Update
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@@ -1,58 +1,58 @@
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--NAME_PLATE_UNIT_ADDED NAME_PLATE_UNIT_REMOVED REMOVE_UNIT
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function(allstates, e, unit)
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if e == "NAME_PLATE_UNIT_ADDED" and unit then
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if UnitIsPlayer(unit) then
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if UnitIsEnemy("player", unit) then
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local _, _, class = UnitClass(unit)
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allstates[unit] =
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{
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changed = true,
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show = true,
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unit = unit,
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class = class,
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}
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return true
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end
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end
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elseif e == "NAME_PLATE_UNIT_REMOVED" and unit then
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if allstates[unit] then
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local LCG = LibStub("LibCustomGlow-1.0")
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allstates[unit].show = false
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allstates[unit].changed = true
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local nameplate = C_NamePlate.GetNamePlateForUnit(unit)
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LCG.PixelGlow_Stop(nameplate)
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return true
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end
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elseif e == "REMOVE_UNIT" then
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if allstates[unit] then
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allstates[unit].show = false
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allstates[unit].changed = true
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return true
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end
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end
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end
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--ON SHOW
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local LCG = LibStub("LibCustomGlow-1.0")
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local nameplate = C_NamePlate.GetNamePlateForUnit(aura_env.state.unit)
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local aura_env = aura_env
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local unit = aura_env.state.unit
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LCG.PixelGlow_Start(nameplate, {aura_env.classColor(aura_env.state.class)}, nil, 0, 8, 4, 0, -4)
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C_Timer.After(4, function() WeakAuras.ScanEvents("REMOVE_UNIT", unit); LCG.PixelGlow_Stop(nameplate) end)
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--INIT
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aura_env.classColor = function(class)
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if class == 1 then return 0.78, 0.61, 0.43, 1 elseif
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class == 2 then return 0.96, 0.55, 0.73, 1 elseif
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class == 3 then return 0.67, 0.83, 0.45, 1 elseif
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class == 4 then return 1, 0.96, 0.41, 1 elseif
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class == 5 then return 1, 1, 1, 1 elseif
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class == 6 then return 0.77, 0.12, 0.23, 1 elseif
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class == 7 then return 0, 0.44, 0.87, 1 elseif
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class == 8 then return 0.25, 0.78, 0.92, 1 elseif
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class == 9 then return 0.53, 0.53, 0.93, 1 elseif
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class == 10 then return 0, 1, 0.59, 1 elseif
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class == 11 then return 1, 0.49, 0.04, 1 elseif
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class == 12 then return 0.64, 0.19, 0.79, 1 else
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return 1, 1, 1, 1 end
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--NAME_PLATE_UNIT_ADDED NAME_PLATE_UNIT_REMOVED REMOVE_UNIT
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function(allstates, e, unit)
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if e == "NAME_PLATE_UNIT_ADDED" and unit then
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if UnitIsPlayer(unit) then
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if UnitIsEnemy("player", unit) then
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local _, _, class = UnitClass(unit)
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allstates[unit] =
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{
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changed = true,
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show = true,
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unit = unit,
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class = class,
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}
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return true
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end
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end
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elseif e == "NAME_PLATE_UNIT_REMOVED" and unit then
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if allstates[unit] then
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local LCG = LibStub("LibCustomGlow-1.0")
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allstates[unit].show = false
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allstates[unit].changed = true
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local nameplate = C_NamePlate.GetNamePlateForUnit(unit)
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LCG.PixelGlow_Stop(nameplate)
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return true
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end
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elseif e == "REMOVE_UNIT" then
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if allstates[unit] then
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allstates[unit].show = false
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allstates[unit].changed = true
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return true
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end
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end
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end
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--ON SHOW
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local LCG = LibStub("LibCustomGlow-1.0")
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local nameplate = C_NamePlate.GetNamePlateForUnit(aura_env.statee.unit)
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local aura_env = aura_env
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local unit = aura_env.statee.unit
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LCG.PixelGlow_Start(nameplate, {aura_env.classColor(aura_env.statee.class)}, nil, 0, 8, 4, 0, -4)
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C_Timer.After(4, function() WeakAuras.ScanEvents("REMOVE_UNIT", unit); LCG.PixelGlow_Stop(nameplate) end)
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--INIT
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aura_env.classColor = function(class)
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if class == 1 then return 0.78, 0.61, 0.43, 1 elseif
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class == 2 then return 0.96, 0.55, 0.73, 1 elseif
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class == 3 then return 0.67, 0.83, 0.45, 1 elseif
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class == 4 then return 1, 0.96, 0.41, 1 elseif
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class == 5 then return 1, 1, 1, 1 elseif
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class == 6 then return 0.77, 0.12, 0.23, 1 elseif
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class == 7 then return 0, 0.44, 0.87, 1 elseif
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class == 8 then return 0.25, 0.78, 0.92, 1 elseif
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class == 9 then return 0.53, 0.53, 0.93, 1 elseif
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class == 10 then return 0, 1, 0.59, 1 elseif
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class == 11 then return 1, 0.49, 0.04, 1 elseif
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class == 12 then return 0.64, 0.19, 0.79, 1 else
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return 1, 1, 1, 1 end
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end
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