Rework auto loot

This commit is contained in:
2024-03-03 16:19:26 +01:00
parent ea5269617b
commit 47c0a5bf54
3 changed files with 347 additions and 393 deletions

View File

@@ -1,6 +1,7 @@
-- LOOT_READY
function(e)
local lootInfo = GetLootInfo()
aura_env.filterService:run(lootInfo)
print(aura_env.filterService)
aura_env.FilterService.Run(lootInfo)
CloseLoot()
end

View File

@@ -3,85 +3,86 @@ if not WeakAurasSaved then WeakAurasSaved = {} end
if not WeakAurasSaved.Cyka then WeakAurasSaved.Cyka = {} end
if not WeakAurasSaved.Cyka.ItemCache then WeakAurasSaved.Cyka.ItemCache = {} end
-- make blood of sargeras filter
-- itemName, itemLink, itemQuality, itemLevel, itemMinLevel, itemType, itemSubType,itemStackCount, itemEquipLoc, itemTexture, sellPrice, classID, subclassID, bindType,expacID, setID, isCraftingReagent = GetItemInfo(slot)
-- lootIcon, lootName, lootQuantity, currencyID, lootQuality, locked, isQuestItem, questID, isActive = GetLootSlotInfo(slot)
-- Link sometimes does not work
---@param slot number
---@return string
local function getItemLink(slot)
aura_env.debugLog("getItemLink " .. tostring(slot))
if (slot == nil) then return nil end
if slot == nil then return "" end
return GetLootSlotLink(slot)
end
---@param slot number
---@return string
local function getItemName(slot)
aura_env.debugLog("getItemName " .. tostring(slot))
if (slot == nil) then return nil end
if slot == nil then return "" end
return select(2, GetLootSlotInfo(slot))
end
---@param slot number
---@return string
local function getItemType(slot)
aura_env.debugLog("getItemType " .. tostring(slot))
if (slot == nil) then return nil end
if slot == nil then return "" end
local itemLink = getItemLink(slot)
if (itemLink == nil) then return nil end
return select(6, GetItemInfo(itemLink))
end
---@param slot number
---@return string
local function getItemSubtype(slot)
aura_env.debugLog("getItemSubtype " .. tostring(slot))
if (slot == nil) then return nil end
if slot == nil then return "" end
local itemLink = getItemLink(slot)
if (itemLink == nil) then return nil end
return select(7, GetItemInfo(itemLink))
end
---@param slot number
---@return number
local function getItemLevel(slot)
aura_env.debugLog("getItemLevel " .. tostring(slot))
if (slot == nil) then return nil end
if slot == nil then return 0 end
local itemLink = getItemLink(slot)
if (itemLink == nil) then return nil end
return select(4, GetItemInfo(itemLink))
end
---The vendor price in copper, or 0 for items that cannot be sold
---@param slot number
---@return number
local function getItemValue(slot)
aura_env.debugLog("getItemValue " .. tostring(slot))
if (slot == nil) then return nil end
if slot == nil then return 0 end
local itemLink = getItemLink(slot)
if (itemLink == nil) then return nil end
return select(11, GetItemInfo(itemLink))
end
---@param slot number
---@return number
local function getItemQuantity(slot)
aura_env.debugLog("getItemQuantity " .. tostring(slot))
if (slot == nil) then return nil end
if slot == nil then return 0 end
return select(3, GetLootSlotInfo(slot))
end
---@param slot number
---@return Enum.ItemQuality
local function getItemQuality(slot)
aura_env.debugLog("getItemQuality " .. tostring(slot))
if (slot == nil) then return nil end
if slot == nil then return Enum.ItemQuality.Poor end
local itemLink = getItemLink(slot)
if (itemLink == nil) then return nil end
return select(3, GetItemInfo(itemLink))
end
---@param slot number
---@return string
local function getItemEquipLocation(slot)
aura_env.debugLog("getItemEquipLocation " .. tostring(slot))
if (slot == nil) then return nil end
if slot == nil then return "" end
local itemLink = getItemLink(slot)
if (itemLink == nil) then return nil end
return select(9, GetItemInfo(itemLink))
end
---@param slot number
---@return number
local function getItemIcon(slot)
aura_env.debugLog("getItemIcon " .. tostring(slot))
if (slot == nil) then return nil end
if slot == nil then return 0 end
local itemLink = getItemLink(slot)
if (itemLink == nil) then return nil end
return select(10, GetItemInfo(itemLink))
end
---@param slot number
---@return number
local function getBindType(slot)
aura_env.debugLog("getBindType " .. tostring(slot))
if (slot == nil) then return nil end
if slot == nil then return 0 end
local itemLink = getItemLink(slot)
if (itemLink == nil) then return nil end
return select(14, GetItemInfo(itemLink)) or 0
return select(14, GetItemInfo(itemLink))
end
---@param slot number
---@return nil
local doLoot = function(slot)
aura_env.debugLog("Looting slot: " .. tostring(slot))
LootSlot(slot)
local itemIcon = getItemIcon(slot) or 134400
@@ -97,367 +98,319 @@ local doLoot = function(slot)
end
end
local goldFilter = {
enabled = true,
filter = function(self, slot)
if (self.enabled) then
aura_env.debugLog("Gold filter; slot: " .. tostring(slot))
local itemName = getItemName(slot)
-- I guess it does not support OR in regex?
