commit 6dc232dfc526e8da01545073baff4e64d8eda734 Author: M. David Date: Mon Aug 15 20:18:10 2022 +0200 Add autoloot from freakz diff --git a/LegionWA/AutoLoot/Autoloot.lua b/LegionWA/AutoLoot/Autoloot.lua new file mode 100644 index 0000000..7ae7ab6 --- /dev/null +++ b/LegionWA/AutoLoot/Autoloot.lua @@ -0,0 +1,635 @@ +--LOOT_READY MERCHANT_SHOW QUEST_POI_UPDATE QUEST_DETAIL QUEST_COMPLETE QUEST_GREETING QUEST_PROGRESS GOSSIP_SHOW SCRAPPING_MACHINE_SHOW MERCHANT_CLOSED EQUIP_BIND_CONFIRM +function(e) + local aura_env = aura_env + if e == "LOOT_READY" then --Auto Loot + local slot = 1 + local lootinfo = GetLootInfo() + for k, v in pairs(lootinfo) do + if v.locked == false then + local link = GetLootSlotLink(slot) + local looted = false + if not link then link = GetLootSlotLink(slot) end + if aura_env.filter[1] == true and (v.item:match("%d+ Gold") or v.item:match("%d+ Silver") or v.item:match("%d+ Copper")) then + LootSlot(slot) + if link then + WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity) + end + elseif aura_env.filter[2] == true and link:match("Azerite") then + LootSlot(slot) + if link then + WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity) + end + elseif aura_env.filter[3] == true and v.item:match("War Resources") then + LootSlot(slot) + if link then + WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity) + end + elseif aura_env.filter[4] == true and v.item:match("Residuum") then + LootSlot(slot) + if link then + WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity) + end + elseif aura_env.filter[5] == true and v.item:match("Manapearl") then + LootSlot(slot) + if link then + WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity) + end + end + if link then + local icon = v.texture + local id = link:match("item:(%d+):") + if not WeakAurasSaved.CustomTrash.IconDatabase[v.item] and v.item and icon then + WeakAurasSaved.CustomTrash.IconDatabase[v.item] = icon + print("Adding ", v.item, " to the icon database") + end + if not WeakAurasSaved.CustomTrash.IDDatabase[v.item] and v.item and id then + WeakAurasSaved.CustomTrash.IDDatabase[v.item] = id + print("Adding ", v.item, " to the id database") + end + local type = select(6, GetItemInfo(link)) or "" + local subtype = select(7, GetItemInfo(link)) or "" + local ilvl = select(4, GetItemInfo(link)) or 0 + local equip = select(9, GetItemInfo(link)) + if aura_env.filter[6] == true and (select(7, GetItemInfo(link)) or 0) == "Mount" then + LootSlot(slot) + if link then + WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity) + end + elseif aura_env.filter[7] == true and ilvl > aura_env.ilvlFilter then + LootSlot(slot) + if link then + WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity) + end + elseif aura_env.filter[8] == true and (select(7, GetItemInfo(link)) or 0) == "Herb" then + LootSlot(slot) + if link then + WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity) + end + elseif aura_env.filter[9] == true and (select(7, GetItemInfo(link)) or 0) == "Cooking" then + LootSlot(slot) + if link then + WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity) + end + elseif aura_env.filter[10] == true and (select(7, GetItemInfo(link)) or 0) == "Cloth" and