Add scrolling text files
This commit is contained in:
568
WeakAuras/Projects/ScrollingText/trigger.lua
Normal file
568
WeakAuras/Projects/ScrollingText/trigger.lua
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@@ -0,0 +1,568 @@
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-- COMBAT_LOG_EVENT_UNFILTERED AURA_INIT
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function(
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states,
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event,
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tstamp,
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message,
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hideCaster,
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srcGUID,
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srcName,
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srcFlags,
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srcRFlags,
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destGUID,
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destName,
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destFlags,
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destRFlags,
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...
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)
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if event == "OPTIONS" then
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local amount1 = Round(UnitHealth("player") / 100 * 25)
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local amount2 = Round(UnitHealth("player") / 100 * 15)
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states[""] = {
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name = "PARRY",
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icon = 644389,
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amount = "",
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percent = "",
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school = "unknown",
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index = 3,
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value = UnitHealthMax("player"),
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total = UnitHealthMax("player"),
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progressType = "static",
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autoHide = true,
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changed = true,
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show = true,
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}
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states[1] = {
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name = "Evil Fire Spell",
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icon = 644389,
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amount = aura_env.format(amount1),
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percent = "[25%]",
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schoolIndex = 4,
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index = 2,
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value = UnitHealth("player") / 100 * 50,
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total = UnitHealthMax("player"),
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additionalProgress = { [1] = { direction = "forward", width = amount1 } },
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progressType = "static",
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autoHide = true,
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changed = true,
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show = true,
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}
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states[2] = {
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name = "Evil Shadow Spell",
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icon = 644389,
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amount = aura_env.format(amount2),
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percent = "[15%]",
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schoolIndex = 32,
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index = 1,
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value = UnitHealth("player") / 100 * 35,
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total = UnitHealthMax("player"),
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additionalProgress = { [1] = { direction = "forward", width = amount2 } },
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progressType = "static",
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autoHide = true,
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changed = true,
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show = true,
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}
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states[3] = {
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name = "Healing",
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icon = 644389,
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amount = aura_env.format(amount2),
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percent = "[15%]",
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schoolIndex = 99,
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index = 1,
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value = UnitHealth("player") / 100 * 35,
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total = UnitHealthMax("player"),
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additionalProgress = { [1] = { direction = "forward", width = amount2 } },
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progressType = "static",
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autoHide = true,
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changed = true,
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show = true,
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}
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local aura_env = aura_env
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C_Timer.After(0.1, function() aura_env.sortAndOffset(true) end)
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return true
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end
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if event == "COMBAT_LOG_EVENT_UNFILTERED" and destGUID == WeakAuras.myGUID and ... then
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local c = aura_env.config
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if message == "SWING_DAMAGE" and c.swing then
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local amount, overkill, school, resisted, blocked, absorbed, critical, glancing, crushing = ...