-- itemName:match("%d+ ((Gold)|(Silver)|(Copper))")
if (itemname and itemName:match("%d+ Gold") or itemName:match("%d+ Silver") or itemName:match("%d+ Copper")) then
aura_env.debugLog("Gold filter pass")
return true
end
aura_env.debugLog("Gold filter fail " .. tostring(itemName))
end
end
}
local orderResourcesFilter = {
enabled = true,
filter = function(self, slot)
if (self.enabled) then
aura_env.debugLog("Resource filter; slot: " .. tostring(slot))
local itemName = getItemName(slot)
if (itemName and itemName:match("Order Resources")) then
aura_env.debugLog("Order resource filter pass")
return true
end
aura_env.debugLog("Order resource filter fail " .. tostring(itemName))
end
end
}
local mountFilter = {
enabled = true,
filter = function(self, slot)
if (self.enabled) then
aura_env.debugLog("Mount filter; slot: " .. tostring(slot))
local itemType = getItemType(slot)
if (itemType and itemType == "Mount") then
aura_env.debugLog("Mount filter pass")
return true
end
aura_env.debugLog("Mount filter fail " .. tostring(itemType))
end
end
}
local ilvlFilter = {
enabled = true,
ilvlThreshold = 700,
filter = function(self, slot)
if (self.enabled) then
aura_env.debugLog("ILvl filter; slot: " .. tostring(slot))
local itemLevel = getItemLevel(slot)
if (itemLevel and itemLevel > self.ilvlThreshold) then
aura_env.debugLog("Item level filter pass")
return true
end
aura_env.debugLog("Item level filter fail " .. tostring(itemLevel))
end
end
}
local professionFilter = {
enabled = true,
herbs = true,
cloth = true,
ore = false,
leather = false,
cooking = true,
inscription = true,
enchanting = true,
filter = function(self, slot)
if (self.enabled) then
aura_env.debugLog("Profession filter; slot: " .. tostring(slot))
local itemType = getItemType(slot)
local itemSubtype = getItemSubtype(slot)
if (itemType and itemType == "Tradeskill") then
if (itemSubtype and (itemSubtype == "Herb" and self.herbs)
or (itemSubtype == "Leather" and self.leather)
or (itemSubtype == "Cloth" and self.cloth)
or (itemSubtype == "Ore" and self.ore)
or (itemSubtype == "Cooking" and self.cooking)
or (itemSubtype == "Inscription" and self.inscription)
or (itemSubtype == "Enchanting" and self.enchanting)) then
aura_env.debugLog("Profession filter pass")
return true
end
end
aura_env.debugLog("Profession filter fail " .. tostring(itemType) .. " " .. tostring(itemSubtype))
end
end
}
local valueFilter = {
enabled = true,
valueThreshold = 35 * 100 * 100,
applyThresholdToItemStack = false,
filter = function(self, slot)
if (self.enabled) then
aura_env.debugLog("Value filter; slot: " .. tostring(slot))
local itemValue = getItemValue(slot)
if (self.applyThresholdToItemStack) then
local itemQuantity = getItemQuantity(slot)
aura_env.debugLog("There exist " .. tostring(itemQuantity) .. " items in slot " .. tostring(slot))
itemValue = itemValue * itemQuantity
end
if (itemValue and itemValue > self.valueThreshold) then
aura_env.debugLog("Value filter pass")
return true
end
aura_env.debugLog("Value filter fail " .. tostring(itemValue))
end
end
}
local greyValueFilter = {
enabled = true,
-- Set threshold to 0 to loot all greys
valueThreshold = 4 * 100 * 100,
applyThresholdToItemStack = false,
filter = function(self, slot)
if (self.enabled) then
aura_env.debugLog("Grey value filter; slot: " .. tostring(slot))
local itemQuality = getItemQuality(slot)
if (itemQuality and itemQuality == 0) then
local itemValue = getItemValue(slot)
if (self.applyThresholdToItemStack) then
local itemQuantity = getItemQuantity(slot)
aura_env.debugLog("There exist " .. tostring(itemQuantity) .. " items in slot " .. tostring(slot))
itemValue = itemValue * itemQuantity
