diff --git a/NewAge/AHBot/INIT.lua b/NewAge/AHBot/INIT.lua index e86393b..bdd5d98 100644 --- a/NewAge/AHBot/INIT.lua +++ b/NewAge/AHBot/INIT.lua @@ -1,17 +1,17 @@ aura_env.throttleTime = 10 aura_env.sellPriceThresholds = { - [168446] = 5000 * 100 * 100; -- Accord of Critical Strike - [168447] = 5000 * 100 * 100; -- Accord of Haste - [168448] = 5000 * 100 * 100; -- Accord of Mastery - [168449] = 5000 * 100 * 100; -- Accord of Versatility - [168592] = 4500 * 100 * 100; -- Oceanic Restoration - [168496] = 4500 * 100 * 100; -- Force Multiplier - [168593] = 4500 * 100 * 100; -- Machinist's Brilliance - [168598] = 4500 * 100 * 100; -- Naga Hide + [168446] = 5000 * 100 * 100, -- Accord of Critical Strike + [168447] = 5000 * 100 * 100, -- Accord of Haste + [168448] = 5000 * 100 * 100, -- Accord of Mastery + [168449] = 5000 * 100 * 100, -- Accord of Versatility + [168592] = 4500 * 100 * 100, -- Oceanic Restoration + [168496] = 4500 * 100 * 100, -- Force Multiplier + [168593] = 4500 * 100 * 100, -- Machinist's Brilliance + [168598] = 4500 * 100 * 100, -- Naga Hide } aura_env.buyPriceThresholds = { - [152576] = 5 * 100 * 100; -- Tidesrpay Linen - [152877] = 500 * 100 * 100; -- Veiled Crystal -} \ No newline at end of file + [152576] = 5 * 100 * 100, -- Tidesrpay Linen + [152877] = 500 * 100 * 100, -- Veiled Crystal +} diff --git a/NewAge/Automation/INIT.lua b/NewAge/Automation/INIT.lua index 5e67227..bdec97a 100644 --- a/NewAge/Automation/INIT.lua +++ b/NewAge/Automation/INIT.lua @@ -1,26 +1,26 @@ aura_env.debug = true aura_env.filter = { - [1] = true, --Gold - [2] = true, --Azerite - [3] = true, --War resources - [4] = true, --Residuum - [5] = true, --Manapearls - [6] = true, --Mounts - [7] = true, --High ilvl - [8] = false, --Herbs - [9] = true, --Cooking - [10] = true, --Cloth - [11] = false, --Metal & Stone - [12] = true, --Gold filter greys - [13] = true, -- >1 && <4 quality items, no gear - [14] = true, --Quest items - [15] = true, --All greys - [16] = true, --Whitelist - [17] = true, --Quest items (different filter) - [18] = true, --Class aproperiate >2 items - [19] = true, --Jewelery >2 quality - [20] = true, --Additional mount filter - [21] = true, --Tradeskill // Elemental + [1] = true, --Gold + [2] = true, --Azerite + [3] = true, --War resources + [4] = true, --Residuum + [5] = true, --Manapearls + [6] = true, --Mounts + [7] = true, --High ilvl + [8] = false, --Herbs + [9] = true, --Cooking + [10] = true, --Cloth + [11] = false, --Metal & Stone + [12] = true, --Gold filter greys + [13] = true, -- >1 && <4 quality items, no gear + [14] = true, --Quest items + [15] = true, --All greys + [16] = true, --Whitelist + [17] = true, --Quest items (different filter) + [18] = true, --Class aproperiate >2 items + [19] = true, --Jewelery >2 quality + [20] = true, --Additional mount filter + [21] = true, --Tradeskill // Elemental } aura_env.ilvlFilter = 200 aura_env.goldFilter = 0.5 @@ -28,353 +28,367 @@ aura_env.goldFilter = aura_env.goldFilter * 10000 aura_env.throttleSell = false aura_env.whitelist = { - ["Pygmy Suckerfish"] = 1, - ["Drakkari Offerings"] = 1, - ["Deepcoral Pod"] = 1, - ["Hardened Spring"] = 1, - ["Machined Gear Assembly"] = 1, - ["Tempered Plating"] = 1, - ["Hefty Glimmershell"] = 1, - ["Fresh Meat"] = 1, - ["Wood"] = 1, - - - ["Gloom Dust"] = 1, - ["Veiled Crytal"] = 1, - ["Coalescing Visions"] = 1, - ["Echoes of Ny'alotha"] = 1, - ["Corrupted Mementos"] = 1, - - ["Blood of Sargeras"] = 1, - ["Primal Sargerite"] = 1, - - ["Chain Ignitercoil"] = 1, - ["Galvanic Oscillator"] = 1, - ["Corrupted Memento"] = 1, + ["Pygmy Suckerfish"] = 1, + ["Drakkari Offerings"] = 1, + ["Deepcoral Pod"] = 1, + ["Hardened Spring"] = 1, + ["Machined Gear Assembly"] = 1, + ["Tempered Plating"] = 1, + ["Hefty Glimmershell"] = 1, + ["Fresh Meat"] = 1, + ["Wood"] = 1, + + ["Gloom Dust"] = 1, + ["Veiled Crytal"] = 1, + ["Coalescing Visions"] = 1, + ["Echoes of Ny'alotha"] = 1, + ["Corrupted Mementos"] = 1, + + ["Blood of Sargeras"] = 1, + ["Primal Sargerite"] = 1, + + ["Chain Ignitercoil"] = 1, + ["Galvanic Oscillator"] = 1, + ["Corrupted Memento"] = 1, } aura_env.sellWhitelist = { - ["Blacksmith Hammer"] = 1, - ["Endless Tincture of Renewed Combat"] = 1, - ["Mr. Munchykins"] = 1, - ["Arclight Spanner"] = 1, - ["Runeblade of Baron Rivendare"] = 1, + ["Blacksmith Hammer"] = 1, + ["Endless Tincture of Renewed Combat"] = 1, + ["Mr. Munchykins"] = 1, + ["Arclight Spanner"] = 1, + ["Runeblade of Baron Rivendare"] = 1, } aura_env.toSell = {} aura_env.getequipID = function(equip) - if equip == "INVTYPE_HEAD" then return 1 - elseif equip == "INVTYPE_NECK" then return 2 - elseif equip == "INVTYPE_SHOULDER" then return 3 - elseif equip == "INVTYPE_BODY" then return 4 - elseif equip == "INVTYPE_CHEST" or equip == "INVTYPE_ROBE" then return 5 - elseif equip == "INVTYPE_WAIST" then return 6 - elseif equip == "INVTYPE_LEGS" then return 7 - elseif equip == "INVTYPE_FEET" then return 8 - elseif equip == "INVTYPE_WRIST" then return 9 - elseif equip == "INVTYPE_HAND" then return 10 - elseif equip == "INVTYPE_CLOAK" then return 15 - elseif equip == "INVTYPE_WEAPON" or equip == "INVTYPE_WEAPONMAINHAND" or equip == "INVTYPE_2HWEAPON" then return 16 - elseif equip == "INVTYPE_SHIELD" then return 17 - else return nil end + if equip == "INVTYPE_HEAD" then + return 1 + elseif equip == "INVTYPE_NECK" then + return 2 + elseif equip == "INVTYPE_SHOULDER" then + return 3 + elseif equip == "INVTYPE_BODY" then + return 4 + elseif equip == "INVTYPE_CHEST" or equip == "INVTYPE_ROBE" then + return 5 + elseif equip == "INVTYPE_WAIST" then + return 6 + elseif equip == "INVTYPE_LEGS" then + return 7 + elseif equip == "INVTYPE_FEET" then + return 8 + elseif equip == "INVTYPE_WRIST" then + return 9 + elseif equip == "INVTYPE_HAND" then + return 10 + elseif equip == "INVTYPE_CLOAK" then + return 15 + elseif equip == "INVTYPE_WEAPON" or equip == "INVTYPE_WEAPONMAINHAND" or equip == "INVTYPE_2HWEAPON" then + return 16 + elseif equip == "INVTYPE_SHIELD" then + return 17 + else + return nil + end end aura_env.skills = { - --Warrior - [1] = { - --Armor Skills - ["Cloth"] = 0, - ["Leather"] = 0, - ["Mail"] = 0, - ["Plate"] = 1, - ["Shields"] = 1, - --Weapon Skills - ["One-Handed Axes"] = 1, - ["Two-Handed Axes"] = 1, - ["Bows"] = 1, - ["Guns"] = 1, - ["One-Handed Maces"] = 1, - ["Two-Handed Maces"] = 1, - ["Polearms"] = 1, - ["One-Handed Swords"] = 1, - ["Two-Handed Swords"] = 1, - ["Warglaives"] = 1, - ["Staves"] = 1, - ["Fist Weapons"] = 1, - ["Daggers"] = 1, - ["Crossbows"] = 