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if amount then
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local healthCurrent, healthMax = UnitHealth("player"), UnitHealthMax("player")
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local threshold = amount * 100 / healthMax
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if threshold >= c.threshold then
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local schools = aura_env.spellSchools
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local SC, SCI = 0, 0
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if schools[school] then
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SC, SCI = schools[school][1], schools[school][2]
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end
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local healthPercentLost = string.format("%.1f%%", threshold)
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--formatted health
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local healthAfterHit = overkill > 0 and 0 or healthCurrent - amount
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--formatted amount
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local color = aura_env.schoolColors[school] or "ffffff"
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local prefix = critical and "|cFFFFD100CRIT:|r"
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or glancing and "|cFFFFD100GLANCE:|r"
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or crushing and "|cFFFFD100CRUSH:|r"
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or "|cFFFFD100HIT:|r"
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local Famount = ("%s |cFF%s%s|r|n"):format(prefix, color, aura_env.format(amount))
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--formatted absorb
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local Fabsorbed = absorbed
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and ("|cFFFFD100ABSORBED:|r |cFFFFFFFF%s|r|n"):format(aura_env.format(absorbed))
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or ""
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--formatted block
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local Fblocked = blocked
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and ("|cFFFFD100BLOCKED:|r |cFFFFFFFF%s|r|n"):format(aura_env.format(blocked))
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or ""
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--formatted resist
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local Fresisted = resisted
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and ("|cFFFFD100RESISTED:|r |cFFFFFFFF%s|r|n"):format(aura_env.format(resisted))
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or ""
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--formatted overkill
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local Foverkill = overkill > 0
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and ("|cFFFFD100OVERKILL:|r |cFFFFFFFF%s|r"):format(aura_env.format(overkill))
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or ""
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local Ftime = ('|cFFFFD100"%s"|r'):format(date("%H:%M:%S"))
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local Fname = srcName and ("|cFFFFFFFF%s|r"):format(srcName) or "|cFFbbbbbbUNKNOWN|r"
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local Finfo = ("|cFFFFFFFFMelee hit|r [%s]"):format(SC == 0 and "unknown" or SC)
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local Fdamage = ("|cFF00FF00%s|r > |cFF00FF00%s|r (%s)"):format(
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aura_env.format(healthCurrent),
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aura_env.format(healthAfterHit),
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healthPercentLost
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)
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local Fdetails = ("%s%s%s%s%s"):format(Famount, Fabsorbed, Fblocked, Fresisted, Foverkill)
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local tooltip = ("%s %s|n|n%s|n%s|n|n%s"):format(Ftime, Fname, Finfo, Fdamage, Fdetails)
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local new = {
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name = "",
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icon = 135274,
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spellid = 0,
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amount = aura_env.format(amount),
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percent = ("[%s]"):format(healthPercentLost),
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school = SC,
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schoolIndex = SCI,
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index = 0,
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value = healthCurrent or 100,
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total = healthMax or 100,
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death = overkill > 0,
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tooltip = tooltip,
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duration = c.duration,
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expirationTime = GetTime() + c.duration,
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additionalProgress = { [1] = { direction = "backward", width = amount } },
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progressType = "static",
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autoHide = true,
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show = true,
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changed = true,
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}
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tinsert(states, new)
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for k, v in pairs(states) do
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v.index = v.index + 1
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v.changed = true
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if v.index > c.limit then --clone limit
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v.show = false
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end
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end
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return true
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end
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end
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elseif message == "SWING_MISSED" and c.missType then
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local missType, isOffHand, amount = ...
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if amount and amount >= c.missThreshold or not amount then
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local healthCurrent, healthMax = UnitHealth("player"), UnitHealthMax("player")
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local Famount = amount and ("|cFFFFD100HIT:|r |cFFFFFFFF%s|r"):format(aura_env.format(amount)) or ""
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local Ftime = ('|cFFFFD100"%s"|r'):format(date("%H:%M:%S"))
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local Fname = srcName and ("|cFFFFFFFF%s|r"):format(srcName) or "|cFFbbbbbbUNKNOWN|r"
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local tooltip = ("%s %s|n|n|cFFFFFFFFMelee hit|r |cFFFF0000%s|r|n%s"):format(
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Ftime,
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Fname,
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missType,
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Famount
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)
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local new = {
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name = missType,
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icon = 135274,
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spellid = 0,
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amount = amount and aura_env.format(amount) or "",
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percent = "",
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school = "unknown",
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schoolIndex = 0,
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index = 0,
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value = healthCurrent or 100,
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total = healthMax or 100,
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tooltip = tooltip,
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duration = c.duration,
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expirationTime = GetTime() + c.duration,
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additionalProgress = { [1] = {} },
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progressType = "static",
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autoHide = true,
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show = true,
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changed = true,
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}
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tinsert(states, new)
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for k, v in pairs(states) do
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v.index = v.index + 1
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v.changed = true
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if v.index > c.limit then --clone limit
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v.show = false
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end
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end
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return true
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end
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elseif message == "ENVIRONMENTAL_DAMAGE" and c.env then --enviromental
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local envType, amount, overkill, school, resisted, blocked, absorbed, critical, glancing, crushing = ...