end
if (itemValue and itemValue > self.valueThreshold) then
aura_env.debugLog("Grey value filter pass")
return true
end
aura_env.debugLog("Grey value filter fail " .. tostring(itemValue))
end
aura_env.debugLog("Grey value filter fail " .. tostring(itemQuality))
end
end
}
local questItemFilter = {
enabled = true,
filter = function(self, slot)
if (self.enabled) then
aura_env.debugLog("Quest item filter; slot: " .. tostring(slot))
local itemType = getItemType(slot)
local itemSubtype = getItemSubtype(slot)
if (itemType and itemSubtype and itemType == "Quest" and itemSubtype == "Quest") then
aura_env.debugLog("Quest item filter pass")
return true
end
aura_env.debugLog("Quest item filter fails " .. tostring(itemType) .. " " .. tostring(itemSubtype))
end
end
}
local classGearFilter = {
enabled = true,
ilvlThreshold = 800,
qualityThreshold = 2,
filter = function(self, slot)
if (self.enabled) then
aura_env.debugLog("BoE filter; slot: " .. tostring(slot))
local itemType = getItemType(slot)
local itemEquipLoc = getItemEquipLocation(slot)
if (itemType == "Armor"
or itemType == "Weapon"
or itemEquipLoc == "INVTYPE_FINGER"
or itemEquipLoc == "INVTYPE_TRINKET"
or itemEquipLoc == "INVTYPE_CLOAK"
or itemEquipLoc == "INVTYPE_NECK") then
local itemLevel = getItemLevel(slot)
local itemQuality = getItemQuality(slot)
local isEquippable = aura_env.skills[select(3, UnitClass("player"))][subtype] == 1
if (isEquippable and itemLevel > self.ilvlThreshold and itemQuality > self.qualityThreshold) then
aura_env.debugLog("Class gear filter pass")
return true
end
end
aura_env.debugLog("Class gear filter fails " .. tostring(itemType) .. " " .. tostring(itemEquipLoc))
end
end
}
local azeriteFilter = {
enabled = true,
ilvlThreshold = 800,
qualityThreshold = 2,
filter = function(self, slot)
if (self.enabled) then
aura_env.debugLog("Azerite filter; slot: " .. tostring(slot))
local itemType = getItemType(slot)
local itemSubtype = getItemSubtype(slot)
local itemQuality = getItemQuality(slot)
if (itemType and itemSubtype and itemQuality and itemType == "Consumable" and itemSubtype == "Other" and itemQuality > 1) then
aura_env.debugLog("Azerite filter pass")
return true
end
aura_env.debugLog("Azerite filter fails " .. tostring(itemType) .. " " .. tostring(itemSubtype) .. " " .. tostring(itemQuality))
end
end
}
local arguniteFilter = {
enabled = true,
qualityThreshold = 1,
filter = function(self, slot)
if (self.enabled) then
aura_env.debugLog("Argunite filter; slot: " .. tostring(slot))
local itemName = getItemName(slot)
local itemQuality = getItemQuality(slot)
if (itemName and itemQuality and itemName:match("Argunite") and itemQuality > self.qualityThreshold) then
aura_env.debugLog("Argunite filter pass")
return true
end
aura_env.debugLog("Argunite filter failed " .. tostring(itemName) .. " " .. tostring(itemQuality))
end
end
}
local ancientManaFilter = {
enabled = true,
qualityThreshold = 1,
filter = function(self, slot)
if (self.enabled) then
aura_env.debugLog("Ancient mana filter; slot: " .. tostring(slot))
local itemName = getItemName(slot)
if (itemName and itemName:match("Ancient Mana")) then
aura_env.debugLog("Ancient mana filter pass")
return true
end
aura_env.debugLog("Ancient mana filter fail " .. tostring(itemName))
end
end
}
local reicpeFilter = {
enabled = true,
filter = function(self, slot)
if (self.enabled) then
aura_env.debugLog("Recipe filter; slot: " .. tostring(slot))
local itemName = getItemName(slot)
if (itemName and (itemName:match("Recipe") or itemName:match("Technique"))) then
aura_env.debugLog("Recipe filter pass")
return true
end