1, - ["Wands"] = 0, - }, - --Paladin - [2] = { - --Armor Skills - ["Cloth"] = 0, - ["Leather"] = 0, - ["Mail"] = 0, - ["Plate"] = 1, - ["Shields"] = 1, - --Weapon Skills - ["One-Handed Axes"] = 1, - ["Two-Handed Axes"] = 1, - ["Bows"] = 0, - ["Guns"] = 0, - ["One-Handed Maces"] = 1, - ["Two-Handed Maces"] = 1, - ["Polearms"] = 1, - ["One-Handed Swords"] = 1, - ["Two-Handed Swords"] = 1, - ["Warglaives"] = 0, - ["Staves"] = 0, - ["Fist Weapons"] = 0, - ["Daggers"] = 0, - ["Crossbows"] = 0, - ["Wands"] = 0, - }, - --Hunter - [3] = { - --Armor Skills - ["Cloth"] = 0, - ["Leather"] = 0, - ["Mail"] = 1, - ["Plate"] = 0, - ["Shields"] = 0, - --Weapon Skills - ["One-Handed Axes"] = 1, - ["Two-Handed Axes"] = 1, - ["Bows"] = 1, - ["Guns"] = 1, - ["One-Handed Maces"] = 0, - ["Two-Handed Maces"] = 0, - ["Polearms"] = 1, - ["One-Handed Swords"] = 1, - ["Two-Handed Swords"] = 1, - ["Warglaives"] = 0, - ["Staves"] = 1, - ["Fist Weapons"] = 1, - ["Daggers"] = 1, - ["Crossbows"] = 1, - ["Wands"] = 0, - }, - --Rogue - [4] = { - --Armor Skills - ["Cloth"] = 0, - ["Leather"] = 1, - ["Mail"] = 0, - ["Plate"] = 0, - ["Shields"] = 0, - --Weapon Skills - ["One-Handed Axes"] = 1, - ["Two-Handed Axes"] = 0, - ["Bows"] = 0, - ["Guns"] = 0, - ["One-Handed Maces"] = 1, - ["Two-Handed Maces"] = 0, - ["Polearms"] = 0, - ["One-Handed Swords"] = 1, - ["Two-Handed Swords"] = 0, - ["Warglaives"] = 0, - ["Staves"] = 0, - ["Fist Weapons"] = 1, - ["Daggers"] = 1, - ["Crossbows"] = 0, - ["Wands"] = 0, - }, - --Priest - [5] = { - --Armor Skills - ["Cloth"] = 1, - ["Leather"] = 0, - ["Mail"] = 0, - ["Plate"] = 0, - ["Shields"] = 0, - --Weapon Skills - ["One-Handed Axes"] = 0, - ["Two-Handed Axes"] = 0, - ["Bows"] = 0, - ["Guns"] = 0, - ["One-Handed Maces"] = 1, - ["Two-Handed Maces"] = 0, - ["Polearms"] = 0, - ["One-Handed Swords"] = 0, - ["Two-Handed Swords"] = 0, - ["Warglaives"] = 0, - ["Staves"] = 1, - ["Fist Weapons"] = 0, - ["Daggers"] = 1, - ["Crossbows"] = 0, - ["Wands"] = 1, - }, - --Death Knight - [6] = { - --Armor Skills - ["Cloth"] = 0, - ["Leather"] = 0, - ["Mail"] = 0, - ["Plate"] = 1, - ["Shields"] = 0, - --Weapon Skills - ["One-Handed Axes"] = 1, - ["Two-Handed Axes"] = 1, - ["Bows"] = 0, - ["Guns"] = 0, - ["One-Handed Maces"] = 1, - ["Two-Handed Maces"] = 1, - ["Polearms"] = 1, - ["One-Handed Swords"] = 1, - ["Two-Handed Swords"] = 1, - ["Warglaives"] = 0, - ["Staves"] = 0, - ["Fist Weapons"] = 0, - ["Daggers"] = 0, - ["Crossbows"] = 0, - ["Wands"] = 0, - }, - --Shaman - [7] = { - --Armor Skills - ["Cloth"] = 0, - ["Leather"] = 0, - ["Mail"] = 1, - ["Plate"] = 0, - ["Shields"] = 1, - --Weapon Skills - ["One-Handed Axes"] = 1, - ["Two-Handed Axes"] = 0, - ["Bows"] = 0, - ["Guns"] = 0, - ["One-Handed Maces"] = 1, - ["Two-Handed Maces"] = 0, - ["Polearms"] = 0, - ["One-Handed Swords"] = 0, - ["Two-Handed Swords"] = 0, - ["Warglaives"] = 0, - ["Staves"] = 1, - ["Fist Weapons"] = 1, - ["Daggers"] = 1, - ["Crossbows"] = 0, - ["Wands"] = 0, - }, - --Mage - [8] = { - --Armor Skills - ["Cloth"] = 1, - ["Leather"] = 0, - ["Mail"] = 0, - ["Plate"] = 0, - ["Shields"] = 0, - --Weapon Skills - ["One-Handed Axes"] = 0, - ["Two-Handed Axes"] = 0, - ["Bows"] = 0, - ["Guns"] = 0, - ["One-Handed Maces"] = 0, - ["Two-Handed Maces"] = 0, - ["Polearms"] = 0, - ["One-Handed Swords"] = 1, - ["Two-Handed Swords"] = 0, - ["Warglaives"] = 0, - ["Staves"] = 1, - ["Fist Weapons"] = 0, - ["Daggers"] = 1, - ["Crossbows"] = 0, - ["Wands"] = 1, - }, - --Warlock - [9] = { - --Armor Skills - ["Cloth"] = 1, - ["Leather"] = 0, - ["Mail"] = 0, - ["Plate"] = 0, - ["Shields"] = 0, - --Weapon Skills - ["One-Handed Axes"] = 0, - ["Two-Handed Axes"] = 0, - ["Bows"] = 0, - ["Guns"] = 0, - ["One-Handed Maces"] = 0, - ["Two-Handed Maces"] = 0, - ["Polearms"] = 0, - ["One-Handed Swords"] = 1, - ["Two-Handed Swords"] = 0, - ["Warglaives"] = 0, - ["Staves"] = 1, - ["Fist Weapons"] = 0, - ["Daggers"] = 1, - ["Crossbows"] = 0, - ["Wands"] = 1, - }, - --Monk - [10] = { - --Armor Skills - ["Cloth"] = 0, - ["Leather"] = 1, - ["Mail"] = 0, - ["Plate"] = 1, - ["Shields"] = 1, - --Weapon Skills - ["One-Handed Axes"] = 1, - ["Two-Handed Axes"] = 0, - ["Bows"] = 0, - ["Guns"] = 0, - ["One-Handed Maces"] = 1, - ["Two-Handed Maces"] = 0, - ["Polearms"] = 1, - ["One-Handed Swords"] = 1, - ["Two-Handed Swords"] = 0, - ["Warglaives"] = 0, - ["Staves"] = 1, - ["Fist Weapons"] = 1, - ["Daggers"] = 0, - ["Crossbows"] = 0, - ["Wands"] = 0, - }, - --Druid - [11] = { - --Armor Skills - ["Cloth"] = 0, - ["Leather"] = 1, - ["Mail"] = 0, - ["Plate"] = 0, - ["Shields"] = 0, - --Weapon Skills - ["One-Handed Axes"] = 0, - ["Two-Handed Axes"] = 0, - ["Bows"] = 0, - ["Guns"] = 0, - ["One-Handed Maces"] = 1, - ["Two-Handed Maces"] = 0, - ["Polearms"] = 1, - ["One-Handed Swords"] = 0, - ["Two-Handed Swords"] = 0, - ["Warglaives"] = 0, - ["Staves"] = 1, - ["Fist Weapons"] = 1, - ["Daggers"] = 1, - ["Crossbows"] = 0, - ["Wands"] = 0, - }, - --Demon Hunter - [12] = { - --Armor Skills - ["Cloth"] = 0, - ["Leather"] = 1, - ["Mail"] = 0, - ["Plate"] = 0, - ["Shields"] = 0, - --Weapon Skills - ["One-Handed Axes"] = 1, - ["Two-Handed Axes"] = 0, - ["Bows"] = 0, - ["Guns"] = 0, - ["One-Handed Maces"] = 0, - ["Two-Handed Maces"] = 0, - ["Polearms"] = 0, - ["One-Handed Swords"] = 1, - ["Two-Handed Swords"] = 0, - ["Warglaives"] = 1, - ["Staves"] = 0, - ["Fist Weapons"] = 1, - ["Daggers"] = 0, - ["Crossbows"] = 0, - ["Wands"] = 0, - }, -} \ No newline at end of file + --Warrior + [1] = { + --Armor Skills + ["Cloth"] = 0, + ["Leather"] = 0, + ["Mail"] = 0, + ["Plate"] = 1, + ["Shields"] = 1, + --Weapon Skills + ["One-Handed Axes"] = 1, + ["Two-Handed Axes"] = 1, + ["Bows"] = 1, + ["Guns"] = 1, + ["One-Handed Maces"] = 1, + ["Two-Handed Maces"] = 1, + ["Polearms"] = 1, + ["One-Handed Swords"] = 1, + ["Two-Handed Swords"] = 1, + ["Warglaives"] = 1, + ["Staves"] = 1, + ["Fist Weapons"] = 1, + ["Daggers"] = 1, + ["Crossbows"] = 1, + ["Wands"] = 0, + }, + --Paladin + [2] = { + --Armor Skills + ["Cloth"] = 0, + ["Leather"] = 0, + ["Mail"] = 0, + ["Plate"] = 1, + ["Shields"] = 1, + --Weapon Skills + ["One-Handed Axes"] = 1, + ["Two-Handed Axes"] = 1, + ["Bows"] = 0, + ["Guns"] = 0, + ["One-Handed Maces"] = 1, + ["Two-Handed Maces"] = 1, + ["Polearms"] = 1, + ["One-Handed Swords"] = 1, + ["Two-Handed Swords"] = 1, + ["Warglaives"] = 0, + ["Staves"] = 0, + ["Fist Weapons"] = 0, + ["Daggers"] = 0, + ["Crossbows"] = 0, + ["Wands"] = 0, + }, + --Hunter + [3] = { + --Armor Skills + ["Cloth"] = 0, + ["Leather"] = 0, + ["Mail"] = 1, + ["Plate"] = 