Update
This commit is contained in:
@@ -1,8 +1,5 @@
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---@meta
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---@param unitId string
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---@param index string|number index or name of debuff to query
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---@param removable? boolean If 1, only debuffs removable by player will be returned; debuffIndex still begins at 1.
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---@return string name The name of the spell or effect of the debuff, or nil if no debuff was found with the specified name or at the specified index. This is the name shown in yellow when you mouse over the icon.
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---@return string icon The identifier of (path and filename to) the indicated debuff, or nil if no debuff
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---@return number count The number of times the debuff has been applied to the target. Returns 0 for any debuff which doesn't stack.
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@@ -13,4 +10,9 @@
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---@return boolean isStealable 1 if it is stealable otherwise nil
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---@return boolean shouldConsolidate 1 if the buff should be placed in a buff consolidation box (usually long-term effects).
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---@return number spellId spell ID of the aura.
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UnitDebuff = function(unitId, index, removable) end
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---@overload fun(unit: string, index: number)
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---@overload fun(unit: string, index: number, filter: string)
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---@overload fun(unit: string, name: string)
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---@overload fun(unit: string, name: string, rank: string|nil)
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---@overload fun(unit: string, name: string, rank: string|nil, filter: auraFilter)
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UnitDebuff = function() end
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@@ -1,15 +1,21 @@
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---@diagnostic disable: missing-return, lowercase-global
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---@alias auraFilter
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---| 'RAID'
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---| 'CANCELABLE'
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---| 'HARMFUL'
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---| 'HELPFUL'
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---| 'NOT_CANCELABLE'
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---| 'PLAYER'
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---| 'RAID'
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---@param unit string
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---@param index number
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---@param name string
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---@param rank string
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---@param filter RAID
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---@param CANCELABLE
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---@param HARMFUL
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---@param HELPFUL
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---@param NOT_CANCELABLE
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---@param PLAYER
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---@param RAID
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---Cancels a buff on the player. CancelUnitBuff becomes a protected function while under combat lockdown.
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function CancelUnitBuff(unit, index, name, rank, filter, CANCELABLE, HARMFUL, HELPFUL, NOT_CANCELABLE, PLAYER, RAID) end
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---@overload fun(unit: string, index: number)
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---@overload fun(unit: string, index: number, rank: string)
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---@overload fun(unit: string, index: number, rank: string, filter: auraFilter)
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---@overload fun(unit: string, name: string)
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---@overload fun(unit: string, name: string, rank: string)
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---@overload fun(unit: string, name: string, rank: string, filter: auraFilter)
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function CancelUnitBuff(unit, index, name, rank, filter) end
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@@ -1,9 +1,7 @@
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---@diagnostic disable: missing-return, lowercase-global
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---@param frameType string
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---@param name string
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---@param parent table
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---@param template string
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---@return table frame
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---Creates a new Frame object
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function CreateFrame(frameType, name, parent, template) end
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---@overload fun(frameType: string): table
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---@overload fun(frameType: string, name: string): table
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---@overload fun(frameType: string, name: string, parent: table): table
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---@overload fun(frameType: string, name: string, parent: table, template: string): table
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function CreateFrame(frameType, name, parent, template) end
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@@ -1,7 +1,7 @@
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---@diagnostic disable: missing-return, lowercase-global
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---@param emote string
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---@param target string
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---@param hold boolean
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---Performs a preset emote (with optional target). The list of built-in emote tokens can be found in global variables whose names follow the format "EMOTE"..num.."_TOKEN", where num is a number between 1 and MAXEMOTEINDEX (a variable local to ChatFrame.lua.) For custom emotes (as performed using the /emote or /me commands in the default UI), see SendChatMessage().
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---@overload fun(emote: string, target: string)
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---@overload fun(emote: string, target: string, hold: boolean)
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function DoEmote(emote, target, hold) end
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@@ -1,8 +1,6 @@
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---@diagnostic disable: missing-return, lowercase-global
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---@param itemID number
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---@param itemName string
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---@param itemLink string
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---@param itemName string
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---@return string name
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---@return string link
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---@return number quality
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@@ -15,4 +13,6 @@
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---@return string texture
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---@return number vendorPrice
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---Returns information about an item, by name, link or id. Will only return item information if it is directly available in memory. An item is present in memory if: It has been seen this session, OR It's present in Cache/enUS/Item-sparse.dba, where enUS is the user's locale If item information is not readily available, the client will first look on disk in DBFilesClient/Item-sparse.db2. If an item is found there, the client fires the GET_ITEM_INFO_RECEIVED event and keeps the result in memory for further GetItemInfo requests. If an item is not found on disk either, the client will send a server request for it. If the request fails, nothing happens. If the request succeeds, the client stores the item in memory and writes it to Cache/Locale/Item-sparse.dba. The client will never send more than one server request per id per session.
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function GetItemInfo(itemID, itemName, itemLink) end
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---@overload fun(itemID: number): table
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---@overload fun(itemLink: string): table
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function GetItemInfo(itemName) end
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@@ -1,4 +1,13 @@
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---@diagnostic disable: missing-return, lowercase-global
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---@class LootInfo
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---@field isQuestItem boolean?
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---@field item string Item name
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---@field locked boolean Can loot?