aura_env.debugLog("Recipe filter fail " .. tostring(itemName))
end
end
}
local bloodOfSargerasFilter = {
enabled = true,
filter = function(self, slot)
if (self.enabled) then
aura_env.debugLog("Blood of Sargeras filter; slot: " .. tostring(slot))
local itemName = getItemName(slot)
if (itemName and itemName:match("Sargeras")) then
aura_env.debugLog("Blood of Sargeras filter pass")
return true
end
aura_env.debugLog("Blood of Sargeras filter fail " .. tostring(itemName))
end
end
}
local bloodhunerQuarryFilter = {
enabled = true,
filter = function(self, slot)
if (self.enabled) then
aura_env.debugLog("Bloodhunter's Quarry filter; slot: " .. tostring(slot))
local itemName = getItemName(slot)
if (itemName and itemName:match("Bloodhunter")) then
aura_env.debugLog("Bloodhunter's Quarry filter pass")
return true
end
aura_env.debugLog("Bloodhunter's Quarry filter fail " .. tostring(itemName))
end
end
}
local boeFilter = {
enabled = true,
ilvlThreshold = 800,
qualityThreshold = 1,
filter = function(self, slot)
if (self.enabled) then
aura_env.debugLog("BoE filter; slot: " .. tostring(slot))
local itemType = getItemType(slot)
local itemEquipLoc = getItemEquipLocation(slot)
if (itemType == "Armor"
or itemType == "Weapon"
or itemEquipLoc == "INVTYPE_FINGER"
or itemEquipLoc == "INVTYPE_TRINKET"
or itemEquipLoc == "INVTYPE_CLOAK"
or itemEquipLoc == "INVTYPE_NECK") then
local itemLevel = getItemLevel(slot)
local itemQuality = getItemQuality(slot)
local bindType = getBindType(slot)
if (itemLevel and itemQuality and bindType and itemLevel > self.ilvlThreshold and itemQuality > self.qualityThreshold and bindType == 1) then
aura_env.debugLog("BoE filter pass")
return true
end
end
aura_env.debugLog("BoE filter fails " .. tostring(itemType) .. " " .. tostring(itemEquipLoc))
end
end
}
aura_env.filterService = {
filters = {
goldFilter,
orderResourcesFilter,
mountFilter,
ilvlFilter,
professionFilter,
valueFilter,
greyValueFilter,
questItemFilter,
classGearFilter,
azeriteFilter,
arguniteFilter,
ancientManaFilter,
reicpeFilter,
bloodOfSargerasFilter,
boeFilter,
bloodhunerQuarryFilter,
},
slotsToLoot = {},
run = function(self, lootInfo)
self.slotsToLoot = {}
for slot, item in pairs(lootInfo) do
aura_env.debugLog("Loot slot: " .. tostring(slot) .. " " .. item.item)
self:runFilters(slot)
end
aura_env.debugLog("Slots to loot: " .. #self.slotsToLoot)
aura_env.debugLog(self.slotsToLoot)
for i = #self.slotsToLoot, 1, -1 do
local slot = self.slotsToLoot[i]
aura_env.debugLog("Looting slot (iterator): " .. slot)
doLoot(slot)
end
---@class Filter
---@field enabled boolean
---@field requires table<string, fun(slot: number): string|number|boolean> | nil
---@field filter fun(slot: number, provided: table<string, string|number|boolean>): boolean
Filter = {
---@param enabled boolean
---@param requires table<string, fun(slot: number): string|number|boolean> | nil
---@param filter fun(slot: number, provided: table<string, string|number|boolean>): boolean
---@return Filter
new = function(enabled, requires, filter)
local self = setmetatable({}, {
__index = Filter
})
self.enabled = enabled
self.requires = requires
self.filter = filter
return self
end,
runFilters = function(self, slot)
for k, filter in pairs(self.filters) do
if (filter:filter(slot)) then
-- Might be good to, instead of just adding slot to a list, add an object with info about the item and the slot containing it so each filter can dictate the item name and icon
self.slotsToLoot[#self.slotsToLoot + 1] = slot
return
---@param self Filter
---@param slot number
---@return boolean
Run = function(self, slot)
---@type table<string, string|number|boolean>
local provided = {}