0, + ["Shields"] = 0, + --Weapon Skills + ["One-Handed Axes"] = 1, + ["Two-Handed Axes"] = 1, + ["Bows"] = 1, + ["Guns"] = 1, + ["One-Handed Maces"] = 0, + ["Two-Handed Maces"] = 0, + ["Polearms"] = 1, + ["One-Handed Swords"] = 1, + ["Two-Handed Swords"] = 1, + ["Warglaives"] = 0, + ["Staves"] = 1, + ["Fist Weapons"] = 1, + ["Daggers"] = 1, + ["Crossbows"] = 1, + ["Wands"] = 0, + }, + --Rogue + [4] = { + --Armor Skills + ["Cloth"] = 0, + ["Leather"] = 1, + ["Mail"] = 0, + ["Plate"] = 0, + ["Shields"] = 0, + --Weapon Skills + ["One-Handed Axes"] = 1, + ["Two-Handed Axes"] = 0, + ["Bows"] = 0, + ["Guns"] = 0, + ["One-Handed Maces"] = 1, + ["Two-Handed Maces"] = 0, + ["Polearms"] = 0, + ["One-Handed Swords"] = 1, + ["Two-Handed Swords"] = 0, + ["Warglaives"] = 0, + ["Staves"] = 0, + ["Fist Weapons"] = 1, + ["Daggers"] = 1, + ["Crossbows"] = 0, + ["Wands"] = 0, + }, + --Priest + [5] = { + --Armor Skills + ["Cloth"] = 1, + ["Leather"] = 0, + ["Mail"] = 0, + ["Plate"] = 0, + ["Shields"] = 0, + --Weapon Skills + ["One-Handed Axes"] = 0, + ["Two-Handed Axes"] = 0, + ["Bows"] = 0, + ["Guns"] = 0, + ["One-Handed Maces"] = 1, + ["Two-Handed Maces"] = 0, + ["Polearms"] = 0, + ["One-Handed Swords"] = 0, + ["Two-Handed Swords"] = 0, + ["Warglaives"] = 0, + ["Staves"] = 1, + ["Fist Weapons"] = 0, + ["Daggers"] = 1, + ["Crossbows"] = 0, + ["Wands"] = 1, + }, + --Death Knight + [6] = { + --Armor Skills + ["Cloth"] = 0, + ["Leather"] = 0, + ["Mail"] = 0, + ["Plate"] = 1, + ["Shields"] = 0, + --Weapon Skills + ["One-Handed Axes"] = 1, + ["Two-Handed Axes"] = 1, + ["Bows"] = 0, + ["Guns"] = 0, + ["One-Handed Maces"] = 1, + ["Two-Handed Maces"] = 1, + ["Polearms"] = 1, + ["One-Handed Swords"] = 1, + ["Two-Handed Swords"] = 1, + ["Warglaives"] = 0, + ["Staves"] = 0, + ["Fist Weapons"] = 0, + ["Daggers"] = 0, + ["Crossbows"] = 0, + ["Wands"] = 0, + }, + --Shaman + [7] = { + --Armor Skills + ["Cloth"] = 0, + ["Leather"] = 0, + ["Mail"] = 1, + ["Plate"] = 0, + ["Shields"] = 1, + --Weapon Skills + ["One-Handed Axes"] = 1, + ["Two-Handed Axes"] = 0, + ["Bows"] = 0, + ["Guns"] = 0, + ["One-Handed Maces"] = 1, + ["Two-Handed Maces"] = 0, + ["Polearms"] = 0, + ["One-Handed Swords"] = 0, + ["Two-Handed Swords"] = 0, + ["Warglaives"] = 0, + ["Staves"] = 1, + ["Fist Weapons"] = 1, + ["Daggers"] = 1, + ["Crossbows"] = 0, + ["Wands"] = 0, + }, + --Mage + [8] = { + --Armor Skills + ["Cloth"] = 1, + ["Leather"] = 0, + ["Mail"] = 0, + ["Plate"] = 0, + ["Shields"] = 0, + --Weapon Skills + ["One-Handed Axes"] = 0, + ["Two-Handed Axes"] = 0, + ["Bows"] = 0, + ["Guns"] = 0, + ["One-Handed Maces"] = 0, + ["Two-Handed Maces"] = 0, + ["Polearms"] = 0, + ["One-Handed Swords"] = 1, + ["Two-Handed Swords"] = 0, + ["Warglaives"] = 0, + ["Staves"] = 1, + ["Fist Weapons"] = 0, + ["Daggers"] = 1, + ["Crossbows"] = 0, + ["Wands"] = 1, + }, + --Warlock + [9] = { + --Armor Skills + ["Cloth"] = 1, + ["Leather"] = 0, + ["Mail"] = 0, + ["Plate"] = 0, + ["Shields"] = 0, + --Weapon Skills + ["One-Handed Axes"] = 0, + ["Two-Handed Axes"] = 0, + ["Bows"] = 0, + ["Guns"] = 0, + ["One-Handed Maces"] = 0, + ["Two-Handed Maces"] = 0, + ["Polearms"] = 0, + ["One-Handed Swords"] = 1, + ["Two-Handed Swords"] = 0, + ["Warglaives"] = 0, + ["Staves"] = 1, + ["Fist Weapons"] = 0, + ["Daggers"] = 1, + ["Crossbows"] = 0, + ["Wands"] = 1, + }, + --Monk + [10] = { + --Armor Skills + ["Cloth"] = 0, + ["Leather"] = 1, + ["Mail"] = 0, + ["Plate"] = 1, + ["Shields"] = 1, + --Weapon Skills + ["One-Handed Axes"] = 1, + ["Two-Handed Axes"] = 0, + ["Bows"] = 0, + ["Guns"] = 0, + ["One-Handed Maces"] = 1, + ["Two-Handed Maces"] = 0, + ["Polearms"] = 1, + ["One-Handed Swords"] = 1, + ["Two-Handed Swords"] = 0, + ["Warglaives"] = 0, + ["Staves"] = 1, + ["Fist Weapons"] = 1, + ["Daggers"] = 0, + ["Crossbows"] = 0, + ["Wands"] = 0, + }, + --Druid + [11] = { + --Armor Skills + ["Cloth"] = 0, + ["Leather"] = 1, + ["Mail"] = 0, + ["Plate"] = 0, + ["Shields"] = 0, + --Weapon Skills + ["One-Handed Axes"] = 0, + ["Two-Handed Axes"] = 0, + ["Bows"] = 0, + ["Guns"] = 0, + ["One-Handed Maces"] = 1, + ["Two-Handed Maces"] = 0, + ["Polearms"] = 1, + ["One-Handed Swords"] = 0, + ["Two-Handed Swords"] = 0, + ["Warglaives"] = 0, + ["Staves"] = 1, + ["Fist Weapons"] = 1, + ["Daggers"] = 1, + ["Crossbows"] = 0, + ["Wands"] = 0, + }, + --Demon Hunter + [12] = { + --Armor Skills + ["Cloth"] = 0, + ["Leather"] = 1, + ["Mail"] = 0, + ["Plate"] = 0, + ["Shields"] = 0, + --Weapon Skills + ["One-Handed Axes"] = 1, + ["Two-Handed Axes"] = 0, + ["Bows"] = 0, + ["Guns"] = 0, + ["One-Handed Maces"] = 0, + ["Two-Handed Maces"] = 0, + ["Polearms"] = 0, + ["One-Handed Swords"] = 1, + ["Two-Handed Swords"] = 0, + ["Warglaives"] = 1, + ["Staves"] = 0, + ["Fist Weapons"] = 1, + ["Daggers"] = 0, + ["Crossbows"] = 0, + ["Wands"] = 0, + }, +} diff --git a/NewAge/CataAuraBar/INIT.lua b/NewAge/CataAuraBar/INIT.lua index fa28845..64ee205 100644 --- a/NewAge/CataAuraBar/INIT.lua +++ b/NewAge/CataAuraBar/INIT.lua @@ -1,308 +1,294 @@ local function StrSplit(inputString, separator) - local outputTable = {} - for str in string.gmatch(inputString, "([^" .. separator .. "]+)") do - outputTable[#outputTable + 1] = str - end - return outputTable + local outputTable = {} + for str in string.gmatch(inputString, "([^" .. separator .. "]+)") do + outputTable[#outputTable + 1] = str + end + return outputTable end local function PrintTable(table) - for k,v in pairs(table) do - print(k .. " " .. v) - end + for k, v in pairs(table) do + print(k .. " " .. v) + end end aura_env.GetClassColor = function(class) - if class == "Death Knight" then - return "\124cFFC41E3A" - elseif class == "Druid" then - return "\124cFFFF7C0A" - elseif class == "Hunter" then - return "\124cFFAAD372" - elseif class == "Mage" then - return "\124cFF3FC7EB" - elseif class == "Paladin" then - return "\124cFFF48CBA" - elseif class == "Priest" then - return "\124cFFFFFFFF" - elseif class == "Rogue" then - return "\124cFFFFF468" - elseif class == "Shaman" then - return "\124cFF0070DD" - elseif class == "Warlock" then - return "\124cFF8788EE" - elseif class == "Warrior" then - return "\124cFFC69B6D" - end + if class == "Death Knight" then + return "\124cFFC41E3A" + elseif class == "Druid" then + return "\124cFFFF7C0A" + elseif class == "Hunter" then + return "\124cFFAAD372" + elseif class == "Mage" then + return "\124cFF3FC7EB" + elseif class == "Paladin" then + return "\124cFFF48CBA" + elseif class == "Priest" then + return "\124cFFFFFFFF" + elseif class == "Rogue" then + return "\124cFFFFF468" + elseif class == "Shaman" then + return "\124cFF0070DD" + elseif class == "Warlock" then + return "\124cFF8788EE" + elseif class == "Warrior" then + return "\124cFFC69B6D" + end end local Unit = { - New = function(self, unit) - o = { - ["unit"] = unit, - } - setmetatable(o, self) - self.