryData = StrSplit(entry, ",")
|
local entryData = StrSplit(entry, ",")
|
||||||
local name = self:ReadEntryData(entryData, 1)
|
local name = self:ReadEntryData(entryData, 1)
|
||||||
local type = self:ReadEntryData(entryData, 2) or "Buff"
|
local type = self:ReadEntryData(entryData, 2) or "Buff"
|
||||||
local target = unitFactory:CreateUnit(self:ReadEntryData(entryData, 3) or "Player")
|
local target = unitFactory:CreateUnit(self:ReadEntryData(entryData, 3) or "Player")
|
||||||
local cooldown = (self:ReadEntryData(entryData, 4) == "0") or false
|
local cooldown = (self:ReadEntryData(entryData, 4) == "0") or false
|
||||||
cooldown = not cooldown
|
cooldown = not cooldown
|
||||||
local GetAura = UnitBuff
|
local GetAura = UnitBuff
|
||||||
|
|
||||||
if type == "Debuff" then GetAura = UnitDebuff end
|
if type == "Debuff" then GetAura = UnitDebuff end
|
||||||
|
|
||||||
o = {
|
o = {
|
||||||
["entry"] = entry,
|
["entry"] = entry,
|
||||||
["auraName"] = name,
|
["auraName"] = name,
|
||||||
["GetAura"] = GetAura,
|
["GetAura"] = GetAura,
|
||||||
["target"] = target,
|
["target"] = target,
|
||||||
["hasCooldown"] = cooldown,
|
["hasCooldown"] = cooldown,
|
||||||
}
|
}
|
||||||
setmetatable(o, self)
|
setmetatable(o, self)
|
||||||
self.__index = self
|
self.__index = self
|
||||||
return o
|
return o
|
||||||
end,
|
end,
|
||||||
|
|
||||||
ReadEntryData = function(self, entryData, index)
|
ReadEntryData = function(self, entryData, index)
|
||||||
local str = entryData[index]
|
local str = entryData[index]
|
||||||
if str == nil then
|
if str == nil then
|
||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
str = self:TrimWhitespace(str)
|
str = self:TrimWhitespace(str)
|
||||||
return str
|
return str
|
||||||
end,
|
end,
|
||||||
|
|
||||||
TrimWhitespace = function(self, str)
|
TrimWhitespace = function(self, str)
|
||||||
str = str:gsub("^[ ]+", "")
|
str = str:gsub("^[ ]+", "")
|
||||||
str = str:gsub("\n$", "")
|
str = str:gsub("\n$", "")
|
||||||
str = str:gsub("[ ]+$", "")
|
str = str:gsub("[ ]+$", "")
|
||||||
return str
|
return str
|
||||||
end,
|
end,
|
||||||
}
|
}
|
||||||
|
|
||||||
aura_env.auras = {}
|
aura_env.auras = {}
|
||||||
for entry in string.gmatch(aura_env.config.spellList, "([a-zA-Z,0-9 ]+)") do
|
for entry in string.gmatch(aura_env.config.spellList, "([a-zA-Z,0-9 ]+)") do
|
||||||
entry = Entry:New(entry)
|
entry = Entry:New(entry)
|
||||||
|
|
||||||
auraObj = Aura:New(entry, #aura_env.auras + 1)
|
auraObj = Aura:New(entry, #aura_env.auras + 1)
|
||||||
aura_env.auras[#aura_env.auras + 1] = auraObj
|
aura_env.auras[#aura_env.auras + 1] = auraObj
|
||||||
end
|
end
|
||||||
|
|
||||||
aura_env.HandleEvent = function(allstates)
|
aura_env.HandleEvent = function(allstates)
|
||||||
for k, v in ipairs(aura_env.auras) do
|
for k, v in ipairs(aura_env.auras) do
|
||||||
if v:IsActive() then
|
if v:IsActive() then
|
||||||
v:AddAsAura(allstates)
|
v:AddAsAura(allstates)
|
||||||
elseif v:IsOnCooldown() and not v:IsActive() then
|
elseif v:IsOnCooldown() and not v:IsActive() then
|
||||||
v:AddAsCooldown(allstates)
|
v:AddAsCooldown(allstates)
|
||||||
elseif not v:IsOnCooldown() and not v:IsActive() then
|
elseif not v:IsOnCooldown() and not v:IsActive() then
|
||||||
v:AddAsIcon(allstates)
|
v:AddAsIcon(allstates)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -1,11 +1,11 @@
|
|||||||
## While aura is active show aura
|
## While aura is active show aura
|
||||||
|
|
||||||
## While aura is inactive and off cooldown show icon
|
## While aura is inactive and off cooldown show icon
|
||||||
|
|
||||||
## While aura is inactive and on cooldown show cooldown
|
## While aura is inactive and on cooldown show cooldown
|
||||||
|
|
||||||
## Use tsu
|
## Use tsu
|
||||||
|
|
||||||
### ACTIONBAR_UPDATE_COOLDOWN when anything on bar goes on cooldown
|
### ACTIONBAR_UPDATE_COOLDOWN when anything on bar goes on cooldown
|
||||||
|
|
||||||
### UNIT_AURA with one argument which is unit when aura fades/gets applied
|
### UNIT_AURA with one argument which is unit when aura fades/gets applied
|
||||||
@@ -1,12 +1,12 @@
|
|||||||
function(allstates, e, ...)
