Move moving of the shit
This commit is contained in:
852
FreshShit/AutoLoot/Init.lua
Normal file
852
FreshShit/AutoLoot/Init.lua
Normal file
@@ -0,0 +1,852 @@
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local debug = false
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if not WeakAurasSaved then WeakAurasSaved = {} end
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if not WeakAurasSaved.Cyka then WeakAurasSaved.Cyka = {} end
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if not WeakAurasSaved.Cyka.ItemCache then WeakAurasSaved.Cyka.ItemCache = {} end
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---@param slot number
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---@return string, string|nil
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local function getItemLink(slot)
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if slot == nil then return "", string.format("Slot can not be nil") end
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local link = GetLootSlotLink(slot)
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if link == nil then return "", string.format("GetLootSlotLink returned nil for slot %d", slot) end
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return link, nil
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end
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---@param slot number
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---@return string, string|nil
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local function getItemName(slot)
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if slot == nil then return "", string.format("Slot can not be null") end
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local name = select(2, GetLootSlotInfo(slot))
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if name == nil then return "", string.format("GetLootSlotInfo returned nil for slot %d", slot) end
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return name, nil
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end
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---@param slot number
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---@return string, string|nil
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local function getItemType(slot)
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if slot == nil then return "", string.format("Slot can not be nil") end
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local itemLink, err = getItemLink(slot)
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if err then return "", err end
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local itemType = select(6, GetItemInfo(itemLink))
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if itemType == nil then return "", string.format("GetItemInfo returned nil for slot %d", slot) end
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return itemType, nil
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end
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---@param slot number
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---@return string, string|nil
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local function getItemSubtype(slot)
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if slot == nil then return "", string.format("Slot can not be nil") end
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local itemLink, err = getItemLink(slot)
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if err then return "", err end
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local itemSubtype = select(7, GetItemInfo(itemLink))
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if itemSubtype == nil then return "", string.format("GetItemInfo returned nil for slot %d", slot) end
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return itemSubtype, nil
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end
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---@param slot number
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---@return number, string|nil
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local function getItemLevel(slot)
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if slot == nil then return 0, string.format("Slot can not be nil") end
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local itemLink, err = getItemLink(slot)
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if err then return 0, err end
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local itemLevel = select(4, GetItemInfo(itemLink))
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if itemLevel == nil then return 0, string.format("GetItemInfo returned nil for slot %d", slot) end
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return itemLevel, nil
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end
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---The vendor price in copper, or 0 for items that cannot be sold
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---@param slot number
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---@return number, string|nil
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local function getItemValue(slot)
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if slot == nil then return 0, string.format("Slot can not be nil") end
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local itemLink, err = getItemLink(slot)
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if err then return 0, err end
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local value = select(11, GetItemInfo(itemLink))
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if value == nil then return 0, string.format("GetItemInfo returned nil for slot %d", slot) end
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return value, nil
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end
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---@param slot number
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---@return number, string|nil
