Extend castaurabar functionality to include buffs and debuffs from various sources
This commit is contained in:
@@ -7,12 +7,12 @@ function()
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if aura_env.sellPriceThresholds[itemID] then
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if v.minPrice > aura_env.sellPriceThresholds[itemID] then
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print(itemName, "too expensive")
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return true
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SendChatMessage("POKE", "WHISPER", nil, UnitName("player"))
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end
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elseif aura_env.buyPriceThresholds[itemID] then
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if v.minPrice < aura_env.buyPriceThresholds[itemID] then
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print(itemName, "too cheap")
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return true
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SendChatMessage("POKE", "WHISPER", nil, UnitName("player"))
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end
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end
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end
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@@ -5,6 +5,10 @@ aura_env.sellPriceThresholds = {
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[168447] = 5000 * 100 * 100; -- Accord of Haste
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[168448] = 5000 * 100 * 100; -- Accord of Mastery
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[168449] = 5000 * 100 * 100; -- Accord of Versatility
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[168592] = 4500 * 100 * 100; -- Oceanic Restoration
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[168496] = 4500 * 100 * 100; -- Force Multiplier
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[168593] = 4500 * 100 * 100; -- Machinist's Brilliance
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[168598] = 4500 * 100 * 100; -- Naga Hide
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}
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aura_env.buyPriceThresholds = {
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380
NewAge/Automation/INIT.lua
Normal file
380
NewAge/Automation/INIT.lua
Normal file
@@ -0,0 +1,380 @@
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aura_env.debug = true
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aura_env.filter = {
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[1] = true, --Gold
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[2] = true, --Azerite
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[3] = true, --War resources
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[4] = true, --Residuum
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[5] = true, --Manapearls
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[6] = true, --Mounts
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[7] = true, --High ilvl
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[8] = false, --Herbs
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[9] = true, --Cooking
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[10] = true, --Cloth
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[11] = false, --Metal & Stone
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[12] = true, --Gold filter greys
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[13] = true, -- >1 && <4 quality items, no gear
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[14] = true, --Quest items
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[15] = true, --All greys
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[16] = true, --Whitelist
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[17] = true, --Quest items (different filter)
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[18] = true, --Class aproperiate >2 items
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[19] = true, --Jewelery >2 quality
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[20] = true, --Additional mount filter
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[21] = true, --Tradeskill // Elemental
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}
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aura_env.ilvlFilter = 200
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aura_env.goldFilter = 0.5
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aura_env.goldFilter = aura_env.goldFilter * 10000
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aura_env.throttleSell = false
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aura_env.whitelist = {
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["Pygmy Suckerfish"] = 1,
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["Drakkari Offerings"] = 1,
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["Deepcoral Pod"] = 1,
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["Hardened Spring"] = 1,
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["Machined Gear Assembly"] = 1,
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["Tempered Plating"] = 1,
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["Hefty Glimmershell"] = 1,
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["Fresh Meat"] = 1,
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["Wood"] = 1,
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["Gloom Dust"] = 1,
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["Veiled Crytal"] = 1,
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["Coalescing Visions"] = 1,
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["Echoes of Ny'alotha"] = 1,
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["Corrupted Mementos"] = 1,
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["Blood of Sargeras"] = 1,
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["Primal Sargerite"] = 1,
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["Chain Ignitercoil"] = 1,
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["Galvanic Oscillator"] = 1,