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if amount then
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local healthCurrent, healthMax = UnitHealth("player"), UnitHealthMax("player")
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local threshold = amount * 100 / healthMax
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if threshold >= c.threshold then
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local schools = aura_env.spellSchools
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local SC, SCI = 0, 0
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if schools[school] then
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SC, SCI = schools[school][1], schools[school][2]
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end
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local healthPercentLost = string.format("%.1f%%", threshold)
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--formatted health
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local healthAfterHit = overkill > 0 and 0 or healthCurrent - amount
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--formatted amount
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local color = aura_env.schoolColors[school] or "ffffff"
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local prefix = critical and "|cFFFFD100CRIT:|r"
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or glancing and "|cFFFFD100GLANCE:|r"
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or crushing and "|cFFFFD100CRUSH:|r"
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or "|cFFFFD100HIT:|r"
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local Famount = ("%s |cFF%s%s|r|n"):format(prefix, color, aura_env.format(amount))
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--formatted absorb
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local Fabsorbed = absorbed
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and ("|cFFFFD100ABSORBED:|r |cFFFFFFFF%s|r|n"):format(aura_env.format(absorbed))
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or ""
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--formatted block
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local Fblocked = blocked
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and ("|cFFFFD100BLOCKED:|r |cFFFFFFFF%s|r|n"):format(aura_env.format(blocked))
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or ""
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--formatted resist
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local Fresisted = resisted
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and ("|cFFFFD100RESISTED:|r |cFFFFFFFF%s|r|n"):format(aura_env.format(resisted))
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or ""
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--formatted overkill
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local Foverkill = overkill > 0
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and ("|cFFFFD100OVERKILL:|r |cFFFFFFFF%s|r"):format(aura_env.format(overkill))
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or ""
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local Ftime = ('|cFFFFD100"%s"|r'):format(date("%H:%M:%S"))
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local Fname = srcName and ("|cFFFFFFFF%s|r"):format(srcName) or "|cFFbbbbbbUNKNOWN|r"
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local Finfo = ("|cFFFFFFFFEnvironmental|r [%s]"):format(SC == 0 and "unknown" or SC)
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local Fdamage = ("|cFF00FF00%s|r > |cFF00FF00%s|r (%s)"):format(
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aura_env.format(healthCurrent),
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aura_env.format(healthAfterHit),
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healthPercentLost
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)
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local Fdetails = ("%s%s%s%s%s"):format(Famount, Fabsorbed, Fblocked, Fresisted, Foverkill)
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local tooltip = ("%s %s|n|n%s|n%s|n|n%s"):format(Ftime, Fname, Finfo, Fdamage, Fdetails)
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local eTypes = aura_env.envTypes
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local new = {
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name = envType,
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icon = eTypes[envType] or 132996,
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spellid = 0,
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amount = aura_env.format(amount),
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percent = ("[%s]"):format(healthPercentLost),
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school = SC,
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schoolIndex = SCI,
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index = 0,
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value = healthCurrent or 100,
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total = healthMax or 100,
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death = overkill > 0,
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tooltip = tooltip,
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duration = c.duration,
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expirationTime = GetTime() + c.duration,
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additionalProgress = { [1] = { direction = "forward", width = amount } },
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progressType = "static",
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autoHide = true,
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show = true,
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changed = true,
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}
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tinsert(states, new)
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for k, v in pairs(states) do
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v.index = v.index + 1
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v.changed = true
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if v.index > c.limit then --clone limit
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v.show = false
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end
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end
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return true
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end
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end
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elseif message == "ENVIRONMENTAL_MISSED" and c.missType then
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local envType, missType, isOffHand, amount = ...
