Update
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@@ -1,14 +1,14 @@
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-- UNIT_POWER
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function(e, unit, power)
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if unit ~= "player" then return end
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if power ~= "SOUL_SHARDS" then return end
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local soulShards = UnitPower("player", 7)
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if soulShards == aura_env.SoulShards then return end
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if soulShards < aura_env.SoulShards then
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aura_env.SoulShards = soulShards
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return
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end
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aura_env.SoulShards = soulShards
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aura_env.SoulShardStack:Push(time())
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WeakAuras.ScanEvents("PLAY_SOUND", "Interface\\Sounds\\quack.ogg")
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-- UNIT_POWER
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function(e, unit, power)
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if unit ~= "player" then return end
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if power ~= "SOUL_SHARDS" then return end
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local soulShards = UnitPower("player", 7)
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if soulShards == aura_env.SoulShards then return end
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if soulShards < aura_env.SoulShards then
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aura_env.SoulShards = soulShards
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return
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end
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aura_env.SoulShards = soulShards
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aura_env.SoulShardStack:Push(time())
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WeakAuras.ScanEvents("PLAY_SOUND", "Interface\\Sounds\\quack.ogg")
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end
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