Update
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@@ -1,56 +1,56 @@
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--make auto attack speed predictor thing please
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--COMBAT_LOG_EVENT_UNFILTERED PLAYER_REGEN_DISABLED PLAYER_REGEN_ENABLED
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function(allstates, e, ...)
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if e == "COMBAT_LOG_EVENT_UNFILTERED" then
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local time = debugprofilestop()
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local subevent = select(2, ...)
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if subevent == "SWING_DAMAGE" or subevent == "SWING_MISSED" then
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local source = select(4, ...)
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local destination = select(9, ...)
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if source == UnitGUID("target") and destination == UnitName("player") then
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if #aura_env.swings == aura_env.lines * 2 then
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for k,v in ipairs(aura_env.swings) do
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if k > 1 then
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aura_env.swings[k - 1] = v
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end
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end
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table.remove(aura_env.swings, (aura_env.lines * 2))
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table.insert(aura_env.swings, time)
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else
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table.insert(aura_env.swings, time)
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end
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local avgTime = 0
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for k,v in ipairs(aura_env.swings) do
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if k > 1 then
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if avgTime == 0 then
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avgTime = aura_env.swings[k] - aura_env.swings[k - 1]
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else
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avgTime = (avgTime + (aura_env.swings[k] - aura_env.swings[k - 1])) / 2
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end
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end
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end
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allstates[1] = {
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show = true,
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changed = true,
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progressType = "timed",
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avgTime = string.format("%.2f", avgTime / 1000),
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expirationTime = GetTime() + (avgTime / 1000),
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duration = avgTime / 1000,
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}
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print("return true", allstates[1].expirationTime, allstates[1].duration)
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return true
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end
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end
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elseif e == "PLAYER_REGEN_DISABLED" or e == "PLAYER_REGEN_ENABLED" then
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aura_env.swings = {}
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if allstates[1] then
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allstates[1].show = false
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allstates[1].changed = true
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end
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return true
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end
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end
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--INIT
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aura_env.swings = {}
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--make auto attack speed predictor thing please
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--COMBAT_LOG_EVENT_UNFILTERED PLAYER_REGEN_DISABLED PLAYER_REGEN_ENABLED
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function(allstates, e, ...)
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if e == "COMBAT_LOG_EVENT_UNFILTERED" then
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local time = debugprofilestop()
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local subevent = select(2, ...)
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if subevent == "SWING_DAMAGE" or subevent == "SWING_MISSED" then
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local source = select(4, ...)
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local destination = select(9, ...)
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if source == UnitGUID("target") and destination == UnitName("player") then
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if #aura_env.swings == aura_env.lines * 2 then
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for k,v in ipairs(aura_env.swings) do
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if k > 1 then
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aura_env.swings[k - 1] = v
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end
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end
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table.remove(aura_env.swings, (aura_env.lines * 2))
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table.insert(aura_env.swings, time)
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else
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table.insert(aura_env.swings, time)
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end
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local avgTime = 0
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for k,v in ipairs(aura_env.swings) do
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if k > 1 then
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if avgTime == 0 then
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avgTime = aura_env.swings[k] - aura_env.swings[k - 1]
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else
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avgTime = (avgTime + (aura_env.swings[k] - aura_env.swings[k - 1])) / 2
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end
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end
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end
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allstates[1] = {
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show = true,
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changed = true,
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progressType = "timed",
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avgTime = string.format("%.2f", avgTime / 1000),
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expirationTime = GetTime() + (avgTime / 1000),
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duration = avgTime / 1000,
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}
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print("return true", allstates[1].expirationTime, allstates[1].duration)
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return true
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end
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end
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elseif e == "PLAYER_REGEN_DISABLED" or e == "PLAYER_REGEN_ENABLED" then
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aura_env.swings = {}
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if allstates[1] then
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allstates[1].show = false
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allstates[1].changed = true
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end
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return true
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end
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end
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--INIT
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aura_env.swings = {}
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aura_env.lines = 2
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