|
function(allstates, e, ...)
|
||||||
for _,v in pairs(allstates) do
|
for _,v in pairs(allstates) do
|
||||||
v.show = false
|
v.show = false
|
||||||
v.changed = true
|
v.changed = true
|
||||||
end
|
end
|
||||||
|
|
||||||
aura_env.HandleEvent(allstates)
|
aura_env.HandleEvent(allstates)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
-- /run WeakAuras.ScanEvents("SPELL_UPDATE_COOLDOWN")
|
-- /run WeakAuras.ScanEvents("SPELL_UPDATE_COOLDOWN")
|
||||||
-- /dump UnitAura("player", "Blessing of Might")
|
-- /dump UnitAura("player", "Blessing of Might")
|
||||||
@@ -1,102 +1,102 @@
|
|||||||
function()
|
function()
|
||||||
--- @class Item
|
--- @class Item
|
||||||
--- @field id number
|
--- @field id number
|
||||||
--- @field name string
|
--- @field name string
|
||||||
--- @field ilvl number
|
--- @field ilvl number
|
||||||
--- @field type string
|
--- @field type string
|
||||||
|
|
||||||
--- @field new function
|
--- @field new function
|
||||||
Item = {
|
Item = {
|
||||||
--- @param self Item
|
--- @param self Item
|
||||||
--- @return Item
|
--- @return Item
|
||||||
new = function(self)
|
new = function(self)
|
||||||
local obj = {}
|
local obj = {}
|
||||||
obj.id = id or -1
|
obj.id = id or -1
|
||||||
obj.name = name or ""
|
obj.name = name or ""
|
||||||
obj.ilvl = ilvl or -1
|
obj.ilvl = ilvl or -1
|
||||||
obj.type = type or ""
|
obj.type = type or ""
|
||||||
setmetatable(obj, self)
|
setmetatable(obj, self)
|
||||||
self.__index = self
|
self.__index = self
|
||||||
return obj
|
return obj
|
||||||
end,
|
end,
|
||||||
}
|
}
|
||||||
|
|
||||||
--- @class ItemSet
|
--- @class ItemSet
|
||||||
--- @field items Item[]
|
--- @field items Item[]
|
||||||
|
|
||||||
--- @field new function
|
--- @field new function
|
||||||
--- @field equip function
|
--- @field equip function
|
||||||
ItemSet = {
|
ItemSet = {
|
||||||
--- @param self ItemSet
|
--- @param self ItemSet
|
||||||
--- @return ItemSet
|
--- @return ItemSet
|
||||||
new = function(self, items)
|
new = function(self, items)
|
||||||
local obj = {}
|
local obj = {}
|
||||||
obj.items = items or {}
|
obj.items = items or {}
|
||||||
setmetatable(obj, self)
|
setmetatable(obj, self)
|
||||||
self.__index = self
|
self.__index = self
|
||||||
return obj
|
return obj
|
||||||
end,
|
end,
|
||||||
|
|
||||||
equip = function(self)
|
equip = function(self)
|
||||||
local equippedItems = getEquippedItems()
|
local equippedItems = getEquippedItems()
|
||||||
print(#equippedItems .. " items equipped")
|
print(#equippedItems .. " items equipped")
|
||||||
|
|
||||||
for itemSlot, eqItem in pairs(equippedItems) do
|
for itemSlot, eqItem in pairs(equippedItems) do
|
||||||
local item = self.items[itemSlot]
|
local item = self.items[itemSlot]
|
||||||
|
|
||||||
if (eqItem.id ~= item.id and eqItem.ilvl ~= item.ilvl) then
|
if (eqItem.id ~= item.id and eqItem.ilvl ~= item.ilvl) then
|
||||||
print("Unequip " .. itemSlot)
|
print("Unequip " .. itemSlot)
|
||||||
PickupInventoryItem(itemSlot)
|
PickupInventoryItem(itemSlot)
|
||||||
PutItemInBag(22)
|
PutItemInBag(22)
|
||||||
print("Equip " .. item.id)
|
print("Equip " .. item.id)
|
||||||
EquipItemByName(item.id, itemSlot)
|
EquipItemByName(item.id, itemSlot)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
}
|
}
|
||||||
|
|