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local function getItemSubclassId(slot)
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if slot == nil then return 0, string.format("Slot can not be nil") end
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local itemLink, err = getItemLink(slot)
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if err then return 0, err end
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local subclassId = select(13, GetItemInfo(itemLink))
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if subclassId == nil then return 0, string.format("GetItemInfo returned nil for slot %d", slot) end
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return subclassId, nil
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end
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---@param slot number
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---@return number, string|nil
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local function getItemQuantity(slot)
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if slot == nil then return 0, string.format("Slot can not be nil") end
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local quantity = select(3, GetLootSlotInfo(slot))
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if quantity == nil then return 0, string.format("GetLootSlotInfo returned nil for slot %d", slot) end
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return quantity, nil
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end
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---@param slot number
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---@return Enum.ItemQuality, string|nil
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local function getItemQuality(slot)
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if slot == nil then return 0, string.format("Slot can not be nil") end
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local itemLink, err = getItemLink(slot)
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if err then return 0, err end
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local quality = select(3, GetItemInfo(itemLink))
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if quality == nil then return 0, string.format("GetItemInfo returned nil for slot %d", slot) end
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return quality, nil
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end
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---@param slot number
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---@return string, string|nil
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local function getItemEquipLocation(slot)
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if slot == nil then return "", string.format("Slot can not be nil") end
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local itemLink, err = getItemLink(slot)
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if err then return "", err end
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local equipLoc = select(9, GetItemInfo(itemLink))
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if equipLoc == nil then return "", string.format("GetItemInfo returned nil for slot %d", slot) end
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return equipLoc, nil
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end
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---@param slot number
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---@return number, string|nil
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local function getItemIcon(slot)
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if slot == nil then return 134400, string.format("Slot can not be nil") end
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local itemLink, err = getItemLink(slot)
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if err then return 134400, err end
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local icon = select(10, GetItemInfo(itemLink))
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if icon == nil then return 134400, string.format("GetItemInfo returned nil for slot %d", slot) end
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return icon, nil
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end
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---@param slot number
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---@return number, string|nil
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local function getBindType(slot)
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if slot == nil then return 0, string.format("Slot can not be nil") end
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local itemLink, err = getItemLink(slot)
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if err then return 0, err end
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local bindType = select(14, GetItemInfo(itemLink))
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if bindType == nil then return 0, string.format("GetItemInfo returned nil for slot %d", slot) end
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return bindType, nil
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end
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---@class Filter
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---@field requires table<string, fun(slot: number): string|number|boolean> | nil
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---@field filter fun(slot: number, provided: table<string, string|number|boolean>): boolean
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Filter = {
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---@param requires table<string, fun(slot: number): string|number|boolean> | nil
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---@param filter fun(slot: number, provided: table<string, string|number|boolean>): boolean
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---@return Filter
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new = function(requires, filter)