type == "Tradeskill" then + LootSlot(slot) + if link then + WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity) + end + elseif aura_env.filter[11] == true and (select(7, GetItemInfo(link)) or 0) == "Metal & Stone" then + LootSlot(slot) + if link then + WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity) + end + elseif aura_env.filter[12] == true and (select(11, GetItemInfo(link)) or 0) > aura_env.goldFilter and v.quality == 0 then + LootSlot(slot) + if link then + WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity) + end + elseif aura_env.filter[13] == true and v.quality > 1 and v.quality < 4 and type ~= "Weapon" and type ~= "Armor" then + LootSlot(slot) + if link then + WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity) + end + elseif aura_env.filter[14] == true and v.isQuestItem == true then + LootSlot(slot) + if link then + WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity) + end + elseif aura_env.filter[15] == true and v.quality == 0 then + LootSlot(slot) + if link then + WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity) + end + elseif aura_env.filter[16] == true and aura_env.whitelist[v.item] then + LootSlot(slot) + if link then + WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity) + end + elseif aura_env.filter[17] == true and type == "Quest" and subtype == "Quest" then + LootSlot(slot) + if link then + WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity) + end + elseif aura_env.filter[21] == true and type == "Consumable" and subtype == "Other" then + LootSlot(slot) + if link then + WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity) + end + else + if type == "Weapon" or type == "Armor" then + if aura_env.filter[18] == true and aura_env.skills[select(3, UnitClass("player"))][subtype] == 1 and v.quality > 2 then + LootSlot(slot) + if link then + WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity) + end + elseif aura_env.filter[19] == true and (equip == "INVTYPE_FINGER" or equip == "INVTYPE_TRINKET" or equip == "INVTYPE_CLOAK" or equip == "INVTYPE_NECK") and v.quality > 2 then + LootSlot(slot) + if link then + WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity) + end + end + elseif aura_env.filter[20] == true and type == "Miscellaneous" then + if subtype == "Mount" then + LootSlot(slot) + if link then + WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity) + end + end + end + end + end + slot = slot + 1 + end + end + CloseLoot() + elseif e == "EQUIP_BIND_CONFIRM" then + StaticPopup1Button1:Click() + elseif e == "SCRAPPING_MACHINE_SHOW" then + for i = 0, 4 do + for j = 1, GetContainerNumSlots(i) do + local link = select(7, GetContainerItemInfo(i, j)) + if link then + local name = GetItemInfo(link) + local rarity = select(3, GetItemInfo(link)) + local ilvl = select(4, GetItemInfo(link)) or 0 + local type = select(6, GetItemInfo(link)) + local equip = select(9, GetItemInfo(link)) or "" + local price = select(11, GetItemInfo(link)) + if aura_env.sellWhitelist[name] ~= 1 then + if name and rarity and ilvl and type and equip and price then + if (type == "Armor" or type == "Weapon") and rarity <= 3 and aura_env.getequipID(equip) then + UseContainerItem(i, j) + elseif rarity > 3 and aura_env.getequipID(equip) then + if equip ~= "INVTYPE_FINGER" then + local eqID = aura_env.getequipID(equip) + local elink = GetInventoryItemLink("player", eqID) + local eilvl = select(4, GetItemInfo(elink)) or 0 + if eilvl > ilvl + 5 then + print("Scrapping " .. link .. "over " .. eilvl - ilvl .. " ilvl difference from " .. elink) + UseContainerItem(i, j) + end + elseif equip == "INVTYPE_FINGER" then + local eqID1, eqID2 = 11, 12 + local elink1, elink2 = GetInventoryItemLink("player", eqID1), GetInventoryItemLink("player", eqID2) + local eilvl1, eilvl2 = select(4, GetItemInfo(elink1)) or 0, select(4, GetItemInfo(elink2)) or 0 + if eilvl1 > ilvl + 5 then + print("Scrapping " .. link .. " over " .. eilvl1 - ilvl .. " ilvl difference from " .. elink1) + UseContainerItem(i, j) + elseif eilvl2 > ilvl + 5 then + print("Scrapping " .. link .. " over " .. eilvl2 - ilvl .. " ilvl difference from " .. elink2) + UseContainerItem(i, j) + end + end + end + end + end + end + end + end + elseif e == "MERCHANT_SHOW" then --Sell grey and white wepaon + if CanMerchantRepair() == true then RepairAllItems() end + local i, j = 0, 1 + for c = 0, 4 do + for s = 1, GetContainerNumSlots(c) do + local link = select(7, GetContainerItemInfo(c, s)) + if link then + local name = GetItemInfo(link) + local rarity = select(3, GetItemInfo(link)) + local ilvl = select(4, GetItemInfo(link)) or 0 + local type = select(6, GetItemInfo(link)) + local price = select(11, GetItemInfo(link)) + if price and price > 0 then + if aura_env.sellWhitelist[name] ~= 1 then + if rarity == 0 then + aura_env.toSell[#aura_env.toSell + 1] = {["c"] = c, ["s"] = s} + elseif (type == "Armor" or type == "Weapon") and ilvl < 350 then + aura_env.toSell[#aura_env.toSell + 1] = {["c"] = c, ["s"] = s} + end + end + end + end + end + end + aura_env.ticker = C_Timer.NewTicker(0.15, function() + if aura_env.toSell[1] then + UseContainerItem(aura_env.toSell[1].c, aura_env.toSell[1].s) + table.remove(aura_env.toSell, 1) + else + aura_env.ticker:Cancel() + end + if j >= GetContainerNumSlots(i) then i = i + 1 + j = 1 end + if i >= 4 then aura_env.ticker:Cancel() end + end) + elseif e == "MERCHANT_CLOSED" then + if aura_env.ticker then aura_env.ticker:Cancel() end + aura_env.toSell = {} + elseif e == "QUEST_POI_UPDATE" then + CloseGossip() + elseif e == "QUEST_DETAIL" then + AcceptQuest() + elseif e == "QUEST_COMPLETE" then + if GetNumQuestChoices() <= 1 then + GetQuestReward(1) + end + elseif e == "GOSSIP_SHOW" then + local quests = GetNumGossipAvailableQuests() + local complquests = GetNumGossipActiveQuests() + local opt = GetNumGossipOptions() + if complquests > 0 and opt == 0 then + for i = 1, complquests do + SelectGossipActiveQuest(i) + end + end + if quests > 0 and opt == 0 then + SelectGossipAvailableQuest(1) + end + if opt == 1 and quests + complquests == 0 then + SelectGossipOption(1) + end + elseif e == "QUEST_GREETING" then + local quests = GetNumGossipAvailableQuests() + local complquests = GetNumGossipActiveQuests() + if complquests > 0 then + for i = 1, complquests do + SelectActiveQuest(1) + end + end + if quests > 0 then + SelectAvailableQuest(1) + end + elseif