||||||
--- @return string
|
--- @return string
|
||||||
function getItemName(itemLink)
|
function getItemName(itemLink)
|
||||||
return select(1, GetItemInfo(itemLink))
|
return select(1, GetItemInfo(itemLink))
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @return number
|
--- @return number
|
||||||
function getItemIlvl(itemLink)
|
function getItemIlvl(itemLink)
|
||||||
return select(4, GetItemInfo(itemLink))
|
return select(4, GetItemInfo(itemLink))
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @return string
|
--- @return string
|
||||||
function getItemType(itemLink)
|
function getItemType(itemLink)
|
||||||
return select(9, GetItemInfo(itemLink))
|
return select(9, GetItemInfo(itemLink))
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @return Item[]
|
--- @return Item[]
|
||||||
function getEquippedItems()
|
function getEquippedItems()
|
||||||
--- @type Item[]
|
--- @type Item[]
|
||||||
local items = {}
|
local items = {}
|
||||||
|
|
||||||
for i = 1, 19 do
|
for i = 1, 19 do
|
||||||
--- @type Item
|
--- @type Item
|
||||||
local item = Item:new()
|
local item = Item:new()
|
||||||
--- @type string
|
--- @type string
|
||||||
local eqItemLink = GetInventoryItemLink("player", i)
|
local eqItemLink = GetInventoryItemLink("player", i)
|
||||||
--- @type number
|
--- @type number
|
||||||
local eqItemId = GetInventoryItemID("player", i)
|
local eqItemId = GetInventoryItemID("player", i)
|
||||||
|
|
||||||
if (eqItemLink ~= nil) then
|
if (eqItemLink ~= nil) then
|
||||||
item.name = getItemName(eqItemLink)
|
item.name = getItemName(eqItemLink)
|
||||||
item.ilvl = getItemIlvl(eqItemLink)
|
item.ilvl = getItemIlvl(eqItemLink)
|
||||||
item.type = getItemType(eqItemLink)
|
item.type = getItemType(eqItemLink)
|
||||||
item.id = eqItemId
|
item.id = eqItemId
|
||||||
|
|
||||||
items[i] = item
|
items[i] = item
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
return items
|
return items
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @type ItemSet
|
--- @type ItemSet
|
||||||
local set = ItemSet:new(getEquippedItems())
|
local set = ItemSet:new(getEquippedItems())
|
||||||
set:equip()
|
set:equip()
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,10 +1,10 @@
|
|||||||
function()
|
function()
|
||||||
if select(2, CombatLogGetCurrentEventInfo()) == "SPELL_AURA_APPLIED" then
|
if select(2, CombatLogGetCurrentEventInfo()) == "SPELL_AURA_APPLIED" then
|
||||||
local target = select(5, CombatLogGetCurrentEventInfo())
|
local target = select(5, CombatLogGetCurrentEventInfo())
|
||||||
local buff = select(13, CombatLogGetCurrentEventInfo())
|
local buff = select(13, CombatLogGetCurrentEventInfo())
|
||||||
if target == UnitName("player") and aura_env.buffs[buff] ~= nil then
|
if target == UnitName("player") and aura_env.buffs[buff] ~= nil then
|
||||||
aura_env.max = aura_env.GetAbsorbs()
|
aura_env.max = aura_env.GetAbsorbs()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return aura_env.GetAbsorbs() > 0
|
return aura_env.GetAbsorbs() > 0
|
||||||
end
|
end
|
||||||
@@ -1,10 +1,10 @@
|
|||||||
function()
|
function()
|
||||||
if select(2, CombatLogGetCurrentEventInfo()) == "SPELL_AURA_APPLIED" then
|
if select(2, CombatLogGetCurrentEventInfo()) == "SPELL_AURA_APPLIED" then
|
||||||
local target = select(5, CombatLogGetCurrentEventInfo())
