-- QUEST_POI_UPDATE QUEST_DETAIL QUEST_COMPLETE QUEST_GREETING QUEST_PROGRESS GOSSIP_SHOW function(e) if e == "QUEST_POI_UPDATE" then CloseGossip() elseif e == "QUEST_DETAIL" then AcceptQuest() elseif e == "QUEST_COMPLETE" then if GetNumQuestChoices() <= 1 then GetQuestReward(1) end elseif e == "GOSSIP_SHOW" then local quests = GetNumGossipAvailableQuests() local completedQuests = GetNumGossipActiveQuests() local options = GetNumGossipOptions() if completedQuests > 0 and options == 0 then for i = 1, completedQuests do SelectGossipActiveQuest(i) end end if quests > 0 and options == 0 then SelectGossipAvailableQuest(1) end if options == 1 and quests + completedQuests == 0 then SelectGossipOption(1) end elseif e == "QUEST_GREETING" then local quests = GetNumGossipAvailableQuests() local completedQuests = GetNumGossipActiveQuests() if completedQuests > 0 then for i = 1, completedQuests do SelectActiveQuest(1) end end if quests > 0 then SelectAvailableQuest(1) end elseif e == "QUEST_PROGRESS" then if IsQuestCompletable(i) then CompleteQuest() end end end