Update
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@@ -1,39 +1,39 @@
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--TRIGGER
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function()
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return true --always on
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end
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--DURATION
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function()
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local function shorten(val)
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local function round(var, n)
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if (n) then
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var = math.floor((var * 10^n) + 0.5) / (10^n)
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else
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var = math.floor(var+0.5)
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end
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return var
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end
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local n = 2
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if val < 1e3 then
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return round(val, n)
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elseif val > 1e3 and val < 1e6 then
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return round(val / 1e3, n) .. "k"
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elseif val > 1e6 and val < 1e9 then
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return round(val / 1e6, n) .. "M"
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elseif val > 1e9 then
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return round(val / 1e9, n) .. "G"
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end
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end
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for i = 1, 40 do
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local spellID = select(11, UnitBuff("player", i)) -- don't know which return arg it is
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if spellID == 214577 then
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local AP = select(17, UnitBuff("player", i))
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return shorten(AP)
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end
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if spellID == 214572 then
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local AP = select(4, UnitBuff("player", i))
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return AP
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end
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end
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--TRIGGER
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function()
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return true --always on
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end
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--DURATION
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function()
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local function shorten(val)
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local function round(var, n)
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if (n) then
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var = math.floor((var * 10^n) + 0.5) / (10^n)
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else
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var = math.floor(var+0.5)
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end
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return var
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end
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local n = 2
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if val < 1e3 then
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return round(val, n)
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elseif val > 1e3 and val < 1e6 then
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return round(val / 1e3, n) .. "k"
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elseif val > 1e6 and val < 1e9 then
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return round(val / 1e6, n) .. "M"
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elseif val > 1e9 then
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return round(val / 1e9, n) .. "G"
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end
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end
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for i = 1, 40 do
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local spellID = select(11, UnitBuff("player", i)) -- don't know which return arg it is
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if spellID == 214577 then
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local AP = select(17, UnitBuff("player", i))
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return shorten(AP)
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end
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if spellID == 214572 then
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local AP = select(4, UnitBuff("player", i))
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return AP
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end
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end
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end
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