Refine the stinker
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@@ -1,20 +1,21 @@
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if not WeakAurasSaved.Cyka then WeakAurasSaved.Cyka = {} end
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if not WeakAurasSaved.Cyka.Stinkies then
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WeakAurasSaved.Cyka.Stinkies = {
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["Redbulka"] = true,
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["Курлык"] = true,
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["Riener"] = true,
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["Unwashed"] = true,
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["Ловилуну"] = true,
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["Korovadura"] = true,
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["Pizdosorkam"] = true,
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["Joule"] = true,
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["Rattenfenger"] = true
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}
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end
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WeakAurasSaved.Cyka.Stinkies = {
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["Redbulka"] = true,
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["Курлык"] = true,
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["Riener"] = true,
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["Unwashed"] = true,
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["Ловилуну"] = true,
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["Korovadura"] = true,
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["Pizdosorkam"] = true,
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["Joule"] = true,
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["Rattenfenger"] = true,
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["Асталабиста"] = true,
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["Залупотряс"] = false, -- Муркот: I understand if one of them killed the newbies. then you did everything right. they seem friendly but I also warned them not to hit the newbies
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["Чмодвенк"] = false, -- Муркот: I understand if one of them killed the newbies. then you did everything right. they seem friendly but I also warned them not to hit the newbies
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}
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aura_env.stinkies = WeakAurasSaved.Cyka.Stinkies
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-- aura_env.stinkies[UnitName("player")] = true
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aura_env.localStinkies = {}
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---@param name string
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@@ -35,9 +36,19 @@ end
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for k, v in pairs(WeakAurasSaved.Cyka.Stinkies) do
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if not friends[k] then
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AddFriend(k)
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end
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end
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for i = 1, numfriends do
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local name = GetFriendInfo(i)
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if WeakAurasSaved.Cyka.Stinkies[name] then
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C_Timer.After(1, function()
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SetFriendNotes(k, "STINKY")
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print("AAAAAAAAAAA")
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-- print(name .. " " .. i .. " Stinky!")
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SetFriendNotes(i, "STINKY")
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end)
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else
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C_Timer.After(1, function()
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-- print(name .. " " .. i .. " Not stinky")
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SetFriendNotes(i, "Not stinky?")
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end)
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end
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end
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