Fix issue with aura_env being undefined in closure
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@@ -67,6 +67,7 @@ aura_env.MakeFrameGlow = function(frame)
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if healthBar ~= nil then
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if healthBar ~= nil then
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LCG.PixelGlow_Start(healthBar, { 1, 1, 0, 1 }, 16, 0.35, 8, 4)
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LCG.PixelGlow_Start(healthBar, { 1, 1, 0, 1 }, 16, 0.35, 8, 4)
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aura_env.BusyFrames[frameName] = true
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aura_env.BusyFrames[frameName] = true
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local aura_env = aura_env
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C_Timer.After(1, function()
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C_Timer.After(1, function()
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LCG.PixelGlow_Stop(healthBar)
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LCG.PixelGlow_Stop(healthBar)
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aura_env.BusyFrames[frameName] = nil
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aura_env.BusyFrames[frameName] = nil
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