e == "QUEST_PROGRESS" then + if IsQuestCompletable(i) then + CompleteQuest() + end + end +end + +--INIT +aura_env.debug = true +aura_env.filter = { + [1] = true, --Gold + [2] = true, --Azerite + [3] = true, --War resources + [4] = true, --Residuum + [5] = true, --Manapearls + [6] = true, --Mounts + [7] = true, --High ilvl + [8] = true, --Herbs + [9] = false, --Cooking + [10] = false, --Cloth + [11] = true, --Metal & Stone + [12] = true, --Gold filter greys + [13] = true, -- >1 && <4 quality items, no gear + [14] = true, --Quest items + [15] = false, --All greys + [16] = true, --Whitelist + [17] = true, --Quest items (different filter) + [18] = true, --Class aproperiate >2 items + [19] = true, --Jewelery >2 quality + [20] = true, --Additional mount filter + [21] = true, --Tradeskill // Elemental +} +aura_env.ilvlFilter = 940 +aura_env.goldFilter = 500000 + +aura_env.whitelist = { + ["Pygmy Suckerfish"] = 1, + ["Drakkari Offerings"] = 1, + ["Deepcoral Pod"] = 1, + ["Hardened Spring"] = 1, + ["Machined Gear Assembly"] = 1, + ["Tempered Plating"] = 1, + ["Hefty Glimmershell"] = 1, + ["Fresh Meat"] = 1, + ["Wood"] = 1, + + ["Blood of Sargeras"] = 1, + ["Primal Sargerite"] = 1, +} +aura_env.sellWhitelist = { + ["Blacksmith Hammer"] = 1, + ["Endless Tincture of Renewed Combat"] = 1, + ["Mr. Munchykins"] = 1, + ["Arclight Spanner"] = 1, + ["Runeblade of Baron Rivendare"] = 1, +} +aura_env.toSell = {} +aura_env.getequipID = function(equip) + if equip == "INVTYPE_HEAD" then return 1 + elseif equip == "INVTYPE_NECK" then return 2 + elseif equip == "INVTYPE_SHOULDER" then return 3 + elseif equip == "INVTYPE_BODY" then return 4 + elseif equip == "INVTYPE_CHEST" or equip == "INVTYPE_ROBE" then return 5 + elseif equip == "INVTYPE_WAIST" then return 6 + elseif equip == "INVTYPE_LEGS" then return 7 + elseif equip == "INVTYPE_FEET" then return 8 + elseif equip == "INVTYPE_WRIST" then return 9 + elseif equip == "INVTYPE_HAND" then return 10 + elseif equip == "INVTYPE_CLOAK" then return 15 + elseif equip == "INVTYPE_WEAPON" or equip == "INVTYPE_WEAPONMAINHAND" or equip == "INVTYPE_2HWEAPON" then return 16 + elseif equip == "INVTYPE_SHIELD" then return 17 + else return nil end +end +aura_env.skills = { + --Warrior + [1] = { + --Armor Skills + ["Cloth"] = 0, + ["Leather"] = 0, + ["Mail"] = 0, + ["Plate"] = 1, + ["Shields"] = 1, + --Weapon Skills + ["One-Handed Axes"] = 1, + ["Two-Handed Axes"] = 1, + ["Bows"] = 1, + ["Guns"] = 1, + ["One-Handed Maces"] = 1, + ["Two-Handed Maces"] = 1, + ["Polearms"] = 1, + ["One-Handed Swords"] = 1, + ["Two-Handed Swords"] = 1, + ["Warglaives"] = 1, + ["Staves"] = 1, + ["Fist Weapons"] = 1, + ["Daggers"] = 1, + ["Crossbows"] = 1, + ["Wands"] = 0, + }, + --Paladin + [2] = { + --Armor Skills + ["Cloth"] = 0, + ["Leather"] = 0, + ["Mail"] = 0, + ["Plate"] = 1, + ["Shields"] = 1, + --Weapon Skills + ["One-Handed Axes"] = 1, + ["Two-Handed Axes"] = 1, + ["Bows"] = 0, + ["Guns"] = 0, + ["One-Handed Maces"] = 1, + ["Two-Handed Maces"] = 1, + ["Polearms"] = 1, + ["One-Handed Swords"] = 1, + ["Two-Handed Swords"] = 1, + ["Warglaives"] = 0, + ["Staves"] = 0, + ["Fist Weapons"] = 0, + ["Daggers"] = 0, + ["Crossbows"] = 0, + ["Wands"] = 