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["Corrupted Memento"] = 1,
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}
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aura_env.sellWhitelist = {
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["Blacksmith Hammer"] = 1,
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["Endless Tincture of Renewed Combat"] = 1,
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["Mr. Munchykins"] = 1,
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["Arclight Spanner"] = 1,
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["Runeblade of Baron Rivendare"] = 1,
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}
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aura_env.toSell = {}
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aura_env.getequipID = function(equip)
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if equip == "INVTYPE_HEAD" then return 1
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elseif equip == "INVTYPE_NECK" then return 2
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elseif equip == "INVTYPE_SHOULDER" then return 3
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elseif equip == "INVTYPE_BODY" then return 4
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elseif equip == "INVTYPE_CHEST" or equip == "INVTYPE_ROBE" then return 5
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elseif equip == "INVTYPE_WAIST" then return 6
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elseif equip == "INVTYPE_LEGS" then return 7
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elseif equip == "INVTYPE_FEET" then return 8
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elseif equip == "INVTYPE_WRIST" then return 9
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elseif equip == "INVTYPE_HAND" then return 10
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elseif equip == "INVTYPE_CLOAK" then return 15
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elseif equip == "INVTYPE_WEAPON" or equip == "INVTYPE_WEAPONMAINHAND" or equip == "INVTYPE_2HWEAPON" then return 16
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elseif equip == "INVTYPE_SHIELD" then return 17
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else return nil end
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end
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aura_env.skills = {
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--Warrior
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[1] = {
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--Armor Skills
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["Cloth"] = 0,
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["Leather"] = 0,
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["Mail"] = 0,
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["Plate"] = 1,
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["Shields"] = 1,
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--Weapon Skills
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["One-Handed Axes"] = 1,
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["Two-Handed Axes"] = 1,
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["Bows"] = 1,
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["Guns"] = 1,
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["One-Handed Maces"] = 1,
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["Two-Handed Maces"] = 1,
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["Polearms"] = 1,
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["One-Handed Swords"] = 1,
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["Two-Handed Swords"] = 1,
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["Warglaives"] = 1,
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["Staves"] = 1,
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["Fist Weapons"] = 1,
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["Daggers"] = 1,
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["Crossbows"] = 1,
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["Wands"] = 0,
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},
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--Paladin
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[2] = {
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--Armor Skills
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["Cloth"] = 0,
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["Leather"] = 0,
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["Mail"] = 0,
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["Plate"] = 1,
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["Shields"] = 1,
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--Weapon Skills
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["One-Handed Axes"] = 1,
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["Two-Handed Axes"] = 1,
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["Bows"] = 0,
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["Guns"] = 0,
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["One-Handed Maces"] = 1,
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["Two-Handed Maces"] = 1,
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["Polearms"] = 1,
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["One-Handed Swords"] = 1,
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["Two-Handed Swords"] = 1,
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["Warglaives"] = 0,
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["Staves"] = 0,
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["Fist Weapons"] = 0,
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["Daggers"] = 0,
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["Crossbows"] = 0,
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["Wands"] = 0,
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},
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--Hunter
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[3] = {
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--Armor Skills