__index = self - return o - end, + New = function(self, unit) + o = { + ["unit"] = unit, + } + setmetatable(o, self) + self.__index = self + return o + end, - GetAuras = function(self, auraFunc, name, type) - return nil - end, + GetAuras = function(self, auraFunc, name, type) return nil end, } -local BasicUnit = Unit:New("player") +local BasicUnit = Unit:New "player" function BasicUnit:GetAuras(auraFunc, name) - local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(self.unit, name) - if aura ~= nil then - return { - [UnitName(self.unit)] = { - ["duration"] = duration, - ["expirationTime"] = expirationTime, - ["spellID"] = spellID, - ["stacks"] = stacks or 1, - } - } - else - return {} - end + local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(self.unit, name) + if aura ~= nil then + return { + [UnitName(self.unit)] = { + ["duration"] = duration, + ["expirationTime"] = expirationTime, + ["spellID"] = spellID, + ["stacks"] = stacks or 1, + }, + } + else + return {} + end end -- Maybe implement some sort of throttle to group unit? -local GroupUnit = Unit:New("group") +local GroupUnit = Unit:New "group" function GroupUnit:GetAuras(auraFunc, name) - local raidMem = GetNumRaidMembers() - local num = GetNumPartyMembers() - local unitPrefix = "party" - if raidMem > num then - unitPrefix = "raid" - num = raidMem - end - auras = {} - for i = 1, num do - local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(unitPrefix .. i, name) - if aura ~= nil then - auras[UnitName(unitPrefix .. i)] = { - ["duration"] = duration, - ["expirationTime"] = expirationTime, - ["spellID"] = spellID, - ["class"] = UnitClass(unitPrefix .. i) or "Paladin", - ["stacks"] = stacks or 1, - } - end - end - if unitPrefix == "party" then - local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc("player", name) - if aura ~= nil then - auras[UnitName("player")] = { - ["duration"] = duration, - ["expirationTime"] = expirationTime, - ["spellID"] = spellID, - ["class"] = UnitClass(unitPrefix .. i) or "Paladin", - ["stacks"] = stacks or 1, - } - end - end - return auras + local raidMem = GetNumRaidMembers() + local num = GetNumPartyMembers() + local unitPrefix = "party" + if raidMem > num then + unitPrefix = "raid" + num = raidMem + end + auras = {} + for i = 1, num do + local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(unitPrefix .. i, name) + if aura ~= nil then + auras[UnitName(unitPrefix .. i)] = { + ["duration"] = duration, + ["expirationTime"] = expirationTime, + ["spellID"] = spellID, + ["class"] = UnitClass(unitPrefix .. i) or "Paladin", + ["stacks"] = stacks or 1, + } + end + end + if unitPrefix == "party" then + local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc("player", name) + if aura ~= nil then + auras[UnitName "player"] = { + ["duration"] = duration, + ["expirationTime"] = expirationTime, + ["spellID"] = spellID, + ["class"] = UnitClass(unitPrefix .. i) or "Paladin", + ["stacks"] = stacks or 1, + } + end + end + return auras end -- Nameplate does not work, find out why? -local NameplateUnit = Unit:New("nameplate") +local NameplateUnit = Unit:New "nameplate" function NameplateUnit:GetAuras(auraFunc, name) - local unitPrefix = "nameplate" - auras = {} - for i = 1, 40 do - local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(auraPrefix .. i, name) - if aura ~= nil then - auras[UnitName(unitPrefix .. i)] = { - ["duration"] = duration, - ["expirationTime"] = expirationTime, - ["spellID"] = spellID, - ["stacks"] = stacks or 1, - } - end - end - return auras + local unitPrefix = "nameplate" + auras = {} + for i = 1, 40 do + local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(auraPrefix .. i, name) + if aura ~= nil then + auras[UnitName(unitPrefix .. i)] = { + ["duration"] = duration, + ["expirationTime"] = expirationTime, + ["spellID"] = spellID, + ["stacks"] = stacks or 1, + } + end + end + return auras end local UnitFactory = { - New = function(self) - o = {} - setmetatable(o, self) - self.__index = self - return o - end, + New = function(self) + o = {} + setmetatable(o, self) + self.__index = self + return o + end, - CreateUnit = function(self, target) - target = string.lower(target) - if target == "player" or target == "target" or target == "focus" then - return BasicUnit:New(target) - elseif target == "group" then - return GroupUnit:New(target) - elseif target == "nameplate" then - return NameplateUnit:New(target) - end - end, + CreateUnit = function(self, target) + target = string.lower(target) + if target == "player" or target == "target" or target == "focus" then + return BasicUnit:New(target) + elseif target == "group" then + return GroupUnit:New(target) + elseif target == "nameplate" then + return NameplateUnit:New(target) + end + end, } local unitFactory = UnitFactory:New() local Aura = { - New = function(self, entry, index) - o = { - ["name"] = entry.auraName, - ["unit"] = entry.target, - ["hasCooldown"] = entry.hasCooldown, - ["index"] = index, - ["GetAura"] = entry.GetAura, - } - setmetatable(o, self) - self.__index = self - return o - end, + New = function(self, entry, index) + o = { + ["name"] = entry.auraName, + ["unit"] = entry.target, + ["hasCooldown"] = entry.hasCooldown, + ["index"] = index, + ["GetAura"] = entry.GetAura, + } + setmetatable(o, self) + self.