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if amount and amount >= c.missThreshold or not amount then
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local healthCurrent, healthMax = UnitHealth("player"), UnitHealthMax("player")
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local Famount = amount and ("|cFFFFD100HIT:|r |cFFFFFFFF%s|r"):format(aura_env.format(amount)) or ""
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local Ftime = ('|cFFFFD100"%s"|r'):format(date("%H:%M:%S"))
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local Fname = envType and ("|cFFFFFFFF%s|r"):format(envType) or "|cFFbbbbbbUNKNOWN|r"
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local tooltip = ("%s %s|n|n|cFFFFFFFFEnvironmental|r |cFFFF0000%s|r|n%s"):format(
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Ftime,
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Fname,
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missType,
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Famount
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)
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local eTypes = aura_env.envTypes
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local new = {
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name = missType,
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icon = eTypes[envType] or 132996,
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spellid = 0,
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amount = amount and aura_env.format(amount) or "",
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percent = "",
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school = "unknown",
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schoolIndex = 0,
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index = 0,
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value = healthCurrent or 100,
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total = healthMax or 100,
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tooltip = tooltip,
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duration = c.duration,
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expirationTime = GetTime() + c.duration,
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additionalProgress = { [1] = {} },
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progressType = "static",
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autoHide = true,
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show = true,
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changed = true,
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}
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tinsert(states, new)
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for k, v in pairs(states) do
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v.index = v.index + 1
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v.changed = true
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if v.index > c.limit then --clone limit
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v.show = false
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end
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end
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return true
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end
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elseif string.find(message, "_DAMAGE") and c.other then
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--SPELL_DAMAGE SPELL_PERIODIC_DAMAGE RANGE_DAMAGE
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local spellid, spellName, spellSchool, amount, overkill, school, resisted, blocked, absorbed, critical, glancing, crushing =
|
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...
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if (c.stagger and spellid ~= 124255 or not c.stagger) and amount then
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local healthCurrent, healthMax = UnitHealth("player"), UnitHealthMax("player")
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local threshold = amount * 100 / healthMax
|
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if threshold >= c.threshold then
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local schools = aura_env.spellSchools