0, + }, + --Hunter + [3] = { + --Armor Skills + ["Cloth"] = 0, + ["Leather"] = 0, + ["Mail"] = 1, + ["Plate"] = 0, + ["Shields"] = 0, + --Weapon Skills + ["One-Handed Axes"] = 1, + ["Two-Handed Axes"] = 1, + ["Bows"] = 1, + ["Guns"] = 1, + ["One-Handed Maces"] = 0, + ["Two-Handed Maces"] = 0, + ["Polearms"] = 1, + ["One-Handed Swords"] = 1, + ["Two-Handed Swords"] = 1, + ["Warglaives"] = 0, + ["Staves"] = 1, + ["Fist Weapons"] = 1, + ["Daggers"] = 1, + ["Crossbows"] = 1, + ["Wands"] = 0, + }, + --Rogue + [4] = { + --Armor Skills + ["Cloth"] = 0, + ["Leather"] = 1, + ["Mail"] = 0, + ["Plate"] = 0, + ["Shields"] = 0, + --Weapon Skills + ["One-Handed Axes"] = 1, + ["Two-Handed Axes"] = 0, + ["Bows"] = 0, + ["Guns"] = 0, + ["One-Handed Maces"] = 1, + ["Two-Handed Maces"] = 0, + ["Polearms"] = 0, + ["One-Handed Swords"] = 1, + ["Two-Handed Swords"] = 0, + ["Warglaives"] = 0, + ["Staves"] = 0, + ["Fist Weapons"] = 1, + ["Daggers"] = 1, + ["Crossbows"] = 0, + ["Wands"] = 0, + }, + --Priest + [5] = { + --Armor Skills + ["Cloth"] = 1, + ["Leather"] = 0, + ["Mail"] = 0, + ["Plate"] = 0, + ["Shields"] = 0, + --Weapon Skills + ["One-Handed Axes"] = 0, + ["Two-Handed Axes"] = 0, + ["Bows"] = 0, + ["Guns"] = 0, + ["One-Handed Maces"] = 1, + ["Two-Handed Maces"] = 0, + ["Polearms"] = 0, + ["One-Handed Swords"] = 0, + ["Two-Handed Swords"] = 0, + ["Warglaives"] = 0, + ["Staves"] = 1, + ["Fist Weapons"] = 0, + ["Daggers"] = 1, + ["Crossbows"] = 0, + ["Wands"] = 1, + }, + --Death Knight + [6] = { + --Armor Skills + ["Cloth"] = 0, + ["Leather"] = 0, + ["Mail"] = 0, + ["Plate"] = 1, + ["Shields"] = 0, + --Weapon Skills + ["One-Handed Axes"] = 1, + ["Two-Handed Axes"] = 1, + ["Bows"] = 0, + ["Guns"] = 0, + ["One-Handed Maces"] = 1, + ["Two-Handed Maces"] = 1, + ["Polearms"] = 1, + ["One-Handed Swords"] = 1, + ["Two-Handed Swords"] = 1, + ["Warglaives"] = 0, + ["Staves"] = 0, + ["Fist Weapons"] = 0, + ["Daggers"] = 0, + ["Crossbows"] = 0, + ["Wands"] = 0, + }, + --Shaman + [7] = { + --Armor Skills + ["Cloth"] = 0, + ["Leather"] = 0, + ["Mail"] = 1, + ["Plate"] = 0, + ["Shields"] = 1, + --Weapon Skills + ["One-Handed Axes"] = 1, + ["Two-Handed Axes"] = 0, + ["Bows"] = 0, + ["Guns"] = 0, + ["One-Handed Maces"] = 1, + ["Two-Handed Maces"] = 0, + ["Polearms"] = 0, + ["One-Handed Swords"] = 0, + ["Two-Handed Swords"] = 0, + ["Warglaives"] = 0, + ["Staves"] = 1, + ["Fist Weapons"] = 1, + ["Daggers"] = 1, + ["Crossbows"] = 0, + ["Wands"] = 0, + }, + --Mage + [8] = { + --Armor Skills + ["Cloth"] = 1, + ["Leather"] = 0, + ["Mail"] = 0, + ["Plate"] = 0, + ["Shields"] = 0, + --Weapon Skills + ["One-Handed Axes"] = 0, + ["Two-Handed Axes"] = 0, + ["Bows"] = 0, + ["Guns"] = 0, + ["One-Handed Maces"] = 0, + ["Two-Handed Maces"] = 0, + ["Polearms"] = 0, + ["One-Handed Swords"] = 1, + ["Two-Handed Swords"] = 0, + ["Warglaives"] = 0, + ["Staves"] = 1, + ["Fist Weapons"] = 0, + ["Daggers"] = 1, + ["Crossbows"] = 0, + ["Wands"] = 1, + }, + --Warlock + [9] = { + --Armor Skills + ["Cloth"] = 1, + ["Leather"] = 0, + ["Mail"] = 0, + ["Plate"] = 0, + ["Shields"] = 0, + --Weapon Skills + ["One-Handed Axes"] = 0, + ["Two-Handed Axes"] = 0, + ["Bows"] = 0, + ["Guns"] = 0, + ["One-Handed