if self.requires then
for k, v in pairs(self.requires) do
provided[k] = v(slot)
end
end
return self.filter(slot, provided)
end
}
aura_env.debugLog = function(obj)
if (debug) then
print(GetTime())
DevTools_Dump(obj)
print()
local goldFilter = Filter.new(true,
{ ["name"] = getItemName },
function(slot, provided)
---@cast provided { name: string }
if string.find(provided.name, "Gold") or
string.find(provided.name, "Silver") or
string.find(provided.name, "Copper") then
return true
end
return false
end)
local orderResourcesFilter = Filter.new(true,
{ ["name"] = getItemName },
function(slot, provided)
---@cast provided { name: string }
if string.find(provided.name, "Order Resources") then
return true
end
return false
end)
local mountFilter = Filter.new(true,
{ ["type"] = getItemType },
function(slot, provided)
---@cast provided { type: string }
if provided.type == "Mount" then
return true
end
return false
end)
local ilvlFilter = Filter.new(true,
{ ["ilvl"] = getItemLevel },
function(slot, provided)
---@cast provided { ilvl: number }
if provided.ilvl and provided.ilvl > 800 then
return true
end
return false
end)
local professionFilter = Filter.new(true,
{
["type"] = getItemType,
["subtype"] = getItemSubtype
},
function(slot, provided)
---@cast provided { type: string, subtype: string }
local enabled = {
["Herb"] = true,
["Leather"] = true,
["Cloth"] = true,
["Ore"] = false,
["Cooking"] = true,
["Inscription"] = true,
["Enchanting"] = true,
}
if provided.type == "Tradeskill" then
if enabled[provided.subtype] then
return true
end
end
return false
end)
local valueFilter = Filter.new(true,
{
["value"] = getItemValue,
["quantity"] = getItemQuality
},
function(slot, provided)
---@cast provided { value: number, quantity: number }
local valueThreshold = 35 * 100 * 100
local applyValueTostack = false
local value = provided.value
if applyValueTostack then value = value * provided.quantity end
if value > valueThreshold then
return true
end
return false
end)
local greyValueFilter = Filter.new(true,
{
["quality"] = getItemQuality,
["value"] = getItemValue,
["quantity"] = getItemQuantity
},
function(slot, provided)
---@cast provided { quality: number, value: number, quantity: number }
local valueThreshold = 4 * 100 * 100
local applyValueTostack = false
if provided.quality == 0 then
local value = provided.value
if applyValueTostack then value = value * provided.quantity end
if value > valueThreshold then
return true
end
end
return false
end)
local questItemFilter = Filter.new(true,
{
["type"] = getItemType,
["subtype"] = getItemSubtype
},
function(slot, provided)
---@cast provided { type: string, subtype: string }
if provided.type == "Quest" and provided.subtype == "Quest" then
return true
end
return false
end)
local classGearFilter = Filter.new(true,
{
["ilvl"] = getItemLevel,
["quality"] = getItemQuality,
["type"] = getItemType,
["subtype"] = getItemSubtype,
["equiploc"] = getItemEquipLocation
},
function(slot, provided)
---@cast provided { ilvl: number, quality: number, type: string, subtype: string, equiploc: string }
local ilvlThreshold = 800
local qualityThreshold = 2
local isEquippable = aura_env.skills[select(3, UnitClass("player"))][provided.subtype] == 1
if isEquippable and provided.ilvl > ilvlThreshold and provided.quality > qualityThreshold then
return true
end
return false
end)
local arguniteFilter = Filter.new(true,
{
["name"] = getItemName,
["quality"] = getItemQuality
},
function(slot, provided)
---@cast provided { name: string, quality: number }
if string.find(provided.name, "Argunite") and provided.quality > 1 then
return true
end
return false
end)