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["Cloth"] = 0,
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["Leather"] = 0,
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["Mail"] = 1,
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["Plate"] = 0,
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["Shields"] = 0,
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--Weapon Skills
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["One-Handed Axes"] = 1,
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["Two-Handed Axes"] = 1,
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["Bows"] = 1,
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["Guns"] = 1,
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["One-Handed Maces"] = 0,
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["Two-Handed Maces"] = 0,
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["Polearms"] = 1,
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["One-Handed Swords"] = 1,
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["Two-Handed Swords"] = 1,
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["Warglaives"] = 0,
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["Staves"] = 1,
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["Fist Weapons"] = 1,
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["Daggers"] = 1,
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["Crossbows"] = 1,
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["Wands"] = 0,
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},
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--Rogue
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[4] = {
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--Armor Skills
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["Cloth"] = 0,
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["Leather"] = 1,
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["Mail"] = 0,
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["Plate"] = 0,
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["Shields"] = 0,
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--Weapon Skills
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["One-Handed Axes"] = 1,
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["Two-Handed Axes"] = 0,
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["Bows"] = 0,
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["Guns"] = 0,
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["One-Handed Maces"] = 1,
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["Two-Handed Maces"] = 0,
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["Polearms"] = 0,
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["One-Handed Swords"] = 1,
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["Two-Handed Swords"] = 0,
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["Warglaives"] = 0,
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["Staves"] = 0,
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["Fist Weapons"] = 1,
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["Daggers"] = 1,
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["Crossbows"] = 0,
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["Wands"] = 0,
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},
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--Priest
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[5] = {
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--Armor Skills
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["Cloth"] = 1,
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["Leather"] = 0,
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["Mail"] = 0,
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["Plate"] = 0,
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["Shields"] = 0,
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--Weapon Skills
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["One-Handed Axes"] = 0,
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["Two-Handed Axes"] = 0,
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["Bows"] = 0,
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["Guns"] = 0,
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["One-Handed Maces"] = 1,
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["Two-Handed Maces"] = 0,
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["Polearms"] = 0,
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["One-Handed Swords"] = 0,
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["Two-Handed Swords"] = 0,
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["Warglaives"] = 0,
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["Staves"] = 1,
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["Fist Weapons"] = 0,
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["Daggers"] = 1,
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["Crossbows"] = 0,
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["Wands"] = 1,
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},
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--Death Knight
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[6] = {
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--Armor Skills
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["Cloth"] = 0,
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["Leather"] = 0,
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["Mail"] = 0,
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["Plate"] = 1,
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["Shields"] = 0,
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--Weapon Skills
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["One-Handed Axes"] = 1,
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["Two-Handed Axes"] = 1,
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["Bows"] = 0,
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["Guns"] = 0,
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["One-Handed Maces"] = 1,
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["Two-Handed Maces"] = 1,
