Refactor try inspect to run every .5s
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@@ -1,13 +1,4 @@
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--- PLAYER_TARGET_CHANGED
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function()
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local targetGuid = UnitGUID("target")
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if not targetGuid then return end
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if not string.match(targetGuid, "Player") then return end
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local targetName = UnitName("target")
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if not aura_env.config.recsan and WeakAurasSaved.Cyka.AchievementSniffer[targetName] then return end
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-- aura_env.Scan(targetName)
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local canInspect = CanInspect("target", true)
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if canInspect then
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SetAchievementComparisonUnit("target")
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end
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aura_env.TryInspect()
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end
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