|
local target = select(5, CombatLogGetCurrentEventInfo())
|
||||||
local buff = select(13, CombatLogGetCurrentEventInfo())
|
local buff = select(13, CombatLogGetCurrentEventInfo())
|
||||||
if target == UnitName("player") and aura_env.buffs[buff] ~= nil then
|
if target == UnitName("player") and aura_env.buffs[buff] ~= nil then
|
||||||
aura_env.timeApplied = GetTime()
|
aura_env.timeApplied = GetTime()
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -1,3 +1,3 @@
|
|||||||
function()
|
function()
|
||||||
return aura_env.GetAbsorbs(), aura_env.max, 1
|
return aura_env.GetAbsorbs(), aura_env.max, 1
|
||||||
end
|
end
|
||||||
@@ -1,3 +1,3 @@
|
|||||||
function()
|
function()
|
||||||
return 15, aura_env.timeApplied + 15
|
return 15, aura_env.timeApplied + 15
|
||||||
end
|
end
|
||||||
@@ -1,37 +1,37 @@
|
|||||||
aura_env.buffs = {
|
aura_env.buffs = {
|
||||||
["Null Barrier"] = 1,
|
["Null Barrier"] = 1,
|
||||||
["Empowered Null Barrier"] = 1,
|
["Empowered Null Barrier"] = 1,
|
||||||
}
|
}
|
||||||
aura_env.max = 0
|
aura_env.max = 0
|
||||||
|
|
||||||
aura_env.GetBuff = function(name)
|
aura_env.GetBuff = function(name)
|
||||||
for i = 1, 40 do
|
for i = 1, 40 do
|
||||||
if UnitBuff("player", i) == name then
|
if UnitBuff("player", i) == name then
|
||||||
return i
|
return i
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return 0
|
return 0
|
||||||
end
|
end
|
||||||
|
|
||||||
aura_env.GetAbsorb = function(name)
|
aura_env.GetAbsorb = function(name)
|
||||||
local temp = select(16, UnitBuff("player", aura_env.GetBuff(name)))
|
local temp = select(16, UnitBuff("player", aura_env.GetBuff(name)))
|
||||||
if temp then return temp else return 0 end
|
if temp then return temp else return 0 end
|
||||||
end
|
end
|
||||||
|
|
||||||
aura_env.GetAbsorbs = function()
|
aura_env.GetAbsorbs = function()
|
||||||
local abs = 0
|
local abs = 0
|
||||||
for k, v in pairs(aura_env.buffs) do
|
for k, v in pairs(aura_env.buffs) do
|
||||||
abs = abs + aura_env.GetAbsorb(k)
|
abs = abs + aura_env.GetAbsorb(k)
|
||||||
end
|
end
|
||||||
return abs
|
return abs
|
||||||
end
|
end
|
||||||
|
|
||||||
aura_env.PrettyPrintNum = function(n)
|
aura_env.PrettyPrintNum = function(n)
|
||||||
if n > 1e6 then
|
if n > 1e6 then
|
||||||
return string.format("%.2fM", n / 1e6)
|
return string.format("%.2fM", n / 1e6)
|
||||||
elseif n > 1e3 then
|
elseif n > 1e3 then
|
||||||
return string.format("%.2fk", n / 1e3)
|
return string.format("%.2fk", n / 1e3)
|
||||||
else
|
else
|
||||||
return n
|
return n
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
aura_env.buffs = {
|
aura_env.buffs = {
|
||||||
["Null Barrier"] = 1,
|
["Null Barrier"] = 1,
|
||||||
}
|
}
|
||||||
aura_env.timeApplied = 0
|
aura_env.timeApplied = 0
|
||||||
@@ -1,3 +1,3 @@
|
|||||||
function()
|
function()
|
||||||
return aura_env.PrettyPrintNum(aura_env.GetAbsorbs())
|
return aura_env.PrettyPrintNum(aura_env.GetAbsorbs())
|
||||||
end
|
end
|
||||||
@@ -1,41 +1,41 @@
|
|||||||
aura_env.buffs = {
|
aura_env.buffs = {
|
||||||
["Null Barrier"] = 1,
|
["Null Barrier"] = 1,
|
||||||
["Empowered Null Barrier"] = 1,
|
["Empowered Null Barrier"] = 1,
|
||||||
["Resounding Protection"] = 1,
|
["Resounding Protection"] = 1,
|
||||||
["Guard"] = 1,
|
["Guard"] = 1,
|
