diff --git a/NewAge/CataAuraBar/INIT.lua b/NewAge/CataAuraBar/INIT.lua index 64ee205..10f84c6 100644 --- a/NewAge/CataAuraBar/INIT.lua +++ b/NewAge/CataAuraBar/INIT.lua @@ -48,7 +48,7 @@ local Unit = { GetAuras = function(self, auraFunc, name, type) return nil end, } -local BasicUnit = Unit:New "player" +local BasicUnit = Unit:New("player") function BasicUnit:GetAuras(auraFunc, name) local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(self.unit, name) if aura ~= nil then @@ -65,7 +65,7 @@ function BasicUnit:GetAuras(auraFunc, name) end end -- Maybe implement some sort of throttle to group unit? -local GroupUnit = Unit:New "group" +local GroupUnit = Unit:New("group") function GroupUnit:GetAuras(auraFunc, name) local raidMem = GetNumRaidMembers() local num = GetNumPartyMembers() @@ -90,7 +90,7 @@ function GroupUnit:GetAuras(auraFunc, name) if unitPrefix == "party" then local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc("player", name) if aura ~= nil then - auras[UnitName "player"] = { + auras[UnitName("player")] = { ["duration"] = duration, ["expirationTime"] = expirationTime, ["spellID"] = spellID, @@ -102,7 +102,7 @@ function GroupUnit:GetAuras(auraFunc, name) return auras end -- Nameplate does not work, find out why? -local NameplateUnit = Unit:New "nameplate" +local NameplateUnit = Unit:New("nameplate") function NameplateUnit:GetAuras(auraFunc, name) local unitPrefix = "nameplate" auras = {} diff --git a/NewAge/CataAuraBar/INIT_BFA.lua b/NewAge/CataAuraBar/INIT_BFA.lua index 9a54def..787dfcc 100644 --- a/NewAge/CataAuraBar/INIT_BFA.lua +++ b/NewAge/CataAuraBar/INIT_BFA.lua @@ -57,7 +57,7 @@ local Unit = { GetAuras = function(self, auraFunc, name, type) return nil end, } -local BasicUnit = Unit:New "player" +local BasicUnit = Unit:New("player") function BasicUnit:GetAuras(auraFunc, name) local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(self.unit, name) if aura ~= nil then @@ -74,7 +74,7 @@ function BasicUnit:GetAuras(auraFunc, name) end end -- Maybe implement some sort of throttle to group unit? -local GroupUnit = Unit:New "group" +local GroupUnit = Unit:New("group") function GroupUnit:GetAuras(auraFunc, name) local num = GetNumGroupMembers() local unitPrefix = "party" @@ -100,7 +100,7 @@ function GroupUnit:GetAuras(auraFunc, name) local auraIndex = GetAuraIndex(auraFunc, "player", name) if auraIndex > 0 then local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc("player", auraIndex) - auras[UnitName "player"] = { + auras[UnitName("player")] = { ["duration"] = duration, ["expirationTime"] = expirationTime, ["spellID"] = spellID, @@ -112,7 +112,7 @@ function GroupUnit:GetAuras(auraFunc, name) return auras end -- Nameplate does not work, find out why? -local NameplateUnit = Unit:New "nameplate" +local NameplateUnit = Unit:New("nameplate") function NameplateUnit:GetAuras(auraFunc, name) local unitPrefix = "nameplate" auras = {} diff --git a/NewAge/DamageIntake/init.lua b/NewAge/DamageIntake/init.lua index ba6a616..1bd288a 100644 --- a/NewAge/DamageIntake/init.lua +++ b/NewAge/DamageIntake/init.lua @@ -2,7 +2,7 @@ aura_env.fn = {} aura_env.damageHistory = {} aura_env.historyCurrent = {} -aura_env.playerGUID = UnitGUID "player" +aura_env.playerGUID = UnitGUID("player") aura_env.lastCleanup = 0 aura_env.historyWindow = 10 aura_env.cleanupInterval = 1 @@ -35,7 +35,7 @@ aura_env.iconz[aura_env.types.BLEED] = 1033474 -- -- Returns players current max health -- -aura_env.fn.getMaxHealth = function() return UnitHealthMax "player" end +aura_env.fn.getMaxHealth = function() return UnitHealthMax("player") end aura_env.fn.isEnabled = function(damageType) local enabled = damageType == aura_env.types.SWING and aura_env.config.enableSwing