__index = self + return o + end, - IsActive = function(self) - for k,v in pairs(self.unit:GetAuras(self.GetAura, self.name)) do - for k2, v2 in pairs(v) do - end - return true - end - return false - end, - IsOnCooldown = function(self) - if not self.hasCooldown then - return false - end - return GetSpellCooldown(self.name) > 0 - end, + IsActive = function(self) + for k, v in pairs(self.unit:GetAuras(self.GetAura, self.name)) do + for k2, v2 in pairs(v) do + end + return true + end + return false + end, + IsOnCooldown = function(self) + if not self.hasCooldown then return false end + return GetSpellCooldown(self.name) > 0 + end, - AddAsAura = function(self, allstates) - local auras = self.unit:GetAuras(self.GetAura, self.name) - for k,v in pairs(auras) do - duration = v.duration - expirationTime = v.expirationTime - icon = self:GetAuraIcon(v.spellID) - allstates[self.name .. k] = { - changed = true, - show = true, - resort = true, - progressType = "timed", - duration = duration, - expirationTime = expirationTime, - index = self.index, - icon = icon, - pname = k, - stacks = v.stacks, - pclass = v.class, - IsOnCooldown = true, - IsActive = true, - IsBad = self.GetAura == UnitDebuff, - } - end - end, - AddAsCooldown = function(self, allstates) - if not self.hasCooldown then - return false - end - startTime, duration = GetSpellCooldown(self.name) - icon = self:GetSpellIcon() - allstates[self.name] = { - changed = true, - show = true, - resort = true, - progressType = "timed", - duration = duration, - expirationTime = startTime + duration, - index = self.index, - icon = icon, - IsOnCooldown = true, - IsActive = false, - IsBad = self.GetAura == UnitDebuff, - } - end, - AddAsIcon = function(self, allstates) - if not self.hasCooldown then - return false - end - icon = self:GetSpellIcon() - allstates[self.name] = { - changed = true, - show = true, - resort = true, - progressType = "static", - value = 1, - total = 1, - index = self.index, - icon = icon, - IsOnCooldown = false, - IsActive = false, - IsBad = self.GetAura == UnitDebuff, - } - end, + AddAsAura = function(self, allstates) + local auras = self.unit:GetAuras(self.GetAura, self.name) + for k, v in pairs(auras) do + duration = v.duration + expirationTime = v.expirationTime + icon = self:GetAuraIcon(v.spellID) + allstates[self.name .. k] = { + changed = true, + show = true, + resort = true, + progressType = "timed", + duration = duration, + expirationTime = expirationTime, + index = self.index, + icon = icon, + pname = k, + stacks = v.stacks, + pclass = v.class, + IsOnCooldown = true, + IsActive = true, + IsBad = self.GetAura == UnitDebuff, + } + end + end, + AddAsCooldown = function(self, allstates) + if not self.hasCooldown then return false end + startTime, duration = GetSpellCooldown(self.name) + icon = self:GetSpellIcon() + allstates[self.name] = { + changed = true, + show = true, + resort = true, + progressType = "timed", + duration = duration, + expirationTime = startTime + duration, + index = self.index, + icon = icon, + IsOnCooldown = true, + IsActive = false, + IsBad = self.GetAura == UnitDebuff, + } + end, + AddAsIcon = function(self, allstates) + if not self.hasCooldown then return false end + icon = self:GetSpellIcon() + allstates[self.name] = { + changed = true, + show = true, + resort = true, + progressType = "static", + value = 1, + total = 1, + index = self.index, + icon = icon, + IsOnCooldown = false, + IsActive = false, + IsBad = self.GetAura == UnitDebuff, + } + end, - GetSpellIcon = function(self) - return select(3, GetSpellInfo(self.name)) - end, - GetAuraIcon = function(self, spellID) - return select(3, GetSpellInfo(spellID)) - end, + GetSpellIcon = function(self) return select(3, GetSpellInfo(self.name)) end, + GetAuraIcon = function(self, spellID) return select(3, GetSpellInfo(spellID)) end, } local Entry = { - New = function(self, entry) - entry = self:TrimWhitespace(entry) + New = function(self, entry) + entry = self:TrimWhitespace(entry) - local entryData = StrSplit(entry, ",") - local name = self:ReadEntryData(entryData, 1) - local type = self:ReadEntryData(entryData, 2) or "Buff" - local target = unitFactory:CreateUnit(self:ReadEntryData(entryData, 3) or "Player") - local cooldown = (self:ReadEntryData(entryData, 4) == "0") or false - cooldown = not cooldown - local GetAura = UnitBuff - - if type == "Debuff" then GetAura = UnitDebuff end + local entryData = StrSplit(entry, ",") + local name = self:ReadEntryData(entryData, 1) + local type = self:ReadEntryData(entryData, 2) or "Buff" + local target = unitFactory:CreateUnit(self:ReadEntryData(entryData, 3) or "Player") + local cooldown = (self:ReadEntryData(entryData, 4) == "0") or false + cooldown = not cooldown + local GetAura = UnitBuff - o = { - ["entry"] = entry, - ["auraName"] = name, - ["GetAura"] = GetAura, - ["target"] = target, - ["hasCooldown"] = cooldown, - } - setmetatable(o, self) - self.__index = self - return o - end, + if type == "Debuff" then GetAura = UnitDebuff end - ReadEntryData = function(self, entryData, index) - local str = entryData[index] - if str == nil then - return nil - end - str = self:TrimWhitespace(str) - return str - end, + o = { + ["entry"] = entry, + ["auraName"] = name, + ["GetAura"] = GetAura, + ["target"] = target, + ["hasCooldown"] = cooldown, + } + setmetatable(o, self) + self.__index = self + return o + end, - TrimWhitespace = function(self, str) - str = str:gsub("^[ ]+", "") - str = str:gsub("\n$", "") - str = str:gsub("[ ]+$", "") - return str - end, + ReadEntryData = function(self, entryData, index) + local str = entryData[index] + if str == nil then return nil end + str = self:TrimWhitespace(str) + return str + end, + + TrimWhitespace = function(self, str) + str = str:gsub("^[ ]+", "") + str = str:gsub("\n$", "") + str = str:gsub("[ ]+$", "") + return str + end, } aura_env.auras = {} for entry in string.gmatch(aura_env.config.spellList, "([a-zA-Z,0-9 ]+)") do - entry = Entry:New(entry) + entry = Entry:New(entry) - auraObj = Aura:New(entry, #aura_env.auras + 1) - aura_env.auras[#aura_env.auras + 1] = auraObj + auraObj = Aura:New(entry, #aura_env.auras + 1) + aura_env.auras[#aura_env.auras + 1] = auraObj end aura_env.HandleEvent = function(allstates) - for k, v in ipairs(aura_env.auras) do - if v:IsActive() then - v:AddAsAura(allstates) - elseif v:IsOnCooldown() and not v:IsActive() then - v:AddAsCooldown(allstates) - elseif not v:IsOnCooldown() and not v:IsActive() then - v:AddAsIcon(allstates) - end - end -end \ No newline at end of file + for k, v in ipairs(aura_env.auras) do + if v:IsActive() then + v:AddAsAura(allstates) + elseif v:IsOnCooldown() and not v:IsActive() then + v:AddAsCooldown(allstates) + elseif not v:IsOnCooldown() and not v:IsActive() then + v:AddAsIcon(allstates) + end + end +end diff --git a/NewAge/CataAuraBar/INIT_BFA.lua b/NewAge/CataAuraBar/INIT_BFA.lua index 0157b4c..9a54def 100644 --- a/NewAge/CataAuraBar/INIT_BFA.lua +++ b/NewAge/CataAuraBar/INIT_BFA.lua @@ -1,317 +1,304 @@ local function StrSplit(inputString, separator) - local outputTable = {} - for str in string.gmatch(inputString, "([^" .. separator .. "]+)") do - outputTable[#outputTable + 1] = str - end - return outputTable + local outputTable = {} + for str in string.gmatch(inputString, "([^" .. separator .. "]+)") do + outputTable[#outputTable + 1] = str + end + return outputTable end local function PrintTable(table) - for k,v in pairs(table) do - print(k .. " " .. v) - end + for k, v in pairs(table) do + print(k .. " " .. v) + end end local function GetAuraIndex(func, unit, name) - for i = 1, 40 do - local aura = func(unit, i) - if aura == "name" then return i end - if aura == nil then return 0 end - end - return 0 + for i = 1, 40 do + local aura = func(unit, i) + if aura == "name" then return i end + if aura == nil then return 0 end + end + return 0 end aura_env.GetClassColor = function(class) - if class == "Death Knight" then - return "\124cFFC41E3A" - elseif class == "Druid" then - return "\124cFFFF7C0A" - elseif class == "Hunter" then - return "\124cFFAAD372" - elseif class == "Mage" then - return "\124cFF3FC7EB" - elseif class == "Paladin" then - return "\124cFFF48CBA" - elseif class == "Priest" then - return "\124cFFFFFFFF" - elseif class == "Rogue" then - return "\124cFFFFF468" - elseif class == "Shaman" then - return "\124cFF0070DD" - elseif class == "Warlock" then - return "\124cFF8788EE" - elseif class == "Warrior" then - return "\124cFFC69B6D" - end + if class == "Death Knight" then + return "\124cFFC41E3A" + elseif class == "Druid" then + return "\124cFFFF7C0A" + elseif class == "Hunter" then + return "\124cFFAAD372" + elseif class == "Mage" then + return "\124cFF3FC7EB" + elseif class == "Paladin" then + return "\124cFFF48CBA" + elseif class == "Priest" then + return "\124cFFFFFFFF" + elseif class == "Rogue" then + return "\124cFFFFF468" + elseif class == "Shaman" then + return "\124cFF0070DD" + elseif class == "Warlock" then + return "\124cFF8788EE" + elseif class == "Warrior" then + return "\124cFFC69B6D" + end end local Unit = { - New = function(self, unit) - o = { - ["unit"] = unit, - } - setmetatable(o, self) - self.__index = self - return o - end, + New = function(self, unit) + o = { + ["unit"] = unit, + } + setmetatable(o, self) + self.__index = self + return o + end, - GetAuras = function(self, auraFunc, name, type) - return nil - end, + GetAuras = function(self, auraFunc, name, type) return nil end, } -local BasicUnit = Unit:New("player") +local BasicUnit = Unit:New "player" function BasicUnit:GetAuras(auraFunc, name) - local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(self.unit, name) - if aura ~= nil then - return { - [UnitName(self.unit)] = { - ["duration"] = duration, - ["expirationTime"] = expirationTime, - ["spellID"] = spellID, - ["stacks"] = stacks or 1, - } - } - else - return {} - end + local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(self.unit, name) + if aura ~= nil then + return { + [UnitName(self.unit)] = { + ["duration"] = duration, + ["expirationTime"] = expirationTime, + ["spellID"] = spellID, + ["stacks"] = stacks or 1, + }, + } + else + return {} + end end -- Maybe implement some sort of throttle to group unit? -local GroupUnit = Unit:New("group") +local GroupUnit = Unit:New "group" function GroupUnit:GetAuras(auraFunc, name) - local num = GetNumGroupMembers() - local unitPrefix = "party" - if IsInRaid() then - unitPrefix = "raid" - end - auras = {} - for i = 1, num do - -- local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(unitPrefix .. i, name) - local auraIndex = GetAuraIndex(auraFunc, unitPrefix .. i, name) - if auraIndex > 0 then - local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(unitPrefix .. i, auraIndex) - auras[UnitName(unitPrefix .. i)] = { - ["duration"] = duration, - ["expirationTime"] = expirationTime, - ["spellID"] = spellID, - ["class"] = UnitClass(unitPrefix .. i) or "Paladin", - ["stacks"] = stacks or 1, - } - end - end - if unitPrefix == "party" then - -- local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc("player", name) - local auraIndex = GetAuraIndex(auraFunc, "player", name)if auraIndex > 0 then - local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc("player", auraIndex) - auras[UnitName("player")] = { - ["duration"] = duration, - ["expirationTime"] = expirationTime, - ["spellID"] = spellID, - ["class"] = UnitClass(unitPrefix .. i) or "Paladin", - ["stacks"] = stacks or 1, - } - end - end - return auras + local num = GetNumGroupMembers() + local unitPrefix = "party" + if IsInRaid() then unitPrefix = "raid" end + auras = {} + for i = 1, num do + -- local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(unitPrefix .. i, name) + local auraIndex = GetAuraIndex(auraFunc, unitPrefix .. i, name) + if auraIndex > 0 then + local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = + auraFunc(unitPrefix .. i, auraIndex) + auras[UnitName(unitPrefix .. i)] = { + ["duration"] = duration, + ["expirationTime"] = expirationTime, + ["spellID"] = spellID, + ["class"] = UnitClass(unitPrefix .. i) or "Paladin", + ["stacks"] = stacks or 1, + } + end + end + if unitPrefix == "party" then + -- local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc("player", name) + local auraIndex = GetAuraIndex(auraFunc, "player", name) + if auraIndex > 0 then + local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc("player", auraIndex) + auras[UnitName "player"] = { + ["duration"] = duration, + ["expirationTime"] = expirationTime, + ["spellID"] = spellID, + ["class"] = UnitClass(unitPrefix .. i) or "Paladin", + ["stacks"] = stacks or 1, + } + end + end + return auras end -- Nameplate does not work, find out why? -local NameplateUnit = Unit:New("nameplate") +local NameplateUnit = Unit:New "nameplate" function NameplateUnit:GetAuras(auraFunc, name) - local unitPrefix = "nameplate" - auras = {} - for i = 1, 40 do - -- local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(unitPrefix .. i, name) - local auraIndex = GetAuraIndex(auraFunc, unitPrefix .. i, name)if auraIndex > 0 then - local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc("player", auraIndex) - auras[UnitName(unitPrefix .. i)] = { - ["duration"] = duration, - ["expirationTime"] = expirationTime, - ["spellID"] = spellID, - ["stacks"] = stacks or 1, - } - end - end - return auras + local unitPrefix = "nameplate" + auras = {} + for i = 1, 40 do + -- local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(unitPrefix .. i, name) + local auraIndex = GetAuraIndex(auraFunc, unitPrefix .. i, name) + if auraIndex > 0 then + local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc("player", auraIndex) + auras[UnitName(unitPrefix .. i)] = { + ["duration"] = duration, + ["expirationTime"] = expirationTime, + ["spellID"] = spellID, + ["stacks"] = stacks or 1, + } + end + end + return auras end local UnitFactory = { - New = function(self) - o = {} - setmetatable(o, self) - self.__index = self - return o - end, + New = function(self) + o = {} + setmetatable(o, self) + self.