Update
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@@ -1,44 +1,44 @@
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--COMBAT_LOG_EVENT_UNFILTERED
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function(allstates, e, ...)
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local aura_env = aura_env
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local se = select(2, ...)
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if se == "SPELL_CAST_SUCCESS" then
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local caster = select(5, ...)
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local spell = select(13, ...)
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if caster == UnitName("player") and spell == "Ironfur" then
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allstates[#allstates + 1] = {
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show = true,
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changed = true,
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resort = true,
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index = GetTime(),
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progressType = "timed",
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expirationTime = GetTime() + aura_env.ironfurDuration,
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duration = aura_env.ironfurDuration,
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autoHide = true,
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}
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if aura_env.buff == true then
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allstates[#allstates].expirationTime = allstates[#allstates].expirationTime + 2
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allstates[#allstates].duration = allstates[#allstates].duration + 2
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end
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return true
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end
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elseif se == "SPELL_AURA_APPLIED" then
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local caster = select(5, ...)
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local spell = select(13, ...)
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if caster == UnitName("player") and spell == "Guardian of Elune" then
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aura_env.buff = true
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end
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elseif se == "SPELL_AURA_REMOVED" then
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local caster = select(5, ...)
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local spell = select(13, ...)
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if caster == UnitName("player") and spell == "Guardian of Elune" then
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C_Timer.After(0.1, function()
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aura_env.buff = false
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end)
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end
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end
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end
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--INIT
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aura_env.ironfurDuration = 6
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aura_env.buff = false
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--COMBAT_LOG_EVENT_UNFILTERED
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function(allstates, e, ...)
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local aura_env = aura_env
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local se = select(2, ...)
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if se == "SPELL_CAST_SUCCESS" then
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local caster = select(5, ...)
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local spell = select(13, ...)
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if caster == UnitName("player") and spell == "Ironfur" then
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allstates[#allstates + 1] = {
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show = true,
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changed = true,
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resort = true,
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index = GetTime(),
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progressType = "timed",
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expirationTime = GetTime() + aura_env.ironfurDuration,
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duration = aura_env.ironfurDuration,
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autoHide = true,
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}
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if aura_env.buff == true then
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allstates[#allstates].expirationTime = allstates[#allstates].expirationTime + 2
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allstates[#allstates].duration = allstates[#allstates].duration + 2
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end
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return true
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end
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elseif se == "SPELL_AURA_APPLIED" then
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local caster = select(5, ...)
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local spell = select(13, ...)
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if caster == UnitName("player") and spell == "Guardian of Elune" then
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aura_env.buff = true
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end
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elseif se == "SPELL_AURA_REMOVED" then
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local caster = select(5, ...)
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local spell = select(13, ...)
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if caster == UnitName("player") and spell == "Guardian of Elune" then
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C_Timer.After(0.1, function()
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aura_env.buff = false
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end)
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end
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end
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end
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--INIT
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aura_env.ironfurDuration = 6
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aura_env.buff = false
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