Expand announcer to items and buffs
This commit is contained in:
177
FreshShit/PersonalAnnouncer/init.lua
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177
FreshShit/PersonalAnnouncer/init.lua
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@@ -0,0 +1,177 @@
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aura_env.debug = false
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---@class BaseCooldown
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---@field name string
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---@field filename string
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---@field id number
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---@field isOnCooldown boolean
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---@field announced boolean
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---@field remaining number
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BaseCooldown = {
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---@param id number
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---@param name string
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---@return BaseCooldown
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new = function(id, name)
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local self = setmetatable({}, {
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__index = BaseCooldown
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})
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self.id = id
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self.name = name
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name = string.gsub(name, " ", "_")
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name = string.gsub(name, "'", "")
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self.filename = name
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self.isOnCooldown = false
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self.announced = false
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self.remaining = 0
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return self
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end,
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---@param self BaseCooldown
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---@param cooldownFunc fun(spellId: number): number, number
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Update = function(self, cooldownFunc)
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local start, duration = cooldownFunc(self.id)
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local isOnCooldown = start > 0 and duration > 3
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local remaining = start + duration - GetTime()
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if not isOnCooldown and self.isOnCooldown then
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self:playComplete()
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self.announced = false
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end
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if not self.announced and isOnCooldown and remaining < 10 then
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self:playSoon()
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self.announced = true
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end
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self.isOnCooldown = isOnCooldown
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self.remaining = remaining
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end,
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---@param self BaseCooldown
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playComplete = function(self)
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local soundFile = string.format("Interface\\Sounds\\alerts\\%s.ogg", self.filename)
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if aura_env.debug then
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print(string.format("%s is off cooldown, playing sound file at %s", self.filename,
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soundFile))
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end
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WeakAuras.ScanEvents("PLAY_SOUND", soundFile)
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end,
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---@param self BaseCooldown
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playSoon = function(self)
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local soundFile = string.format("Interface\\Sounds\\alerts\\%s_soon.ogg", self.filename)
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if aura_env.debug then
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print(string.format("%s is almost off cooldown, playing sound file at %s", self.filename,
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soundFile))
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end
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WeakAuras.ScanEvents("PLAY_SOUND", soundFile)
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end
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}
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---@class Spell:BaseCooldown
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Spell = {
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---@param id number
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---@param name string
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---@return Spell
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new = function(id, name)
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local obj = BaseCooldown.new(id, name)
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---@cast obj Spell
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setmetatable(obj, {
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__index = Spell
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})
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return obj
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end,
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Update = function(self)
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BaseCooldown.Update(self, GetSpellCooldown)
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end,
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playComplete = BaseCooldown.playComplete,
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playSoon = BaseCooldown.playSoon
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}
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---@class Item:BaseCooldown
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Item = {
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---@param id number
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---@param name string
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---@return Item
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new = function(id, name)
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local obj = BaseCooldown.new(id, name)
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---@cast obj Item
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setmetatable(obj, {
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__index = Item
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})
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return obj
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end,
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Update = function(self)
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BaseCooldown.Update(self, GetItemCooldown)
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end,
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playComplete = BaseCooldown.playComplete,
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playSoon = BaseCooldown.playSoon
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}
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---@class Buff:BaseCooldown
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---@field isActive boolean
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Buff = {
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---@param id number
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---@param name string
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---@return Buff
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new = function(id, name)
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local obj = BaseCooldown.new(id, name)
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---@cast obj Buff
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setmetatable(obj, {
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__index = Buff
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})
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obj.isActive = false
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return obj
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end,
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Update = function(self)
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local duration, expiry = select(6, UnitBuff("player", self.name))
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local isActive = true
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if duration == nil or expiry == nil then
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isActive = false
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end
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local remaining = expiry - GetTime()
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if not isActive and self.isActive then
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self:playComplete() -- More like "PlayExpired"
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self.announced = false
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end
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if not self.announced and isActive and remaining < 5 then
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self:playSoon() -- More like "PlayExpiring"
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self.announced = true
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end
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self.isActive = isActive
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self.remaining = remaining
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end,
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---@param self Buff
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playComplete = function(self)
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local soundFile = string.format("Interface\\Sounds\\alerts\\%s_expired.ogg", self.name)
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if aura_env.debug then print(string.format("%s expired, playing sound file at %s", self.name, soundFile)) end
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WeakAuras.ScanEvents("PLAY_SOUND", soundFile)
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end,
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---@param self Buff
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playSoon = function(self)
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local soundFile = string.format("Interface\\Sounds\\alerts\\%s_expiring.ogg", self.name)
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if aura_env.debug then print(string.format("%s expiring, playing sound file at %s", self.name, soundFile)) end
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WeakAuras.ScanEvents("PLAY_SOUND", soundFile)
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end
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}
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---@type table<BaseCooldown>|nil
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ActiveSet = nil
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---@type table<string, table<BaseCooldown>>
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Spells = {
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["Warrior"] = {
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Spell.new(107574, "Avatar"),
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Spell.new(1719, "BattleCry"),
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Spell.new(205545, "OdynsFury"),
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Spell.new(26297, "Berserking"),
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Spell.new(12292, "Bloodbath"),
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},
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["Warlock"] = {
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Spell.new(108416, "Dark Pact"),
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Spell.new(104773, "Unending Resolve"),
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Spell.new(196098, "Soul Harvest"),
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Item.new(5512, "Healthstone"),
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Buff.new(207472, "Xavaric's Magnum Opus"),
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}
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}
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