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local SC, SCI = 0, 0
|
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if schools[school] then
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SC, SCI = schools[school][1], schools[school][2]
|
||||
end
|
||||
|
||||
local healthCurrent, healthMax = UnitHealth("player"), UnitHealthMax("player")
|
||||
local healthPercentLost = string.format("%.1f%%", threshold)
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||||
|
||||
--formatted health
|
||||
local healthAfterHit = overkill > 0 and 0 or healthCurrent - amount
|
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--formatted amount
|
||||
local color = aura_env.schoolColors[school] or "ffffff"
|
||||
local prefix = critical and "|cFFFFD100CRIT:|r"
|
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or glancing and "|cFFFFD100GLANCE:|r"
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or crushing and "|cFFFFD100CRUSH:|r"
|
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or "|cFFFFD100HIT:|r"
|
||||
|
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local Famount = ("%s |cFF%s%s|r|n"):format(prefix, color, aura_env.format(amount))
|
||||
--formatted absorb
|
||||
local Fabsorbed = absorbed
|
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and ("|cFFFFD100ABSORBED:|r |cFFFFFFFF%s|r|n"):format(aura_env.format(absorbed))
|
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or ""
|
||||
--formatted block
|
||||
local Fblocked = blocked
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and ("|cFFFFD100BLOCKED:|r |cFFFFFFFF%s|r|n"):format(aura_env.format(blocked))
|
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or ""
|
||||
--formatted resist
|
||||
local Fresisted = resisted
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and ("|cFFFFD100RESISTED:|r |cFFFFFFFF%s|r|n"):format(aura_env.format(resisted))
|
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or ""
|
||||
--formatted overkill
|
||||
local Foverkill = overkill > 0
|
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and ("|cFFFFD100OVERKILL:|r |cFFFFFFFF%s|r"):format(aura_env.format(overkill))
|
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or ""
|
||||
|
||||
local Ftime = ('|cFFFFD100"%s"|r'):format(date("%H:%M:%S"))
|
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local Fname = srcName and ("|cFFFFFFFF%s|r"):format(srcName) or "|cFFbbbbbbUNKNOWN|r"
|
||||
local Finfo = ("|cFFFFFFFF%s|r [|cFF%s%s|r]"):format(
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spellName or "unknown",
|
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color,
|
||||
SC == 0 and "unknown" or SC
|
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)
|
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local Fdamage = ("|cFF00FF00%s|r > |cFF00FF00%s|r (%s)"):format(
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aura_env.format(healthCurrent),
|
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aura_env.format(healthAfterHit),
|
||||
healthPercentLost
|
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)
|
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local Fdetails = ("%s%s%s%s%s"):format(Famount, Fabsorbed, Fblocked, Fresisted, Foverkill)
|
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local tooltip = ("%s %s|n|n%s|nspellID: |cFF00FFFF%s|r|n|n%s|n|n%s"):format(
|
||||
Ftime,
|
||||
Fname,
|
||||
Finfo,
|
||||
spellid or "",
|
||||
Fdamage,
|
||||
Fdetails
|
||||
)
|
||||
|
||||
local new = {
|
||||
name = spellName,
|
||||
icon = GetSpellTexture(spellid),
|
||||
spellid = spellid,
|
||||
amount = aura_env.format(amount),
|
||||
percent = ("[%s]"):format(healthPercentLost),
|
||||
school = SC,
|
||||
schoolIndex = SCI,
|
||||
index = 0,
|
||||
value = healthCurrent or 100,
|
||||
total = healthMax or 100,
|
||||
death = overkill > 0,
|
||||
tooltip = tooltip,
|
||||
duration = c.duration,
|
||||
expirationTime = GetTime() + c.duration,
|
||||
additionalProgress = { [1] = { direction = "forward", width = amount } },
|
||||
progressType = "static",
|
||||
autoHide = true,
|
||||
show = true,
|
||||
changed = true,
|
||||
}
|
||||
|
||||
tinsert(states, new)
|
||||
for k, v in pairs(states) do
|
||||
v.index = v.index + 1
|
||||
v.changed = true
|
||||
if v.index > c.limit then --clone limit
|