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["Polearms"] = 1,
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["One-Handed Swords"] = 1,
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["Two-Handed Swords"] = 1,
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["Warglaives"] = 0,
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["Staves"] = 0,
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["Fist Weapons"] = 0,
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["Daggers"] = 0,
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["Crossbows"] = 0,
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["Wands"] = 0,
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},
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--Shaman
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[7] = {
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--Armor Skills
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["Cloth"] = 0,
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["Leather"] = 0,
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["Mail"] = 1,
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["Plate"] = 0,
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["Shields"] = 1,
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--Weapon Skills
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["One-Handed Axes"] = 1,
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["Two-Handed Axes"] = 0,
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["Bows"] = 0,
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["Guns"] = 0,
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["One-Handed Maces"] = 1,
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["Two-Handed Maces"] = 0,
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["Polearms"] = 0,
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["One-Handed Swords"] = 0,
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["Two-Handed Swords"] = 0,
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["Warglaives"] = 0,
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["Staves"] = 1,
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["Fist Weapons"] = 1,
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["Daggers"] = 1,
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["Crossbows"] = 0,
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["Wands"] = 0,
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},
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--Mage
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[8] = {
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--Armor Skills
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["Cloth"] = 1,
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["Leather"] = 0,
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["Mail"] = 0,
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["Plate"] = 0,
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["Shields"] = 0,
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--Weapon Skills
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["One-Handed Axes"] = 0,
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["Two-Handed Axes"] = 0,
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["Bows"] = 0,
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["Guns"] = 0,
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["One-Handed Maces"] = 0,
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["Two-Handed Maces"] = 0,
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["Polearms"] = 0,
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["One-Handed Swords"] = 1,
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["Two-Handed Swords"] = 0,
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["Warglaives"] = 0,
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["Staves"] = 1,
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["Fist Weapons"] = 0,
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["Daggers"] = 1,
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["Crossbows"] = 0,
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["Wands"] = 1,
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},
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--Warlock
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[9] = {
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--Armor Skills
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["Cloth"] = 1,
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["Leather"] = 0,
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["Mail"] = 0,
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["Plate"] = 0,
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["Shields"] = 0,
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--Weapon Skills
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["One-Handed Axes"] = 0,
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["Two-Handed Axes"] = 0,
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["Bows"] = 0,
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["Guns"] = 0,
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["One-Handed Maces"] = 0,
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["Two-Handed Maces"] = 0,
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["Polearms"] = 0,
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["One-Handed Swords"] = 1,
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["Two-Handed Swords"] = 0,
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["Warglaives"] = 0,
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["Staves"] = 1,
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["Fist Weapons"] = 0,
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["Daggers"] = 1,
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["Crossbows"] = 0,
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["Wands"] = 1,
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},
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--Monk
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[10] = {
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--Armor Skills