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local self = setmetatable({}, {
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__index = Filter
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})
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self.requires = requires
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self.filter = filter
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return self
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end,
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---@param self Filter
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---@param slot number
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---@return boolean, string|nil
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Run = function(self, slot)
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---@type table<string, string|number|boolean>
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local provided = {}
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if self.requires then
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for k, v in pairs(self.requires) do
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local res, err = v(slot)
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if err ~= nil then
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if debug then print(err) end
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return false, err
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end
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provided[k] = res
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end
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end
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local res, err = self.filter(slot, provided)
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if err ~= nil then
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if debug then print(err) end
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end
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return res, nil
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end
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}
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local goldFilter = Filter.new({ ["name"] = getItemName },
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function(slot, provided)
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---@cast provided { name: string }
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if string.find(provided.name, "Gold") or
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string.find(provided.name, "Silver") or
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string.find(provided.name, "Copper") then
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if debug then print(string.format("Gold filter pass for %s", provided.name)) end
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return true
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end
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if debug then print(string.format("Gold filter fail for %s", provided.name)) end
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return false
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end)
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local orderResourcesFilter = Filter.new({ ["name"] = getItemName },
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function(slot, provided)
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---@cast provided { name: string }
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if string.find(provided.name, "Order Resources") then
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if debug then print(string.format("Order resource filter pass for %s", provided.name)) end
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return true
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end
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if debug then print(string.format("Order resource filter fail for %s", provided.name)) end
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return false
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end)
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local mountFilter = Filter.new({ ["type"] = getItemType },
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function(slot, provided)
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---@cast provided { type: string }
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if provided.type == "Mount" then
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if debug then print(string.format("Mount filter pass for type %s", provided.type)) end
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return true
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end
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if debug then print(string.format("Mount filter fail for type %s", provided.type)) end
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return false
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end)
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local ilvlFilter = Filter.new({ ["ilvl"] = getItemLevel },
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function(slot, provided)
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---@cast provided { ilvl: number }
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if provided.ilvl and provided.ilvl > 800 then
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if debug then print(string.format("ilvl filter pass for ilvl %d", provided.ilvl)) end
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return true
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end
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if debug then print(string.format("ilvl filter fail for ilvl %d", provided.ilvl)) end
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return false
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end)
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local professionFilter = Filter.new({