__index = self + return o + end, - CreateUnit = function(self, target) - target = string.lower(target) - if target == "player" or target == "target" or target == "focus" then - return BasicUnit:New(target) - elseif target == "group" then - return GroupUnit:New(target) - elseif target == "nameplate" then - return NameplateUnit:New(target) - end - end, + CreateUnit = function(self, target) + target = string.lower(target) + if target == "player" or target == "target" or target == "focus" then + return BasicUnit:New(target) + elseif target == "group" then + return GroupUnit:New(target) + elseif target == "nameplate" then + return NameplateUnit:New(target) + end + end, } local unitFactory = UnitFactory:New() local Aura = { - New = function(self, entry, index) - o = { - ["name"] = entry.auraName, - ["unit"] = entry.target, - ["hasCooldown"] = entry.hasCooldown, - ["index"] = index, - ["GetAura"] = entry.GetAura, - } - setmetatable(o, self) - self.__index = self - return o - end, + New = function(self, entry, index) + o = { + ["name"] = entry.auraName, + ["unit"] = entry.target, + ["hasCooldown"] = entry.hasCooldown, + ["index"] = index, + ["GetAura"] = entry.GetAura, + } + setmetatable(o, self) + self.__index = self + return o + end, - IsActive = function(self) - for k,v in pairs(self.unit:GetAuras(self.GetAura, self.name)) do - return true - end - return false - end, - IsOnCooldown = function(self) - if not self.hasCooldown then - return false - end - return GetSpellCooldown(self.name) > 0 - end, + IsActive = function(self) + for k, v in pairs(self.unit:GetAuras(self.GetAura, self.name)) do + return true + end + return false + end, + IsOnCooldown = function(self) + if not self.hasCooldown then return false end + return GetSpellCooldown(self.name) > 0 + end, - AddAsAura = function(self, allstates) - local auras = self.unit:GetAuras(self.GetAura, self.name) - for k,v in pairs(auras) do - duration = v.duration - expirationTime = v.expirationTime - icon = self:GetAuraIcon(v.spellID) - allstates[self.name .. k] = { - changed = true, - show = true, - resort = true, - progressType = "timed", - duration = duration, - expirationTime = expirationTime, - index = self.index, - icon = icon, - pname = k, - stacks = v.stacks, - pclass = v.class, - IsOnCooldown = true, - IsActive = true, - IsBad = self.GetAura == UnitDebuff, - } - end - end, - AddAsCooldown = function(self, allstates) - if not self.hasCooldown then - return false - end - startTime, duration = GetSpellCooldown(self.name) - icon = self:GetSpellIcon() - allstates[self.name] = { - changed = true, - show = true, - resort = true, - progressType = "timed", - duration = duration, - expirationTime = startTime + duration, - index = self.index, - icon = icon, - IsOnCooldown = true, - IsActive = false, - IsBad = self.GetAura == UnitDebuff, - } - end, - AddAsIcon = function(self, allstates) - if not self.hasCooldown then - return false - end - icon = self:GetSpellIcon() - allstates[self.name] = { - changed = true, - show = true, - resort = true, - progressType = "static", - value = 1, - total = 1, - index = self.index, - icon = icon, - IsOnCooldown = false, - IsActive = false, - IsBad = self.GetAura == UnitDebuff, - } - end, + AddAsAura = function(self, allstates) + local auras = self.unit:GetAuras(self.GetAura, self.name) + for k, v in pairs(auras) do + duration = v.duration + expirationTime = v.expirationTime + icon = self:GetAuraIcon(v.spellID) + allstates[self.name .. k] = { + changed = true, + show = true, + resort = true, + progressType = "timed", + duration = duration, + expirationTime = expirationTime, + index = self.index, + icon = icon, + pname = k, + stacks = v.stacks, + pclass = v.class, + IsOnCooldown = true, + IsActive = true, + IsBad = self.GetAura == UnitDebuff, + } + end + end, + AddAsCooldown = function(self, allstates) + if not self.hasCooldown then return false end + startTime, duration = GetSpellCooldown(self.name) + icon = self:GetSpellIcon() + allstates[self.name] = { + changed = true, + show = true, + resort = true, + progressType = "timed", + duration = duration, + expirationTime = startTime + duration, + index = self.index, + icon = icon, + IsOnCooldown = true, + IsActive = false, + IsBad = self.GetAura == UnitDebuff, + } + end, + AddAsIcon = function(self, allstates) + if not self.hasCooldown then return false end + icon = self:GetSpellIcon() + allstates[self.name] = { + changed = true, + show = true, + resort = true, + progressType = "static", + value = 1, + total = 1, + index = self.index, + icon = icon, + IsOnCooldown = false, + IsActive = false, + IsBad = self.GetAura == UnitDebuff, + } + end, - GetSpellIcon = function(self) - return select(3, GetSpellInfo(self.name)) - end, - GetAuraIcon = function(self, spellID) - return select(3, GetSpellInfo(spellID)) - end, + GetSpellIcon = function(self) return select(3, GetSpellInfo(self.name)) end, + GetAuraIcon = function(self, spellID) return select(3, GetSpellInfo(spellID)) end, } local Entry = { - New = function(self, entry) - entry = self:TrimWhitespace(entry) + New = function(self, entry) + entry = self:TrimWhitespace(entry) - local entryData = StrSplit(entry, ",") - local name = self:ReadEntryData(entryData, 1) - local type = self:ReadEntryData(entryData, 2) or "Buff" - local target = unitFactory:CreateUnit(self:ReadEntryData(entryData, 3) or "Player") - local cooldown = (self:ReadEntryData(entryData, 4) == "0") or false - cooldown = not cooldown - local GetAura = UnitBuff - - if type == "Debuff" then GetAura = UnitDebuff end + local entryData = StrSplit(entry, ",") + local name = self:ReadEntryData(entryData, 1) + local type = self:ReadEntryData(entryData, 2) or "Buff" + local target = unitFactory:CreateUnit(self:ReadEntryData(entryData, 3) or "Player") + local cooldown = (self:ReadEntryData(entryData, 4) == "0") or false + cooldown = not cooldown + local GetAura = UnitBuff - o = { - ["entry"] = entry, - ["auraName"] = name, - ["GetAura"] = GetAura, - ["target"] = target, - ["hasCooldown"] = cooldown, - } - setmetatable(o, self) - self.__index = self - return o - end, + if type == "Debuff" then GetAura = UnitDebuff end - ReadEntryData = function(self, entryData, index) - local str = entryData[index] - if str == nil then - return nil - end - str = self:TrimWhitespace(str) - return str - end, + o = { + ["entry"] = entry, + ["auraName"] = name, + ["GetAura"] = GetAura, + ["target"] = target, + ["hasCooldown"] = cooldown, + } + setmetatable(o, self) + self.