Add cooldown alert
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68
LegionWA/CooldownAlert/Init.lua
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68
LegionWA/CooldownAlert/Init.lua
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@@ -0,0 +1,68 @@
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aura_env.trackedSpells = {
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20271, -- Judgement
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26573, -- Consecration
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209202, -- Eye of Tyr
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213652, -- Hand of the Protector
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31935, -- Avenger's Shield
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53600, -- Shield of the Righteous
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1044, -- Hand of Freedom
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155145, -- Arcane Torrent
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853, -- Hammer of Justice
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6940, -- Hand of Sacrifice
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31850, -- Ardent Defender
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86659, -- Guardian of Ancient Kings
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204018, -- Blessing of Spellwarding
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}
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local iconDisplayDuration = 0.4
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local gcdDuration = 1.5
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aura_env.workData = {}
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for k, spellId in pairs(aura_env.trackedSpells) do
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aura_env.workData[spellId] = {
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ready = true,
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hasCharges = false,
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}
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if GetSpellCharges(spellId) then
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aura_env.workData[spellId].hasCharges = true
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aura_env.workData[spellId].charges = select(1, GetSpellCharges(spellId))
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end
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end
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aura_env.processEvent = function(allstates)
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for k, spellId in pairs(aura_env.trackedSpells) do
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-- Handle spells with charges
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local isReady
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if (aura_env.workData[spellId].hasCharges) then
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local charges = select(1, GetSpellCharges(spellId))
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if (charges > aura_env.workData[spellId].charges) then
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isReady = true
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aura_env.workData[spellId].charges = charges
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else
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isReady = false
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aura_env.workData[spellId].charges = charges
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end
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else
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isReady = select(2, GetSpellCooldown(spellId)) < gcdDuration
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end
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if (not aura_env.workData[spellId].ready and isReady) then
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local icon = select(3, GetSpellInfo(spellId))
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allstates[spellId] = {
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show = true,
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changed = true,
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index = GetTime(),
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resort = true,
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icon = icon,
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progressType = "timed",
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expirationTime = GetTime() + iconDisplayDuration,
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duration = iconDisplayDuration,
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autoHide = true,
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}
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end
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aura_env.workData[spellId].ready = isReady
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end
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end
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