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["Cloth"] = 0,
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["Leather"] = 1,
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["Mail"] = 0,
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["Plate"] = 1,
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["Shields"] = 1,
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--Weapon Skills
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["One-Handed Axes"] = 1,
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["Two-Handed Axes"] = 0,
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["Bows"] = 0,
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["Guns"] = 0,
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["One-Handed Maces"] = 1,
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["Two-Handed Maces"] = 0,
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["Polearms"] = 1,
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["One-Handed Swords"] = 1,
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["Two-Handed Swords"] = 0,
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["Warglaives"] = 0,
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["Staves"] = 1,
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["Fist Weapons"] = 1,
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["Daggers"] = 0,
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["Crossbows"] = 0,
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["Wands"] = 0,
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},
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--Druid
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[11] = {
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--Armor Skills
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["Cloth"] = 0,
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["Leather"] = 1,
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["Mail"] = 0,
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["Plate"] = 0,
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["Shields"] = 0,
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--Weapon Skills
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["One-Handed Axes"] = 0,
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["Two-Handed Axes"] = 0,
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["Bows"] = 0,
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["Guns"] = 0,
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["One-Handed Maces"] = 1,
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["Two-Handed Maces"] = 0,
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["Polearms"] = 1,
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["One-Handed Swords"] = 0,
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["Two-Handed Swords"] = 0,
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["Warglaives"] = 0,
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["Staves"] = 1,
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["Fist Weapons"] = 1,
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["Daggers"] = 1,
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["Crossbows"] = 0,
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["Wands"] = 0,
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},
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--Demon Hunter
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[12] = {
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--Armor Skills
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["Cloth"] = 0,
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["Leather"] = 1,
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["Mail"] = 0,
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["Plate"] = 0,
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["Shields"] = 0,
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--Weapon Skills
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["One-Handed Axes"] = 1,
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["Two-Handed Axes"] = 0,
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["Bows"] = 0,
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["Guns"] = 0,
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["One-Handed Maces"] = 0,
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["Two-Handed Maces"] = 0,
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["Polearms"] = 0,
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["One-Handed Swords"] = 1,
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["Two-Handed Swords"] = 0,
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["Warglaives"] = 1,
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["Staves"] = 0,
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["Fist Weapons"] = 1,
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["Daggers"] = 0,
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["Crossbows"] = 0,
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["Wands"] = 0,
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},
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}
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@@ -0,0 +1,205 @@
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function(e)
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local aura_env = aura_env
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if e == "LOOT_READY" or e == "LOOT_OPENED" then --Auto Loot
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local slot = 1
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local lootinfo = GetLootInfo()
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for k, v in pairs(lootinfo) do
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if v.locked == false then
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local link = GetLootSlotLink(slot)
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local looted = false
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if not link then link = GetLootSlotLink(slot) end
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if aura_env.filter[1] == true and (v.item:match("%d+ Gold") or v.item:match("%d+ Silver") or v.item:match("%d+ Copper")) then