||||||
["Void Shroud"] = 1,
|
["Void Shroud"] = 1,
|
||||||
["Stoneskin"] = 1,
|
["Stoneskin"] = 1,
|
||||||
}
|
}
|
||||||
aura_env.max = 0
|
aura_env.max = 0
|
||||||
|
|
||||||
aura_env.GetBuff = function(name)
|
aura_env.GetBuff = function(name)
|
||||||
for i = 1, 40 do
|
for i = 1, 40 do
|
||||||
if UnitBuff("player", i) == name then
|
if UnitBuff("player", i) == name then
|
||||||
return i
|
return i
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return 0
|
return 0
|
||||||
end
|
end
|
||||||
|
|
||||||
aura_env.GetAbsorb = function(name)
|
aura_env.GetAbsorb = function(name)
|
||||||
local temp = select(16, UnitBuff("player", aura_env.GetBuff(name)))
|
local temp = select(16, UnitBuff("player", aura_env.GetBuff(name)))
|
||||||
if temp then return temp else return 0 end
|
if temp then return temp else return 0 end
|
||||||
end
|
end
|
||||||
|
|
||||||
aura_env.GetAbsorbs = function()
|
aura_env.GetAbsorbs = function()
|
||||||
local abs = 0
|
local abs = 0
|
||||||
for k, v in pairs(aura_env.buffs) do
|
for k, v in pairs(aura_env.buffs) do
|
||||||
abs = abs + aura_env.GetAbsorb(k)
|
abs = abs + aura_env.GetAbsorb(k)
|
||||||
end
|
end
|
||||||
return abs
|
return abs
|
||||||
end
|
end
|
||||||
|
|
||||||
aura_env.PrettyPrintNum = function(n)
|
aura_env.PrettyPrintNum = function(n)
|
||||||
if n > 1e6 then
|
if n > 1e6 then
|
||||||
return string.format("%.2fM", n / 1e6)
|
return string.format("%.2fM", n / 1e6)
|
||||||
elseif n > 1e3 then
|
elseif n > 1e3 then
|
||||||
return string.format("%.2fk", n / 1e3)
|
return string.format("%.2fk", n / 1e3)
|
||||||
else
|
else
|
||||||
return n
|
return n
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
function(e, ...)
|
function(e, ...)
|
||||||
aura_env.currentStat = aura_env.GetPrimaryStat()
|
aura_env.currentStat = aura_env.GetPrimaryStat()
|
||||||
if aura_env.maxStat < aura_env.currentStat then
|
if aura_env.maxStat < aura_env.currentStat then
|
||||||
aura_env.maxStat = aura_env.currentStat
|
aura_env.maxStat = aura_env.currentStat
|
||||||
end
|
end
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
@@ -1,3 +1,3 @@
|
|||||||
function()
|
function()
|
||||||
return aura_env.currentStat, aura_env.maxStat, 1
|
return aura_env.currentStat, aura_env.maxStat, 1
|
||||||
end
|
end
|
||||||
@@ -1,17 +1,17 @@
|
|||||||
aura_env.specStatTable = {
|
aura_env.specStatTable = {
|
||||||
["Windwalker"] = 2,
|
["Windwalker"] = 2,
|
||||||
["Brewmaster"] = 2,
|
["Brewmaster"] = 2,
|
||||||
["Mistweaver"] = 4,
|
["Mistweaver"] = 4,
|
||||||
}
|
}
|
||||||
aura_env.maxStat = 0
|
aura_env.maxStat = 0
|
||||||
aura_env.currentStat = 0
|
aura_env.currentStat = 0
|
||||||
|
|
||||||
aura_env.GetPrimaryStat = function()
|
aura_env.GetPrimaryStat = function()
|
||||||
stat = UnitStat("player", aura_env.GetPrimStatID())
|
stat = UnitStat("player", aura_env.GetPrimStatID())
|
||||||
return stat
|
return stat
|
||||||
end
|
end
|
||||||
|
|
||||||
aura_env.GetPrimStatID = function()
|
aura_env.GetPrimStatID = function()
|
||||||
specID, specName = GetSpecializationInfo(GetSpecialization())
|
specID, specName = GetSpecializationInfo(GetSpecialization())
|
||||||
return aura_env.specStatTable[specName]
|
return aura_env.specStatTable[specName]
|
||||||
end
|
end
|
||||||
Reference in New Issue
Block a user