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["type"] = getItemType,
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["subtype"] = getItemSubtype
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},
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function(slot, provided)
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---@cast provided { type: string, subtype: string }
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local enabled = {
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["Herb"] = true,
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["Leather"] = true,
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["Cloth"] = true,
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["Ore"] = false,
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["Cooking"] = true,
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["Inscription"] = true,
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["Enchanting"] = true,
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}
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-- Maybe implement an expansion based filter
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if provided.type == "Tradeskill" then
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if enabled[provided.subtype] then
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if debug then print(string.format("Profession filter pass for type %s", provided.type)) end
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return true
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end
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end
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if debug then print(string.format("Profession filter fail for type %s", provided.type)) end
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return false
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end)
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local valueFilter = Filter.new({
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["value"] = getItemValue,
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["quantity"] = getItemQuality
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},
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function(slot, provided)
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---@cast provided { value: number, quantity: number }
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local valueThreshold = 35 * 100 * 100
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local applyValueTostack = false
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local value = provided.value
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if applyValueTostack then value = value * provided.quantity end
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if value > valueThreshold then
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if debug then print(string.format("Value filter pass for value %d", value)) end
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return true
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end
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if debug then print(string.format("Value filter fail for value %d", value)) end
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return false
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end)
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local greyValueFilter = Filter.new({
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["quality"] = getItemQuality,
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["value"] = getItemValue,
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["quantity"] = getItemQuantity
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},
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function(slot, provided)
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---@cast provided { quality: number, value: number, quantity: number }
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local valueThreshold = 4 * 100 * 100
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local applyValueTostack = false
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if provided.quality == 0 then
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local value = provided.value
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if applyValueTostack then value = value * provided.quantity end
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if value > valueThreshold then
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if debug then
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print(string.format("Grey value filter pass for value %d of %s quality items", value,
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provided.quality))
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end
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return true
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end
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end
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if debug then
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print(string.format("Grey value filter fail for value %d of %s quality items", provided.value,
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provided.quality))
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end
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return false
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end)
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local questItemFilter = Filter.new({
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["type"] = getItemType,
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["subtype"] = getItemSubtype
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},
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function(slot, provided)
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---@cast provided { type: string, subtype: string }
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if provided.type == "Quest" and provided.subtype == "Quest" then