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LootSlot(slot)
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elseif aura_env.filter[2] == true and link:match("Azerite") then
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LootSlot(slot)
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elseif aura_env.filter[3] == true and v.item:match("War Resources") then
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LootSlot(slot)
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elseif aura_env.filter[4] == true and v.item:match("Residuum") then
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LootSlot(slot)
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elseif aura_env.filter[5] == true and v.item:match("Manapearl") then
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LootSlot(slot)
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end
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if link then
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local icon = v.texture
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local id = link:match("item:(%d+):")
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local type = select(6, GetItemInfo(link)) or ""
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local subtype = select(7, GetItemInfo(link)) or ""
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local ilvl = select(4, GetItemInfo(link)) or 0
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local equip = select(9, GetItemInfo(link))
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if aura_env.filter[6] == true and (select(7, GetItemInfo(link)) or 0) == "Mount" then
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LootSlot(slot)
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elseif aura_env.filter[7] == true and ilvl > aura_env.ilvlFilter then
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LootSlot(slot)
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elseif aura_env.filter[8] == true and (select(7, GetItemInfo(link)) or 0) == "Herb" then
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LootSlot(slot)
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elseif aura_env.filter[9] == true and (select(7, GetItemInfo(link)) or 0) == "Cooking" then
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LootSlot(slot)
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elseif aura_env.filter[10] == true and (select(7, GetItemInfo(link)) or 0) == "Cloth" and type == "Tradeskill" then
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LootSlot(slot)
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elseif aura_env.filter[11] == true and (select(7, GetItemInfo(link)) or 0) == "Metal & Stone" then
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LootSlot(slot)
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elseif aura_env.filter[12] == true and (select(11, GetItemInfo(link)) or 0) > aura_env.goldFilter and v.quality == 0 then
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LootSlot(slot)
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elseif aura_env.filter[13] == true and v.quality > 1 and v.quality < 4 and type ~= "Weapon" and type ~= "Armor" then
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||||
LootSlot(slot)
|
||||
elseif aura_env.filter[14] == true and v.isQuestItem == true then
|
||||
LootSlot(slot)
|
||||
elseif aura_env.filter[15] == true and v.quality == 0 then
|
||||
LootSlot(slot)
|
||||
elseif aura_env.filter[16] == true and aura_env.whitelist[v.item] then
|
||||
LootSlot(slot)
|
||||
elseif aura_env.filter[17] == true and type == "Quest" and subtype == "Quest" then
|
||||
LootSlot(slot)
|
||||
elseif aura_env.filter[21] == true and type == "Tradeskill" and subtype == "Elemental" then
|
||||
LootSlot(slot)
|
||||
else
|
||||
if type == "Weapon" or type == "Armor" then
|
||||
if aura_env.filter[18] == true and aura_env.skills[select(3, UnitClass("player"))][subtype] == 1 and v.quality > 2 then
|
||||
LootSlot(slot)
|
||||
elseif aura_env.filter[19] == true and (equip == "INVTYPE_FINGER" or equip == "INVTYPE_TRINKET" or equip == "INVTYPE_CLOAK" or equip == "INVTYPE_NECK") and v.quality > 2 then
|
||||
LootSlot(slot)
|
||||
end
|
||||
elseif aura_env.filter[20] == true and type == "Miscellaneous" then
|
||||
if subtype == "Mount" then
|
||||
LootSlot(slot)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
slot = slot + 1
|
||||
end
|
||||
end
|
||||
--CloseLoot()
|
||||
elseif e == "EQUIP_BIND_CONFIRM" then
|
||||
StaticPopup1Button1:Click()
|
||||
elseif e == "SCRAPPING_MACHINE_SHOW" then
|
||||
for i = 0, 4 do
|
||||
for j = 1, GetContainerNumSlots(i) do
|
||||
local link = select(7, GetContainerItemInfo(i, j))
|
||||
if link then
|
||||
local name = GetItemInfo(link)
|
||||
local rarity = select(3, GetItemInfo(link))
|
||||
local ilvl = select(4, GetItemInfo(link)) or 0
|
||||
local type = select(6, GetItemInfo(link))
|
||||
local equip = select(9, GetItemInfo(link)) or ""
|
||||
local price = select(11, GetItemInfo(link))
|
||||
if aura_env.sellWhitelist[name] ~= 1 then
|
||||
if name and rarity and ilvl and type and equip and price then
|
||||
if (type == "Armor" or type == "Weapon") and rarity <= 3 and aura_env.getequipID(equip) then
|
||||
UseContainerItem(i, j)
|
||||
elseif rarity > 3 and aura_env.getequipID(equip) then
|
||||
if equip ~= "INVTYPE_FINGER" then
|
||||
local eqID = aura_env.getequipID(equip)
|
||||
local elink = GetInventoryItemLink("player", eqID)
|
||||
local eilvl = select(4, GetItemInfo(elink)) or 0
|
||||
if eilvl > ilvl + 5 then
|
||||
print("Scrapping " .. link .. "over " .. eilvl - ilvl .. " ilvl difference from " .. elink)
|
||||
UseContainerItem(i, j)
|
||||
end
|
||||
elseif equip == "INVTYPE_FINGER" then
|
||||
local eqID1, eqID2 = 11, 12
|
||||
local elink1, elink2 = GetInventoryItemLink("player", eqID1), GetInventoryItemLink("player", eqID2)
|
||||
local eilvl1, eilvl2 = select(4, GetItemInfo(elink1)) or 0, select(4, GetItemInfo(elink2)) or 0
|
||||
if eilvl1 > ilvl + 5 then
|
||||