Maces"] = 0, + ["Two-Handed Maces"] = 0, + ["Polearms"] = 0, + ["One-Handed Swords"] = 1, + ["Two-Handed Swords"] = 0, + ["Warglaives"] = 0, + ["Staves"] = 1, + ["Fist Weapons"] = 0, + ["Daggers"] = 1, + ["Crossbows"] = 0, + ["Wands"] = 1, + }, + --Monk + [10] = { + --Armor Skills + ["Cloth"] = 0, + ["Leather"] = 1, + ["Mail"] = 0, + ["Plate"] = 1, + ["Shields"] = 1, + --Weapon Skills + ["One-Handed Axes"] = 1, + ["Two-Handed Axes"] = 0, + ["Bows"] = 0, + ["Guns"] = 0, + ["One-Handed Maces"] = 1, + ["Two-Handed Maces"] = 0, + ["Polearms"] = 1, + ["One-Handed Swords"] = 1, + ["Two-Handed Swords"] = 0, + ["Warglaives"] = 0, + ["Staves"] = 1, + ["Fist Weapons"] = 1, + ["Daggers"] = 0, + ["Crossbows"] = 0, + ["Wands"] = 0, + }, + --Druid + [11] = { + --Armor Skills + ["Cloth"] = 0, + ["Leather"] = 1, + ["Mail"] = 0, + ["Plate"] = 0, + ["Shields"] = 0, + --Weapon Skills + ["One-Handed Axes"] = 0, + ["Two-Handed Axes"] = 0, + ["Bows"] = 0, + ["Guns"] = 0, + ["One-Handed Maces"] = 1, + ["Two-Handed Maces"] = 0, + ["Polearms"] = 1, + ["One-Handed Swords"] = 0, + ["Two-Handed Swords"] = 0, + ["Warglaives"] = 0, + ["Staves"] = 1, + ["Fist Weapons"] = 1, + ["Daggers"] = 1, + ["Crossbows"] = 0, + ["Wands"] = 0, + }, + --Demon Hunter + [12] = { + --Armor Skills + ["Cloth"] = 0, + ["Leather"] = 1, + ["Mail"] = 0, + ["Plate"] = 0, + ["Shields"] = 0, + --Weapon Skills + ["One-Handed Axes"] = 1, + ["Two-Handed Axes"] = 0, + ["Bows"] = 0, + ["Guns"] = 0, + ["One-Handed Maces"] = 0, + ["Two-Handed Maces"] = 0, + ["Polearms"] = 0, + ["One-Handed Swords"] = 1, + ["Two-Handed Swords"] = 0, + ["Warglaives"] = 1, + ["Staves"] = 0, + ["Fist Weapons"] = 1, + ["Daggers"] = 0, + ["Crossbows"] = 0, + ["Wands"] = 0, + }, +} diff --git a/LegionWA/AutoLoot/TSU - Item Monitor.lua b/LegionWA/AutoLoot/TSU - Item Monitor.lua new file mode 100644 index 0000000..8e1d6a3 --- /dev/null +++ b/LegionWA/AutoLoot/TSU - Item Monitor.lua @@ -0,0 +1,38 @@ +--REMOVE_ITEM_SHOW ADD_ITEM_SHOW +function(allstates, e, what, howmuch) + if e == "ADD_ITEM_SHOW" then + if what then + --Get info about item + local icon = 0 + local name = GetItemInfo(what) + --Save icon to databases + if not WeakAurasSaved.CustomTrash.IconDatabase[name] then icon = select(10, GetItemInfo(name)) else icon = WeakAurasSaved.CustomTrash.IconDatabase[name] end + if name and icon and not WeakAurasSaved.CustomTrash.IconDatabase[name] then WeakAurasSaved.CustomTrash.IconDatabase[name] = icon; print("Adding|cff78cb00 ", name, " |rto the icon database") end + --Get ID for tooltip + local indexid = #allstates + 1 + local ID + if WeakAurasSaved.CustomTrash.IDDatabase[name] then ID = WeakAurasSaved.CustomTrash.IDDatabase[name] end + allstates[indexid] = + { + show = true, + changed = true, + index = GetTime(), + resort = true, + icon = icon, + name = what, + amount = howmuch, + } + if ID then + allstates[indexid].itemId = ID + end + C_Timer.After(5, function() WeakAuras.ScanEvents("REMOVE_ITEM_SHOW", indexid) end) + return true + end + elseif e == "REMOVE_ITEM_SHOW" then + if allstates[what] then + allstates[what].show = false + allstates[what].changed = true + return true + end + end +end \ No newline at end of file