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---@field quality number Item quality
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---@field quantity number Item quantity
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---@field roll boolean
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---@field texture number Texture file ID
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---@return LootInfo[]
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function GetLootInfo() end
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@@ -5,6 +5,6 @@
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---@return string item
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---@return number quantity
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---@return number quality
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---@return 1nil locked
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---@return number? locked (1 if locked, nil if not)
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---Returns information about an item available as loot
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function GetLootSlotInfo(slot) end
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@@ -1,13 +1,15 @@
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---@diagnostic disable: missing-return, lowercase-global
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---@alias bookType
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---| 'SPELL'
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---| 'PET'
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---@param index number
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---@param bookType spell
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---@param pet
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---@param spell
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---@param name string
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---@param id number
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---@param bookType bookType
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---@return number start
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---@return number duration
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---@return number enable
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---Returns cooldown information about a spell in the spellbook
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function GetSpellCooldown(index, bookType, pet, spell, name, id) end
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---@overload fun(name: string)
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---@overload fun(id: number)
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function GetSpellCooldown(index, bookType) end
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@@ -1,7 +1,7 @@
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---@diagnostic disable: missing-return, lowercase-global
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---@param unit string
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---@param name string
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---@param exactMatch boolean
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---Promotes a raid member to raid assistant
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---@overload fun(name: string, exactMatch: boolean)
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---@overload fun(unit: string)
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function PromoteToAssistant(unit, name, exactMatch) end
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@@ -1,20 +1,22 @@
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---@diagnostic disable: missing-return, lowercase-global
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---@alias channel
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---| 'CHANNEL' channel
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---| 'DND' text
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---| 'EMOTE' /e
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---| 'GUILD' /g
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---| 'INSTANCE_CHAT' /i
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---| 'OFFICER' /o
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---| 'PARTY' /p
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---| 'RAID' /ra
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---| 'RAID_WARNING' /rw
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---| 'SAY' /s
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---| 'WHISPER' channel
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---| 'YELL' /y
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---@param text string
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---@param chatType /y
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---@param CHANNEL channel
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---@param DND text
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---@param EMOTE /e
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---@param GUILD /g
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---@param INSTANCE_CHAT /i
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---@param OFFICER /o
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---@param PARTY /p
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---@param RAID /ra
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---@param RAID_WARNING /rw
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---@param SAY /s
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---@param WHISPER channel
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---@param YELL /y
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---@param languageIndex number
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---@param channel string
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---@param chatType channel
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---Sends a chat message
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function SendChatMessage(text, chatType, CHANNEL, DND, EMOTE, GUILD, INSTANCE_CHAT, OFFICER, PARTY, RAID, RAID_WARNING, SAY, WHISPER, YELL, languageIndex, channel) end
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---@overload fun(text: string, chatType: channel, languageIndex: number)
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---@overload fun(text: string, chatType: channel, languageIndex: number, channel: string)
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function SendChatMessage(text, chatType, languageIndex, channel) end
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@@ -1,9 +1,9 @@
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---@diagnostic disable: missing-return, lowercase-global
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---@param unit string
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---@param name string
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---@return string class
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---@return string classFileName
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---@return number classIndex
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---Returns a unit's class. The second return (classFileName) can be used for locale-independent verification of a unit's class, or to look up class-related data in various global tables: RAID_CLASS_COLORS provides a standard color for each class (as seen in the default who, guild, calendar, and raid UIs) CLASS_ICON_TCOORDS provides coordinates to locate each class' icon within the "Interface\Glues\CharacterCreate\UI-CharacterCreate-Classes" texture For non-player units, the first return (class) will be the unit's name; to always get a localized class name regardless of unit type, use UnitClassBase instead.
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function UnitClass(unit, name) end
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---@overload fun(name: string)
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function UnitClass(unit) end
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@@ -1,7 +1,7 @@
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---@diagnostic disable: missing-return, lowercase-global
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---@param unit string
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---@param name string
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---@return 1nil exists
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---@return boolean exists
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---Returns whether a unit exists. A unit "exists" if it can be referenced by the player; e.g. party1 exists if the player is in a party with at least one other member (regardless of whether that member is nearby), target exists if the player has a target, npc exists if the player is currently interacting with an NPC, etc.
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---@overload fun(name: string)
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function UnitExists(unit, name) end
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@@ -1,7 +1,7 @@
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---@diagnostic disable: missing-return, lowercase-global
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---@param unit string
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---@param name string
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---@return bool leader
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---@return boolean leader
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---Returns whether a unit is the raid leader.
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---@overload fun(name: string)
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function UnitIsGroupLeader(unit, name) end
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@@ -2,7 +2,7 @@
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---@param sep string
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---@param text string
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---@param limit number
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---@param limit number?
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---@return string ...
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---Splits a string based on another seperator string. Also available as string.split (though not provided by the Lua standard library).
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function strsplit(sep, text, limit) end
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@@ -1,7 +1,7 @@
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---@diagnostic disable: missing-return, lowercase-global
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---@param str string
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---@param trimChars string
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---@return string text
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---Trims leading and trailing characters (whitespace by default) from a string. Also available as string.trim (though not provided by the Lua standard library).
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---@overload fun(str: string, trimChars: string)
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function strtrim(str, trimChars) end
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