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if debug then
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print(string.format("Quest item filter pass for type %s and subtype", provided.type,
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provided.subtype))
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end
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return true
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end
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if debug then
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print(string.format("Quest item filter fail for type %s and subtype", provided.type,
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provided.subtype))
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end
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return false
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end)
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local classGearFilter = Filter.new({
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["ilvl"] = getItemLevel,
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["quality"] = getItemQuality,
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["type"] = getItemType,
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["subtype"] = getItemSubtype,
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["equiploc"] = getItemEquipLocation
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},
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function(slot, provided)
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---@cast provided { ilvl: number, quality: number, type: string, subtype: string, equiploc: string }
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local ilvlThreshold = 800
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local qualityThreshold = 2
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local isEquippable = aura_env.skills[select(3, UnitClass("player"))][provided.subtype] == 1
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if isEquippable and provided.ilvl > ilvlThreshold and provided.quality > qualityThreshold then
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if debug then
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print(string.format("Class gear filter pass for ilvl %d and quality %d", provided.ilvl,
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provided.quality))
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end
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return true
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end
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if debug then
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print(string.format("Class gear filter fail for ilvl %d and quality %d", provided.ilvl,
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provided.quality))
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end
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return false
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end)
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local arguniteFilter = Filter.new({ ["name"] = getItemName },
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function(slot, provided)
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---@cast provided { name: string }
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if provided.name == "Veiled Argunite" then
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if debug then
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print(string.format("Argunite filter pass for %s", provided.name))
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end
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return true
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end
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if debug then print(string.format("Argunite filter fail for %s", provided.name)) end
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return false
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end)
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local ancientManaFilter = Filter.new({ ["name"] = getItemName },
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function(slot, provided)
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---@cast provided { name: string }
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if string.find(provided.name, "Ancient Mana") then
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if debug then print(string.format("Ancient Mana filter pass for %s", provided.name)) end
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return true
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end
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if debug then print(string.format("Ancient Mana filter fail for %s", provided.name)) end
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return false
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end)
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local reicpeFilter = Filter.new({ ["name"] = getItemName },
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function(slot, provided)
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---@cast provided { name: string }
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if string.find(provided.name, "Recipe") or string.find(provided.name, "Technique") then
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if debug then print(string.format("Recipe filter pass for %s", provided.name)) end
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return true
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end
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if debug then print(string.format("Recipe filter fail for %s", provided.name)) end
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return false
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end)
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local bloodOfSargerasFilter = Filter.new({ ["name"] = getItemName },