print("Scrapping " .. link .. " over " .. eilvl1 - ilvl .. " ilvl difference from " .. elink1)
|
||||
UseContainerItem(i, j)
|
||||
elseif eilvl2 > ilvl + 5 then
|
||||
print("Scrapping " .. link .. " over " .. eilvl2 - ilvl .. " ilvl difference from " .. elink2)
|
||||
UseContainerItem(i, j)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif e == "MERCHANT_SHOW" then --Sell grey and white wepaon
|
||||
if CanMerchantRepair() == true then RepairAllItems() end
|
||||
local i, j = 0, 1
|
||||
for c = 0, 4 do
|
||||
for s = 1, GetContainerNumSlots(c) do
|
||||
local link = select(7, GetContainerItemInfo(c, s))
|
||||
if link then
|
||||
local name = GetItemInfo(link)
|
||||
local rarity = select(3, GetItemInfo(link))
|
||||
local ilvl = select(4, GetItemInfo(link)) or 0
|
||||
local type = select(6, GetItemInfo(link))
|
||||
local price = select(11, GetItemInfo(link))
|
||||
if price and price > 0 then
|
||||
if aura_env.sellWhitelist[name] ~= 1 then
|
||||
if rarity == 0 then
|
||||
if aura_env.throttleSell == true then
|
||||
aura_env.toSell[#aura_env.toSell + 1] = {["c"] = c, ["s"] = s}
|
||||
else
|
||||
UseContainerItem(c, s)
|
||||
end
|
||||
elseif (type == "Armor" or type == "Weapon") and ilvl < 200 then
|
||||
if aura_env.throttleSell == true then
|
||||
aura_env.toSell[#aura_env.toSell + 1] = {["c"] = c, ["s"] = s}
|
||||
else
|
||||
UseContainerItem(c, s)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if aura_env.throttleSell == true then
|
||||
aura_env.ticker = C_Timer.NewTicker(0.05, function()
|
||||
if aura_env.toSell[1] then
|
||||
UseContainerItem(aura_env.toSell[1].c, aura_env.toSell[1].s)
|
||||
table.remove(aura_env.toSell, 1)
|
||||
else
|
||||
aura_env.ticker:Cancel()
|
||||
end
|
||||
if j >= GetContainerNumSlots(i) then i = i + 1
|
||||
j = 1 end
|
||||
if i >= 4 then aura_env.ticker:Cancel() end
|
||||
end)
|
||||
end
|
||||
elseif e == "MERCHANT_CLOSED" then
|
||||
if aura_env.ticker then aura_env.ticker:Cancel() end
|
||||
aura_env.toSell = {}
|
||||
elseif e == "QUEST_POI_UPDATE" then
|
||||
CloseGossip()
|
||||
elseif e == "QUEST_DETAIL" then
|
||||
AcceptQuest()
|
||||
elseif e == "QUEST_COMPLETE" then
|
||||
if GetNumQuestChoices() <= 1 then
|
||||
GetQuestReward(1)
|
||||
end
|
||||
elseif e == "GOSSIP_SHOW" then
|
||||
local quests = GetNumGossipAvailableQuests()
|
||||
local complquests = GetNumGossipActiveQuests()
|
||||
local opt = GetNumGossipOptions()
|
||||
if complquests > 0 and opt == 0 then
|
||||
for i = 1, complquests do
|
||||
SelectGossipActiveQuest(i)
|
||||
end
|
||||
end
|
||||
if quests > 0 and opt == 0 then
|
||||
SelectGossipAvailableQuest(1)
|
||||
end
|
||||
if opt == 1 and quests + complquests == 0 then
|
||||
SelectGossipOption(1)
|
||||
end
|
||||
elseif e == "QUEST_GREETING" then
|
||||
local quests = GetNumGossipAvailableQuests()
|
||||
local complquests = GetNumGossipActiveQuests()
|
||||
if complquests > 0 then
|
||||
for i = 1, complquests do
|
||||
SelectActiveQuest(1)
|
||||
end
|
||||
end
|
||||
if quests > 0 then
|
||||
SelectAvailableQuest(1)
|
||||
end
|
||||
elseif e == "QUEST_PROGRESS" then
|
||||
if IsQuestCompletable(i) then
|
||||
CompleteQuest()
|
||||
end
|
||||
end
|
||||
end
|
69
NewAge/Automation/LOOT_READY.lua
Normal file
69
NewAge/Automation/LOOT_READY.lua
Normal file
@@ -0,0 +1,69 @@
|
||||
-- LOOT_READY LOOT_OPENED
|
||||
|
||||
function(e, ...)
|
||||
local slot = 1
|
||||
local lootinfo = GetLootInfo()
|
||||
for k, v in pairs(lootinfo) do
|
||||
if v.locked == false then
|
||||
local link = GetLootSlotLink(slot)
|
||||
if not link then link = GetLootSlotLink(slot) end
|
||||
if aura_env.filter[1] == true and (v.item:match("%d+ Gold") or v.item:match("%d+ Silver") or v.item:match("%d+ Copper")) then
|
||||
LootSlot(slot)
|
||||
elseif aura_env.filter[2] == true and link:match("Azerite") then
|
||||
LootSlot(slot)
|
||||
elseif aura_env.filter[3] == true and v.item:match("War Resources") then
|
||||
LootSlot(slot)
|
||||
elseif aura_env.filter[4] == true and v.item:match("Residuum") then
|
||||
LootSlot(slot)
|
||||
elseif aura_env.filter[5] == true and v.item:match("Manapearl") then
|
||||
LootSlot(slot)
|
||||
end
|
||||
if link then
|
||||
local type = select(6, GetItemInfo(link)) or ""
|
||||
local subtype = select(7, GetItemInfo(link)) or ""
|
||||
local ilvl = select(4, GetItemInfo(link)) or 0
|
||||
local equip = select(9, GetItemInfo(link))
|
||||
if aura_env.filter[6] == true and (select(7, GetItemInfo(link)) or 0) == "Mount" then
|
||||
LootSlot(slot)
|
||||
elseif aura_env.filter[7] == true and ilvl > aura_env.ilvlFilter then
|
||||
LootSlot(slot)
|
||||
elseif aura_env.filter[8] == true and (select(7, GetItemInfo(link)) or 0) == "Herb" then
|
||||
LootSlot(slot)
|
||||
elseif aura_env.filter[9] == true and (select(7, GetItemInfo(link)) or 0) == "Cooking" then
|
||||
LootSlot(slot)
|
||||
elseif aura_env.filter[10] == true and (select(7, GetItemInfo(link)) or 0) == "Cloth" and type == "Tradeskill" then
|
||||
LootSlot(slot)
|
||||
elseif aura_env.filter[11] == true and (select(7, GetItemInfo(link)) or 0) == "Metal & Stone" then
|
||||
LootSlot(slot)
|
||||
elseif aura_env.filter[12] == true and (select(11, GetItemInfo(link)) or 0) > aura_env.goldFilter and v.quality == 0 then
|
||||
LootSlot(slot)
|
||||
elseif aura_env.filter[13] == true and v.quality > 1 and v.quality < 4 and type ~= "Weapon" and type ~= "Armor" then
|
||||
LootSlot(slot)
|
||||
elseif aura_env.filter[14] == true and v.isQuestItem == true then
|
||||
LootSlot(slot)
|
||||
elseif aura_env.filter[15] == true and v.quality == 0 then
|
||||
LootSlot(slot)
|
||||
elseif aura_env.filter[16] == true and aura_env.whitelist[v.item] then
|
||||
LootSlot(slot)
|
||||
elseif aura_env.filter[17] == true and type == "Quest" and subtype == "Quest" then
|
||||
LootSlot(slot)
|
||||
elseif aura_env.filter[21] == true and type == "Tradeskill" and subtype == "Elemental" then
|
||||
LootSlot(slot)
|
||||
else
|
||||
if type == "Weapon" or type == "Armor" then
|
||||
if aura_env.filter[18] == true and aura_env.skills[select(3, UnitClass("player"))][subtype] == 1 and v.quality > 2 then
|
||||
LootSlot(slot)
|
||||
