Update
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@@ -1,11 +1,11 @@
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function(expirationTime, duration, progress, formatedDuration, name, icon, stacks)
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if not aura_env.region.text3 then
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local text3 = aura_env.region:CreateFontString(nil, "OVERLAY")
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aura_env.region.text3 = text3
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aura_env.region.text3:SetFont(aura_env.region.stacks:GetFont())
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aura_env.region.text3:SetTextColor(1, 1, 1, 1)
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aura_env.region.text3:SetPoint("BOTTOMRIGHT", aura_env.region, "BOTTOMRIGHT", -1, 1)
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aura_env.region.text3:Show()
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end
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aura_env.region.text3:SetText(progress)
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end
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function(expirationTime, duration, progress, formatedDuration, name, icon, stacks)
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if not aura_env.region.text3 then
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local text3 = aura_env.region:CreateFontString(nil, "OVERLAY")
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aura_env.region.text3 = text3
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aura_env.region.text3:SetFont(aura_env.region.stacks:GetFont())
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aura_env.region.text3:SetTextColor(1, 1, 1, 1)
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aura_env.region.text3:SetPoint("BOTTOMRIGHT", aura_env.region, "BOTTOMRIGHT", -1, 1)
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aura_env.region.text3:Show()
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end
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aura_env.region.text3:SetText(progress)
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end
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