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function(slot, provided)
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---@cast provided { name: string }
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if provided.name == "Blood of Sargeras" then
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if debug then print(string.format("Blood of Sargeras filter pass for %s", provided.name)) end
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return true
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end
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if debug then print(string.format("Blood of Sargeras filter fail for %s", provided.name)) end
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return false
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end)
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local bloodhunerQuarryFilter = Filter.new({ ["name"] = getItemName },
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function(slot, provided)
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---@cast provided { name: string }
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if provided.name == "Bloodhunter's Quarry" then
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if debug then print(string.format("Bloodhunter's Quarry filter pass for %s", provided.name)) end
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return true
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end
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if debug then print(string.format("Bloodhunter's Quarry filter fail for %s", provided.name)) end
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return false
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end)
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local arguniteClusterFilter = Filter.new({ ["name"] = getItemName },
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function(slot, provided)
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---@cast provided { name: string }
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if provided.name == "Argunite Cluster" then
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if debug then print(string.format("Argunite Cluster filter pass for %s", provided.name)) end
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return true
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end
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if debug then print(string.format("Argunite Cluster filter fail for %s", provided.name)) end
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return false
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end)
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local boeFilter = Filter.new({
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["ilvl"] = getItemLevel,
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["type"] = getItemType,
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["quality"] = getItemQuality,
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["equiploc"] = getItemEquipLocation,
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["bindtype"] = getBindType
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},
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function(slot, provided)
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---@cast provided { ilvl: number, type: string, quality: number, equiploc: string, bindtype: number }
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local ilvlThreshold = 800
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local qualityThreshold = 1
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local itemType = provided.type
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local itemEquipLoc = provided.equiploc
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if (itemType == "Armor"
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or itemType == "Weapon"
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or itemEquipLoc == "INVTYPE_FINGER"
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or itemEquipLoc == "INVTYPE_TRINKET"
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or itemEquipLoc == "INVTYPE_CLOAK"
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or itemEquipLoc == "INVTYPE_NECK") then
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local itemLevel = provided.ilvl
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local itemQuality = provided.quality
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local bindType = provided.bindtype
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if itemLevel > ilvlThreshold and itemQuality > qualityThreshold and bindType == 1 then
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if debug then print(string.format("BoE filter pass for ilvl %d and quality %d", itemLevel, itemQuality)) end
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return true
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end
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end
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if debug then print(string.format("BoE filter fail for ilvl %d and quality %d", provided.ilvl, provided.quality)) end
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return false
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end)
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local artifactPowerFilter = Filter.new({
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["type"] = getItemType,
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["subtype"] = getItemSubtype,
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["subclassid"] = getItemSubclassId,
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["value"] = getItemValue
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}, function(slot, provided)
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---@cast provided { type: string, subtype: string, subclassid: number, value: number }
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if provided.value == 0 and provided.type == "Consumable" and provided.subtype == "Other" and provided.subclassid == 8 then