||||
v.show = false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
elseif string.find(message, "_HEAL") and c.other then
|
||||
local spellid, spellName, spellSchool, amount, overkill, school, resisted, blocked, absorbed, critical, glancing, crushing =
|
||||
...
|
||||
if c.healing and amount then
|
||||
local healthCurrent, healthMax = UnitHealth("player"), UnitHealthMax("player")
|
||||
local threshold = amount * 100 / healthMax
|
||||
if threshold >= c.hthreshold then
|
||||
local SC, SCI = 0, 99
|
||||
local healthCurrent, healthMax = UnitHealth("player"), UnitHealthMax("player")
|
||||
local healthPercentLost = string.format("%.1f%%", threshold)
|
||||
local healthAfterHit = min(healthMax, healthCurrent + amount)
|
||||
local color = aura_env.schoolColors[school] or "ffffff"
|
||||
local prefix = critical and "|cFFFFD100CRIT:|r" or "|cFFFFD100HIT:|r"
|
||||
local Famount = ("%s |cFF%s%s|r|n"):format(prefix, color, aura_env.format(amount))
|
||||
local Ftime = ('|cFFFFD100"%s"|r'):format(date("%H:%M:%S"))
|
||||
local Fname = srcName and ("|cFFFFFFFF%s|r"):format(srcName) or "|cFFbbbbbbUNKNOWN|r"
|
||||
local Finfo = ("|cFFFFFFFF%s|r [|cFF%s%s|r]"):format(
|
||||
spellName or "unknown",
|
||||
color,
|
||||
SC == 0 and "" or SC
|
||||
)
|
||||
local Fdamage = ("|cFF00FF00%s|r > |cFF00FF00%s|r (%s)"):format(
|
||||
aura_env.format(healthCurrent),
|
||||
aura_env.format(healthAfterHit),
|
||||
healthPercentLost
|
||||
)
|
||||
local Fdetails = ("%s"):format(Famount)
|
||||
local tooltip = ("%s %s|n|n%s|nspellID: |cFF00FFFF%s|r|n|n%s|n|n%s"):format(
|
||||
Ftime,
|
||||
Fname,
|
||||
Finfo,
|
||||
spellid or "",
|
||||
Fdamage,
|
||||
Fdetails
|
||||
)
|
||||
|
||||
local new = {
|
||||
name = spellName,
|
||||
icon = GetSpellTexture(spellid),
|
||||
spellid = spellid,
|
||||
amount = aura_env.format(amount),
|
||||
percent = ("[%s]"):format(healthPercentLost),
|
||||
school = SC,
|
||||
schoolIndex = SCI,
|
||||
index = 0,
|
||||
value = healthCurrent or 100,
|
||||
total = healthMax or 100,
|
||||
death = overkill > 0,
|
||||
tooltip = tooltip,
|
||||
duration = c.duration,
|
||||
expirationTime = GetTime() + c.duration,
|
||||
additionalProgress = { [1] = { direction = "forward", width = amount } },
|
||||
progressType = "static",
|
||||
autoHide = true,
|
||||
show = true,
|
||||
changed = true,
|
||||
}
|
||||
|
||||
tinsert(states, new)
|
||||
for k, v in pairs(states) do
|
||||
v.index = v.index + 1
|
||||
v.changed = true
|
||||
if v.index > c.limit then --clone limit
|
||||
v.show = false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
elseif string.find(message, "_MISSED") and c.missType then
|
||||
--SPELL_MISSED SPELL_PERIODIC_MISSED RANGE_MISSED
|
||||
local spellid, spellName, school, missType, isOffHand, amount = ...
|
||||
if c.stagger and spellid ~= 124255 or not c.stagger then
|
||||
if amount and amount >= c.missThreshold or not amount then
|
||||
local healthCurrent, healthMax = UnitHealth("player"), UnitHealthMax("player")
|
||||
local Famount = amount and ("|cFFFFD100HIT:|r |cFFFFFFFF%s|r"):format(aura_env.format(amount)) or ""
|
||||
|
||||
local Ftime = ('|cFFFFD100"%s"|r'):format(date("%H:%M:%S"))
|
||||
local Fname = srcName and ("|cFFFFFFFF%s|r"):format(srcName) or "|cFFbbbbbbUNKNOWN|r"
|
||||
local tooltip = ("%s %s|n|n|cFFFFFFFF%s|r |cFFFF0000%s|r|nspellID: |cFF00FFFF%s|r|n%s"):format(
|
||||
Ftime,
|
||||
Fname,
|
||||
spellName,
|
||||
missType,
|
||||
spellid,
|
||||
Famount
|
||||
)
|
||||
|
||||
local new = {
|
||||
name = missType,
|
||||
icon = GetSpellTexture(spellid),
|
||||
spellid = spellid,
|
||||
amount = amount and aura_env.format(amount) or "",
|
||||
percent = "",
|
||||
school = "unknown",
|
||||
schoolIndex = 0,
|
||||
index = 0,
|
||||
value = healthCurrent or 100,
|
||||
total = healthMax or 100,
|
||||
tooltip = tooltip,
|
||||
duration = c.duration,
|
||||
expirationTime = GetTime() + c.duration,
|
||||
additionalProgress = { [1] = {} },
|
||||
progressType = "static",
|
||||
autoHide = true,
|
||||
show = true,
|
||||
changed = true,
|
||||
}
|
||||
|
||||
tinsert(states, new)
|
||||
for k, v in pairs(states) do
|
||||
v.index = v.index + 1
|
||||
v.changed = true
|
||||
if v.index > c.limit then --clone limit
|
||||
v.show = false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user