local ancientManaFilter = Filter.new(true,
{ ["name"] = getItemName },
function(slot, provided)
---@cast provided { name: string }
if string.find(provided.name, "Ancient Mana") then
return true
end
return false
end)
local reicpeFilter = Filter.new(false,
{ ["name"] = getItemName },
function(slot, provided)
---@cast provided { name: string }
if string.find(provided.name, "Recipe") or string.find(provided.name, "Technique") then
return true
end
return false
end)
local bloodOfSargerasFilter = Filter.new(true,
{ ["name"] = getItemName },
function(slot, provided)
---@cast provided { name: string }
if provided.name == "Blood of Sargeras" then
return true
end
return false
end)
local bloodhunerQuarryFilter = Filter.new(true,
{ ["name"] = getItemName },
function(slot, provided)
---@cast provided { name: string }
if provided.name == "Bloodhunter's Quarry" then
return true
end
return false
end)
local boeFilter = Filter.new(true,
{
["ilvl"] = getItemLevel,
["type"] = getItemType,
["quality"] = getItemQuality,
["equiploc"] = getItemEquipLocation,
["bindtype"] = getBindType
},
function(slot, provided)
---@cast provided { ilvl: number, type: string, quality: number, equiploc: string, bindtype: number }
local ilvlThreshold = 800
local qualityThreshold = 1
local itemType = provided.type
local itemEquipLoc = provided.equiploc
if (itemType == "Armor"
or itemType == "Weapon"
or itemEquipLoc == "INVTYPE_FINGER"
or itemEquipLoc == "INVTYPE_TRINKET"
or itemEquipLoc == "INVTYPE_CLOAK"
or itemEquipLoc == "INVTYPE_NECK") then
local itemLevel = provided.ilvl
local itemQuality = provided.quality
local bindType = provided.bindtype
if itemLevel > ilvlThreshold and itemQuality > qualityThreshold and bindType == 1 then
return true
end
end
return false
end)
-- local azeriteFilter = {
-- enabled = true,
-- ilvlThreshold = 800,
-- qualityThreshold = 2,
-- filter = function(self, slot)
-- if self.enabled the
-- local itemType = getItemType(slot)
-- local itemSubtype = getItemSubtype(slot)
-- local itemQuality = getItemQuality(slot)
-- if itemType and itemSubtype and itemQuality and itemType == "Consumable" and itemSubtype == "Other" and itemQuality > 1 the
-- return true
-- en
-- tostring(itemType) .. " " .. tostring(itemSubtype) .. " " .. tostring(itemQuality))
-- end
-- end
-- }
---@type table<Filter>
local filters = {
goldFilter,
orderResourcesFilter,
mountFilter,
ilvlFilter,
professionFilter,
valueFilter,
greyValueFilter,
questItemFilter,
classGearFilter,
arguniteFilter,
ancientManaFilter,
reicpeFilter,
bloodOfSargerasFilter,
boeFilter,
bloodhunerQuarryFilter,
}
---@class FilterService
aura_env.FilterService = {
---@param lootInfo table<number>
Run = function(lootInfo)
---@type table<number>
local slotsToLoot = {}
for slot, item in pairs(lootInfo) do
for _, filter in pairs(filters) do
if filter:Run(slot) then
slotsToLoot[#slotsToLoot + 1] = slot
break
end
end
end
aura_env.FilterService.doLoot(slotsToLoot)
end,
doLoot = function(slots)
for i = #slots, 1, -1 do
doLoot(slots[i])
end
end
if not WeakAurasSaved.Cyka then WeakAurasSaved.Cyka = {} end
if not WeakAurasSaved.Cyka.Log then WeakAurasSaved.Cyka.Log = {} end
if not WeakAurasSaved.Cyka.Log.AutoLoot then WeakAurasSaved.Cyka.Log.AutoLoot = {} end
WeakAurasSaved.Cyka.Log.AutoLoot[#WeakAurasSaved.Cyka.Log.AutoLoot + 1] = obj
end
}
aura_env.skills = {
--Warrior

View File

@@ -6,7 +6,7 @@ function(allstates, e)
if CanMerchantRepair() == true then RepairAllItems() end
for container = 0, 4 do
for slot = 1, GetContainerNumSlots(container) do
for slot = 1, C_Container.GetContainerNumSlots(container) do
aura_env.filterService:run(container, slot)
end
end