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if debug then
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print(string.format("Artifact power filter pass for type %s and subtype %s and subclassid %d with value %d",
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provided.type, provided.subtype, provided.subclassid, provided.value))
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end
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return true
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end
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if debug then
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DevTools_Dump(provided)
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print(string.format("Artifact power filter fail for type %s and subtype %s and subclassid %d with value %d",
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provided.type, provided.subtype, provided.subclassid, provided.value))
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end
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return false
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end)
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|
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-- local azeriteFilter = {
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-- enabled = true,
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-- ilvlThreshold = 800,
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-- qualityThreshold = 2,
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-- filter = function(self, slot)
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-- if self.enabled the
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-- local itemType = getItemType(slot)
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-- local itemSubtype = getItemSubtype(slot)
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-- local itemQuality = getItemQuality(slot)
|
||||
-- if itemType and itemSubtype and itemQuality and itemType == "Consumable" and itemSubtype == "Other" and itemQuality > 1 the
|
||||
-- return true
|
||||
-- en
|
||||
-- tostring(itemType) .. " " .. tostring(itemSubtype) .. " " .. tostring(itemQuality))
|
||||
-- end
|
||||
-- end
|
||||
-- }
|
||||
|
||||
|
||||
---@type table<Filter>
|
||||
local filters = {
|
||||
ancientManaFilter,
|
||||
arguniteFilter,
|
||||
artifactPowerFilter,
|
||||
bloodhunerQuarryFilter,
|
||||
bloodOfSargerasFilter,
|
||||
boeFilter,
|
||||
classGearFilter,
|
||||
goldFilter,
|
||||
greyValueFilter,
|
||||
ilvlFilter,
|
||||
mountFilter,
|
||||
orderResourcesFilter,
|
||||
professionFilter,
|
||||
questItemFilter,
|
||||
-- reicpeFilter,
|
||||
valueFilter,
|
||||
arguniteClusterFilter,
|
||||
}
|
||||
|
||||
---@class FilterService
|
||||
aura_env.FilterService = {
|
||||
---@param lootInfo table<number>
|
||||
Run = function(lootInfo)
|
||||
---@type table<number>
|
||||
local slotsToLoot = {}
|
||||
for slot, item in pairs(lootInfo) do
|
||||
if debug then
|
||||
local itemname = getItemName(slot)
|
||||
print(string.format("Checking slot %d for %s", slot, itemname))
|
||||
end
|
||||
for _, filter in pairs(filters) do
|
||||
local res, err = filter:Run(slot)
|
||||
if err then
|
||||
if debug then print(err) end
|
||||
end
|
||||
if res then
|
||||
slotsToLoot[#slotsToLoot + 1] = slot
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
aura_env.FilterService.doLoot(slotsToLoot)
|
||||
end,
|
||||
|
||||
---@param slots table<number>
|
||||
---@return nil
|
||||
doLoot = function(slots)
|
||||
for i = #slots, 1, -1 do
|
||||
aura_env.FilterService.lootslot(slots[i])
|
||||
end
|
||||
end,
|
||||
|
||||
---@param slot number
|
||||
---@return nil
|
||||
lootslot = function(slot)
|
||||
LootSlot(slot)
|
||||
|
||||
local itemIcon = getItemIcon(slot) or 134400
|
||||
local itemName = getItemName(slot) or "Unknown"
|
||||
itemName = itemName:gsub("\n", ", ")
|
||||
local itemQuality = getItemQuality(slot) or 0
|
||||
|
||||
if string.find(itemName, "Gold") == nil
|
||||
and string.find(itemName, "Silver") == nil
|
||||
and string.find(itemName, "Copper") == nil then
|
||||
if not WeakAurasSaved.Cyka.ItemCache[itemName] then
|
||||
WeakAurasSaved.Cyka.ItemCache[itemName] = {
|
||||
icon = itemIcon,
|
||||
quality = itemQuality,
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
aura_env.skills = {
|
||||
--Warrior
|
||||
[1] = {
|
||||
--Armor Skills
|
||||
["Cloth"] = 0,
|
||||
["Leather"] = 0,
|
||||
["Mail"] = 0,
|
||||
["Plate"] = 1,
|
||||
["Shields"] = 1,
|
||||
--Weapon Skills
|
||||
["One-Handed Axes"] = 1,
|
||||
["Two-Handed Axes"] = 1,
|
||||
["Bows"] = 1,
|
||||
["Guns"] = 1,
|
||||
["One-Handed Maces"] = 1,
|
||||
["Two-Handed Maces"] = 1,
|
||||
["Polearms"] = 1,
|
||||
["One-Handed Swords"] = 1,
|
||||
["Two-Handed Swords"] = 1,
|
||||
["Warglaives"] = 1,
|
||||
["Staves"] = 1,
|
||||
["Fist Weapons"] = 1,
|
||||
["Daggers"] = 1,
|
||||
["Crossbows"] = 1,
|
||||
["Wands"] = 0,
|
||||
},
|
||||
--Paladin
|
||||
[2] = {
|
||||
--Armor Skills
|
||||
["Cloth"] = 0,
|
||||
["Leather"] = 0,
|
||||
["Mail"] = 0,
|
||||
["Plate"] = 1,
|
||||
["Shields"] = 1,
|
||||
--Weapon Skills
|
||||
["One-Handed Axes"] = 1,
|
||||
["Two-Handed Axes"] = 1,
|
||||
["Bows"] = 0,
|
||||
["Guns"] = 0,
|
||||
["One-Handed Maces"] = 1,
|
||||
["Two-Handed Maces"] = 1,
|
||||
["Polearms"] = 1,
|
||||
["One-Handed Swords"] = 1,
|
||||
["Two-Handed Swords"] = 1,
|
||||
["Warglaives"] = 0,
|
||||
["Staves"] = 0,
|
||||
["Fist Weapons"] = 0,
|
||||
["Daggers"] = 0,
|
||||
["Crossbows"] = 0,
|
||||
["Wands"] = 0,
|
||||
},
|
||||
--Hunter
|
||||
[3] = {
|
||||
--Armor Skills
|
||||
["Cloth"] = 0,
|
||||
["Leather"] = 0,
|
||||
["Mail"] = 1,
|
||||
["Plate"] = 0,
|
||||
["Shields"] = 0,
|
||||
--Weapon Skills
|
||||
["One-Handed Axes"] = 1,
|
||||
["Two-Handed Axes"] = 1,
|
||||
["Bows"] = 1,
|
||||
["Guns"] = 1,
|
||||
["One-Handed Maces"] = 0,
|
||||
["Two-Handed Maces"] = 0,
|
||||
["Polearms"] = 1,
|
||||
["One-Handed Swords"] = 1,
|
||||
["Two-Handed Swords"] = 1,