elseif aura_env.filter[19] == true and (equip == "INVTYPE_FINGER" or equip == "INVTYPE_TRINKET" or equip == "INVTYPE_CLOAK" or equip == "INVTYPE_NECK") and v.quality > 2 then
|
||||
LootSlot(slot)
|
||||
end
|
||||
elseif aura_env.filter[20] == true and type == "Miscellaneous" then
|
||||
if subtype == "Mount" then
|
||||
LootSlot(slot)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
slot = slot + 1
|
||||
end
|
||||
end
|
||||
end
|
20
NewAge/CataAuraBar/CustomOptions.lua
Normal file
20
NewAge/CataAuraBar/CustomOptions.lua
Normal file
@@ -0,0 +1,20 @@
|
||||
{
|
||||
IsOnCooldown = {
|
||||
type = "bool",
|
||||
test = function(state, needle)
|
||||
return state.IsOnCooldown == (needle == 1)
|
||||
end,
|
||||
},
|
||||
IsActive = {
|
||||
type = "bool",
|
||||
test = function(state, needle)
|
||||
return state.IsActive == (needle == 1)
|
||||
end,
|
||||
},
|
||||
IsDebuff = {
|
||||
type = "bool",
|
||||
test = function(state, needle)
|
||||
return state.IsBad == (needle == 1)
|
||||
end,
|
||||
},
|
||||
}
|
@@ -1,32 +1,45 @@
|
||||
local function StrSplit(inputString, separator)
|
||||
local outputTable = {}
|
||||
for str in string.gmatch(inputString, "([^" .. separator .. "]+)") do
|
||||
outputTable[#outputTable + 1] = str
|
||||
end
|
||||
return outputTable
|
||||
end
|
||||
|
||||
local function PrintTable(table)
|
||||
for k,v in pairs(table) do
|
||||
print(k .. " " .. v)
|
||||
end
|
||||
end
|
||||
|
||||
local Aura = {
|
||||
New = function(self, spellName, index)
|
||||
New = function(self, entry, index)
|
||||
o = {
|
||||
["name"] = spellName,
|
||||
["index"] = index or 1,
|
||||
["name"] = entry.auraName,
|
||||
["type"] = entry.auraType,
|
||||
["target"] = entry.target,
|
||||
["hasCooldown"] = entry.hasCooldown,
|
||||
["index"] = index,
|
||||
["GetAura"] = entry.GetAura,
|
||||
}
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
return o
|
||||
end,
|
||||
|
||||
IsActive = function(self)
|
||||
aura = self:GetAuraName()
|
||||
print(UnitAura("player", aura))
|
||||
return UnitAura("player", aura) ~= nil
|
||||
return self.GetAura(self.target, self.name, self.type) ~= nil
|
||||
end,
|
||||
IsOnCooldown = function(self)
|
||||
if not self.hasCooldown then
|
||||
return false
|
||||
end
|
||||
return GetSpellCooldown(self.name) > 0
|
||||
end,
|
||||
GetAuraName = function(self)
|
||||
aura = self.aura
|
||||
if aura == nil then
|
||||
aura = self.name
|
||||
end
|
||||
return aura
|
||||
end,
|
||||
|
||||
AddAsAura = function(self, allstates)
|
||||
aura = self:GetAuraName()
|
||||
duration = select(6, UnitAura("player", aura))
|
||||
expirationTime = select(7, UnitAura("player", aura))
|
||||
duration = select(6, self.GetAura(self.target, self.name, self.type))
|
||||
expirationTime = select(7, self.GetAura(self.target, self.name, self.type))
|
||||
icon = self:GetAuraIcon()
|
||||
allstates[self.name] = {
|
||||
changed = true,
|
||||
@@ -37,9 +50,15 @@ local Aura = {
|
||||
expirationTime = expirationTime,
|
||||
index = self.index,
|
||||
icon = icon,
|
||||
IsOnCooldown = true,
|
||||
IsActive = true,
|
||||
IsBad = self.GetAura == UnitDebuff,
|
||||
}
|
||||
end,
|
||||
AddAsCooldown = function(self, allstates)
|
||||
if not self.hasCooldown then
|
||||
return false
|
||||
end
|
||||
startTime, duration = GetSpellCooldown(self.name)
|
||||
icon = self:GetSpellIcon()
|
||||
allstates[self.name] = {
|
||||
@@ -51,9 +70,15 @@ local Aura = {
|
||||
expirationTime = startTime + duration,
|
||||
index = self.index,
|
||||
icon = icon,
|
||||
IsOnCooldown = true,
|
||||
IsActive = false,
|
||||
IsBad = self.GetAura == UnitDebuff,
|
||||
}
|
||||
end,
|
||||
AddAsIcon = function(self, allstates)
|
||||
if not self.hasCooldown then
|
||||
return false
|
||||
end
|
||||
icon = self:GetSpellIcon()
|
||||
allstates[self.name] = {
|
||||
changed = true,
|
||||
@@ -64,24 +89,69 @@ local Aura = {
|
||||
total = 1,
|
||||
index = self.index,
|
||||
icon = icon,
|
||||
IsOnCooldown = false,
|
||||
IsActive = false,
|
||||
IsBad = self.GetAura == UnitDebuff,
|
||||
}
|
||||
end,
|
||||
|
||||
GetSpellIcon = function(self)
|
||||
return select(3, GetSpellInfo(self.name))
|
||||
end,
|
||||
GetAuraIcon = function(self)
|
||||
aura = self:GetAuraName()
|
||||
spellID = select(11, UnitAura("player", aura))
|
||||
spellID = select(11, self.GetAura(self.target, self.name, self.type))
|
||||
return select(3, GetSpellInfo(spellID))
|
||||
end,
|
||||
}
|
||||
|
||||
local Entry = {
|
||||
New = function(self, entry)
|
||||
entry = self:TrimWhitespace(entry)
|
||||
|
||||
local entryData = StrSplit(entry, ",")
|
||||
local name = self:ReadEntryData(entryData, 1)
|
||||
local type = self:ReadEntryData(entryData, 2) or "Buff"
|
||||
local target = self:ReadEntryData(entryData, 3) or "Player"
|
||||
local cooldown = (self:ReadEntryData(entryData, 4) == "0") or false
|
||||
cooldown = not cooldown
|
||||
local GetAura = UnitBuff
|
||||
|
||||
if type == "Debuff" then GetAura = UnitDebuff end
|
||||
|
||||
o = {
|
||||
["entry"] = entry,
|
||||
["auraName"] = name,
|
||||
["GetAura"] = GetAura,
|
||||
["target"] = target,
|
||||
["hasCooldown"] = cooldown,
|
||||
}
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
return o
|
||||
end,
|
||||
|
||||
ReadEntryData = function(self, entryData, index)
|
||||
local str = entryData[index]
|
||||
if str == nil then
|
||||
return nil
|
||||
end
|
||||
str = self:TrimWhitespace(str)
|
||||
return str
|
||||
end,
|
||||
|
||||
TrimWhitespace = function(self, str)
|
||||
str = str:gsub("^[ ]+", "")
|
||||
str = str:gsub("\n$", "")
|
||||
str = str:gsub("[ ]+$", "")
|
||||
return str
|
||||
end,
|
||||
}
|
||||
|
||||
aura_env.auras = {}
|
||||
for name in string.gmatch(aura_env.config.spellList, "([a-zA-Z ]+)") do
|
||||
name = name:gsub("^[ ]+", "")
|
||||
name = name:gsub("\n$", "")
|
||||
name = name:gsub("[ ]+$", "")
|
||||
auraObj = Aura:New(name, #aura_env.auras + 1)
|
||||
for entry in string.gmatch(aura_env.config.spellList, "([a-zA-Z,0-9 ]+)") do
|
||||
entry = Entry:New(entry)
|
||||
|
||||
auraObj = Aura:New(entry, #aura_env.auras + 1)
|
||||
aura_env.auras[#aura_env.auras + 1] = auraObj
|
||||
end
|
||||
|
||||
|
Reference in New Issue
Block a user