__index = self + return o + end, - TrimWhitespace = function(self, str) - str = str:gsub("^[ ]+", "") - str = str:gsub("\n$", "") - str = str:gsub("[ ]+$", "") - return str - end, + ReadEntryData = function(self, entryData, index) + local str = entryData[index] + if str == nil then return nil end + str = self:TrimWhitespace(str) + return str + end, + + TrimWhitespace = function(self, str) + str = str:gsub("^[ ]+", "") + str = str:gsub("\n$", "") + str = str:gsub("[ ]+$", "") + return str + end, } aura_env.auras = {} for entry in string.gmatch(aura_env.config.spellList, "([a-zA-Z,0-9 ]+)") do - entry = Entry:New(entry) + entry = Entry:New(entry) - auraObj = Aura:New(entry, #aura_env.auras + 1) - aura_env.auras[#aura_env.auras + 1] = auraObj + auraObj = Aura:New(entry, #aura_env.auras + 1) + aura_env.auras[#aura_env.auras + 1] = auraObj end aura_env.HandleEvent = function(allstates) - for k, v in ipairs(aura_env.auras) do - if v:IsActive() then - v:AddAsAura(allstates) - elseif v:IsOnCooldown() and not v:IsActive() then - v:AddAsCooldown(allstates) - elseif not v:IsOnCooldown() and not v:IsActive() then - v:AddAsIcon(allstates) - end - end -end \ No newline at end of file + for k, v in ipairs(aura_env.auras) do + if v:IsActive() then + v:AddAsAura(allstates) + elseif v:IsOnCooldown() and not v:IsActive() then + v:AddAsCooldown(allstates) + elseif not v:IsOnCooldown() and not v:IsActive() then + v:AddAsIcon(allstates) + end + end +end diff --git a/NewAge/DamageIntake/init.lua b/NewAge/DamageIntake/init.lua index 1bd288a..ba6a616 100644 --- a/NewAge/DamageIntake/init.lua +++ b/NewAge/DamageIntake/init.lua @@ -2,7 +2,7 @@ aura_env.fn = {} aura_env.damageHistory = {} aura_env.historyCurrent = {} -aura_env.playerGUID = UnitGUID("player") +aura_env.playerGUID = UnitGUID "player" aura_env.lastCleanup = 0 aura_env.historyWindow = 10 aura_env.cleanupInterval = 1 @@ -35,7 +35,7 @@ aura_env.iconz[aura_env.types.BLEED] = 1033474 -- -- Returns players current max health -- -aura_env.fn.getMaxHealth = function() return UnitHealthMax("player") end +aura_env.fn.getMaxHealth = function() return UnitHealthMax "player" end aura_env.fn.isEnabled = function(damageType) local enabled = damageType == aura_env.types.SWING and aura_env.config.enableSwing diff --git a/NewAge/NullBarrier/INIT1.lua b/NewAge/NullBarrier/INIT1.lua index 00fe2a4..3b75aa1 100644 --- a/NewAge/NullBarrier/INIT1.lua +++ b/NewAge/NullBarrier/INIT1.lua @@ -1,37 +1,39 @@ aura_env.buffs = { - ["Null Barrier"] = 1, - ["Empowered Null Barrier"] = 1, + ["Null Barrier"] = 1, + ["Empowered Null Barrier"] = 1, } aura_env.max = 0 aura_env.GetBuff = function(name) - for i = 1, 40 do - if UnitBuff("player", i) == name then - return i - end - end - return 0 + for i = 1, 40 do + if UnitBuff("player", i) == name then return i end + end + return 0 end aura_env.GetAbsorb = function(name) - local temp = select(16, UnitBuff("player", aura_env.GetBuff(name))) - if temp then return temp else return 0 end + local temp = select(16, UnitBuff("player", aura_env.GetBuff(name))) + if temp then + return temp + else + return 0 + end end aura_env.GetAbsorbs = function() - local abs = 0 - for k, v in pairs(aura_env.buffs) do - abs = abs + aura_env.GetAbsorb(k) - end - return abs + local abs = 0 + for k, v in pairs(aura_env.buffs) do + abs = abs + aura_env.GetAbsorb(k) + end + return abs end aura_env.PrettyPrintNum = function(n) - if n > 1e6 then - return string.format("%.2fM", n / 1e6) - elseif n > 1e3 then - return string.format("%.2fk", n / 1e3) - else - return n - end -end \ No newline at end of file + if n > 1e6 then + return string.format("%.2fM", n / 1e6) + elseif n > 1e3 then + return string.format("%.2fk", n / 1e3) + else + return n + end +end diff --git a/NewAge/NullBarrier/INIT2.lua b/NewAge/NullBarrier/INIT2.lua index 85984f8..da3aac6 100644 --- a/NewAge/NullBarrier/INIT2.lua +++ b/NewAge/NullBarrier/INIT2.lua @@ -1,4 +1,4 @@ aura_env.buffs = { - ["Null Barrier"] = 1, + ["Null Barrier"] = 1, } -aura_env.timeApplied = 0 \ No newline at end of file +aura_env.timeApplied = 0 diff --git a/NewAge/OverallAbsorbs/INIT.lua b/NewAge/OverallAbsorbs/INIT.lua index 21f04ec..233dfed 100644 --- a/NewAge/OverallAbsorbs/INIT.lua +++ b/NewAge/OverallAbsorbs/INIT.lua @@ -1,41 +1,43 @@ aura_env.buffs = { - ["Null Barrier"] = 1, - ["Empowered Null Barrier"] = 1, - ["Resounding Protection"] = 1, - ["Guard"] = 1, - ["Void Shroud"] = 1, - ["Stoneskin"] = 1, + ["Null Barrier"] = 1, + ["Empowered Null Barrier"] = 1, + ["Resounding Protection"] = 1, + ["Guard"] = 1, + ["Void Shroud"] = 1, + ["Stoneskin"] = 1, } aura_env.max = 0 aura_env.GetBuff = function(name) - for i = 1, 40 do - if UnitBuff("player", i) == name then - return i - end - end - return 0 + for i = 1, 40 do + if UnitBuff("player", i) == name then return i end + end + return 0 end aura_env.GetAbsorb = function(name) - local temp = select(16, UnitBuff("player", aura_env.GetBuff(name))) - if temp then return temp else return 0 end + local temp = select(16, UnitBuff("player", aura_env.GetBuff(name))) + if temp then + return temp + else + return 0 + end end aura_env.GetAbsorbs = function() - local abs = 0 - for k, v in pairs(aura_env.buffs) do - abs = abs + aura_env.GetAbsorb(k) - end - return abs + local abs = 0 + for k, v in pairs(aura_env.buffs) do + abs = abs + aura_env.GetAbsorb(k) + end + return abs end aura_env.PrettyPrintNum = function(n) - if n > 1e6 then - return string.format("%.2fM", n / 1e6) - elseif n > 1e3 then - return string.format("%.2fk", n / 1e3) - else - return n - end -end \ No newline at end of file + if n > 1e6 then + return string.format("%.2fM", n / 1e6) + elseif n > 1e3 then + return string.format("%.2fk", n / 1e3) + else + return n + end +end diff --git a/NewAge/PrimaryStatBar/INIT.lua b/NewAge/PrimaryStatBar/INIT.lua index 80ad0b2..64e9e7d 100644 --- a/NewAge/PrimaryStatBar/INIT.lua +++ b/NewAge/PrimaryStatBar/INIT.lua @@ -1,17 +1,17 @@ aura_env.specStatTable = { - ["Windwalker"] = 2, - ["Brewmaster"] = 2, - ["Mistweaver"] = 4, + ["Windwalker"] = 2, + ["Brewmaster"] = 2, + ["Mistweaver"] = 4, } aura_env.maxStat = 0 aura_env.currentStat = 0 aura_env.GetPrimaryStat = function() - stat = UnitStat("player", aura_env.GetPrimStatID()) - return stat + stat = UnitStat("player", aura_env.GetPrimStatID()) + return stat end aura_env.GetPrimStatID = function() - specID, specName = GetSpecializationInfo(GetSpecialization()) - return aura_env.specStatTable[specName] -end \ No newline at end of file + specID, specName = GetSpecializationInfo(GetSpecialization()) + return aura_env.specStatTable[specName] +end