|
||||
["Warglaives"] = 0,
|
||||
["Staves"] = 1,
|
||||
["Fist Weapons"] = 1,
|
||||
["Daggers"] = 1,
|
||||
["Crossbows"] = 1,
|
||||
["Wands"] = 0,
|
||||
},
|
||||
--Rogue
|
||||
[4] = {
|
||||
--Armor Skills
|
||||
["Cloth"] = 0,
|
||||
["Leather"] = 1,
|
||||
["Mail"] = 0,
|
||||
["Plate"] = 0,
|
||||
["Shields"] = 0,
|
||||
--Weapon Skills
|
||||
["One-Handed Axes"] = 1,
|
||||
["Two-Handed Axes"] = 0,
|
||||
["Bows"] = 0,
|
||||
["Guns"] = 0,
|
||||
["One-Handed Maces"] = 1,
|
||||
["Two-Handed Maces"] = 0,
|
||||
["Polearms"] = 0,
|
||||
["One-Handed Swords"] = 1,
|
||||
["Two-Handed Swords"] = 0,
|
||||
["Warglaives"] = 0,
|
||||
["Staves"] = 0,
|
||||
["Fist Weapons"] = 1,
|
||||
["Daggers"] = 1,
|
||||
["Crossbows"] = 0,
|
||||
["Wands"] = 0,
|
||||
},
|
||||
--Priest
|
||||
[5] = {
|
||||
--Armor Skills
|
||||
["Cloth"] = 1,
|
||||
["Leather"] = 0,
|
||||
["Mail"] = 0,
|
||||
["Plate"] = 0,
|
||||
["Shields"] = 0,
|
||||
--Weapon Skills
|
||||
["One-Handed Axes"] = 0,
|
||||
["Two-Handed Axes"] = 0,
|
||||
["Bows"] = 0,
|
||||
["Guns"] = 0,
|
||||
["One-Handed Maces"] = 1,
|
||||
["Two-Handed Maces"] = 0,
|
||||
["Polearms"] = 0,
|
||||
["One-Handed Swords"] = 0,
|
||||
["Two-Handed Swords"] = 0,
|
||||
["Warglaives"] = 0,
|
||||
["Staves"] = 1,
|
||||
["Fist Weapons"] = 0,
|
||||
["Daggers"] = 1,
|
||||
["Crossbows"] = 0,
|
||||
["Wands"] = 1,
|
||||
},
|
||||
--Death Knight
|
||||
[6] = {
|
||||
--Armor Skills
|
||||
["Cloth"] = 0,
|
||||
["Leather"] = 0,
|
||||
["Mail"] = 0,
|
||||
["Plate"] = 1,
|
||||
["Shields"] = 0,
|
||||
--Weapon Skills
|
||||
["One-Handed Axes"] = 1,
|
||||
["Two-Handed Axes"] = 1,
|
||||
["Bows"] = 0,
|
||||
["Guns"] = 0,
|
||||
["One-Handed Maces"] = 1,
|
||||
["Two-Handed Maces"] = 1,
|
||||
["Polearms"] = 1,
|
||||
["One-Handed Swords"] = 1,
|
||||
["Two-Handed Swords"] = 1,
|
||||
["Warglaives"] = 0,
|
||||
["Staves"] = 0,
|
||||
["Fist Weapons"] = 0,
|
||||
["Daggers"] = 0,
|
||||
["Crossbows"] = 0,
|
||||
["Wands"] = 0,
|
||||
},
|
||||
--Shaman
|
||||
[7] = {
|
||||
--Armor Skills
|
||||
["Cloth"] = 0,
|
||||
["Leather"] = 0,
|
||||
["Mail"] = 1,
|
||||
["Plate"] = 0,
|
||||
["Shields"] = 1,
|
||||
--Weapon Skills
|
||||
["One-Handed Axes"] = 1,
|
||||
["Two-Handed Axes"] = 0,
|
||||
["Bows"] = 0,
|
||||
["Guns"] = 0,
|
||||
["One-Handed Maces"] = 1,
|
||||
["Two-Handed Maces"] = 0,
|
||||
["Polearms"] = 0,
|
||||
["One-Handed Swords"] = 0,
|
||||
["Two-Handed Swords"] = 0,
|
||||
["Warglaives"] = 0,
|
||||
["Staves"] = 1,
|
||||
["Fist Weapons"] = 1,
|
||||
["Daggers"] = 1,
|
||||
["Crossbows"] = 0,
|
||||
["Wands"] = 0,
|
||||
},
|
||||
--Mage
|
||||
[8] = {
|
||||
--Armor Skills
|
||||
["Cloth"] = 1,
|
||||
["Leather"] = 0,
|
||||
["Mail"] = 0,
|
||||
["Plate"] = 0,
|
||||
["Shields"] = 0,
|
||||
--Weapon Skills
|
||||
["One-Handed Axes"] = 0,
|
||||
["Two-Handed Axes"] = 0,
|
||||
["Bows"] = 0,
|
||||
["Guns"] = 0,
|
||||
["One-Handed Maces"] = 0,
|
||||
["Two-Handed Maces"] = 0,
|
||||
["Polearms"] = 0,
|
||||
["One-Handed Swords"] = 1,
|
||||
["Two-Handed Swords"] = 0,
|
||||
["Warglaives"] = 0,
|
||||
["Staves"] = 1,
|
||||
["Fist Weapons"] = 0,
|
||||
["Daggers"] = 1,
|
||||
["Crossbows"] = 0,
|
||||
["Wands"] = 1,
|
||||
},
|
||||
--Warlock
|
||||
[9] = {
|
||||
--Armor Skills
|
||||
["Cloth"] = 1,
|
||||
["Leather"] = 0,
|
||||
["Mail"] = 0,
|
||||
["Plate"] = 0,
|
||||
["Shields"] = 0,
|
||||
--Weapon Skills
|
||||
["One-Handed Axes"] = 0,
|
||||
["Two-Handed Axes"] = 0,
|
||||
["Bows"] = 0,
|
||||
["Guns"] = 0,
|
||||
["One-Handed Maces"] = 0,
|
||||
["Two-Handed Maces"] = 0,
|
||||
["Polearms"] = 0,
|
||||
["One-Handed Swords"] = 1,
|
||||
["Two-Handed Swords"] = 0,
|
||||
["Warglaives"] = 0,
|
||||
["Staves"] = 1,
|
||||
["Fist Weapons"] = 0,
|
||||
["Daggers"] = 1,
|
||||
["Crossbows"] = 0,
|
||||
["Wands"] = 1,
|
||||
},
|
||||
--Monk
|
||||
[10] = {
|
||||
--Armor Skills
|
||||
["Cloth"] = 0,
|
||||
["Leather"] = 1,
|
||||
["Mail"] = 0,
|
||||
["Plate"] = 1,
|
||||
["Shields"] = 1,
|
||||
--Weapon Skills
|
||||
["One-Handed Axes"] = 1,
|
||||
["Two-Handed Axes"] = 0,
|
||||
["Bows"] = 0,
|
||||
["Guns"] = 0,
|
||||
["One-Handed Maces"] = 1,
|
||||
["Two-Handed Maces"] = 0,
|
||||
["Polearms"] = 1,
|
||||
["One-Handed Swords"] = 1,
|
||||
["Two-Handed Swords"] = 0,
|
||||
["Warglaives"] = 0,
|
||||
["Staves"] = 1,
|
||||
["Fist Weapons"] = 1,
|
||||
["Daggers"] = 0,
|
||||
["Crossbows"] = 0,
|
||||
["Wands"] = 0,
|
||||
},
|
||||
--Druid
|
||||
[11] = {
|
||||
--Armor Skills
|
||||
["Cloth"] = 0,
|
||||
["Leather"] = 1,
|
||||
["Mail"] = 0,
|
||||
["Plate"] = 0,
|
||||
["Shields"] = 0,
|
||||
--Weapon Skills
|
||||
["One-Handed Axes"] = 0,
|
||||
["Two-Handed Axes"] = 0,
|
||||
["Bows"] = 0,
|
||||
["Guns"] = 0,
|
||||
["One-Handed Maces"] = 1,
|
||||
["Two-Handed Maces"] = 0,
|
||||
["Polearms"] = 1,
|
||||
["One-Handed Swords"] = 0,
|
||||
["Two-Handed Swords"] = 0,
|
||||
["Warglaives"] = 0,
|
||||
["Staves"] = 1,
|
||||
["Fist Weapons"] = 1,
|
||||
["Daggers"] = 1,
|
||||
["Crossbows"] = 0,
|
||||
["Wands"] = 0,
|
||||
},
|
||||
--Demon Hunter
|
||||
[12] = {
|
||||
--Armor Skills
|
||||
["Cloth"] = 0,
|
||||
["Leather"] = 1,
|
||||
["Mail"] = 0,
|
||||
["Plate"] = 0,
|
||||
["Shields"] = 0,
|
||||
--Weapon Skills
|
||||
["One-Handed Axes"] = 1,
|
||||
["Two-Handed Axes"] = 0,
|
||||
["Bows"] = 0,
|
||||
["Guns"] = 0,
|
||||
["One-Handed Maces"] = 0,
|
||||
["Two-Handed Maces"] = 0,
|
||||
["Polearms"] = 0,
|
||||
["One-Handed Swords"] = 1,
|
||||
["Two-Handed Swords"] = 0,
|
||||
["Warglaives"] = 1,
|
||||
["Staves"] = 0,
|
||||
["Fist Weapons"] = 1,
|
||||
["Daggers"] = 0,
|
||||
["Crossbows"] = 0,
|
||||
["Wands"] = 0,
|
||||
},
|
||||
}
|
||||
aura_env.qualityColors = {
|
||||
"\124cff9d9d9d", -- Poor
|
||||
"\124cffffffff", -- Common
|
||||
"\124cff1eff00", -- Uncommon
|
||||
"\124cff0070dd", -- Rare
|
||||
"\124cffa335ee", -- Epic
|
||||
"\124cffff8000", -- Legendary
|
||||
"\124cffe6cc80", -- Artifact
|
||||
"\124cff00ccff", -- Heirloom
|
||||
}
|
||||
Reference in New Issue
Block a user