--- LOOT_READY LOOT_OPENED MERCHANT_SHOW QUEST_POI_UPDATE QUEST_DETAIL QUEST_COMPLETE QUEST_GREETING QUEST_PROGRESS GOSSIP_SHOW SCRAPPING_MACHINE_SHOW MERCHANT_CLOSED EQUIP_BIND_CONFIRM function(e) local aura_env = aura_env if e == "LOOT_READY" or e == "LOOT_OPENED" then --Auto Loot local slot = 1 local lootinfo = GetLootInfo() for k, v in pairs(lootinfo) do if v.locked == false then local link = GetLootSlotLink(slot) local looted = false if not link then link = GetLootSlotLink(slot) end if aura_env.filter[1] == true and (v.item:match("%d+ Gold") or v.item:match("%d+ Silver") or v.item:match("%d+ Copper")) then LootSlot(slot) elseif aura_env.filter[2] == true and link:match("Azerite") then LootSlot(slot) elseif aura_env.filter[3] == true and v.item:match("War Resources") then LootSlot(slot) elseif aura_env.filter[4] == true and v.item:match("Residuum") then LootSlot(slot) elseif aura_env.filter[5] == true and v.item:match("Manapearl") then LootSlot(slot) end if link then local icon = v.texture local id = link:match("item:(%d+):") local type = select(6, GetItemInfo(link)) or "" local subtype = select(7, GetItemInfo(link)) or "" local ilvl = select(4, GetItemInfo(link)) or 0 local equip = select(9, GetItemInfo(link)) if aura_env.filter[6] == true and (select(7, GetItemInfo(link)) or 0) == "Mount" then LootSlot(slot) elseif aura_env.filter[7] == true and ilvl > aura_env.ilvlFilter then LootSlot(slot) elseif aura_env.filter[8] == true and (select(7, GetItemInfo(link)) or 0) == "Herb" then LootSlot(slot) elseif aura_env.filter[9] == true and (select(7, GetItemInfo(link)) or 0) == "Cooking" then LootSlot(slot) elseif aura_env.filter[10] == true and (select(7, GetItemInfo(link)) or 0) == "Cloth" and type == "Tradeskill" then LootSlot(slot) elseif aura_env.filter[11] == true and (select(7, GetItemInfo(link)) or 0) == "Metal & Stone" then LootSlot(slot) elseif aura_env.filter[12] == true and (select(11, GetItemInfo(link)) or 0) > aura_env.goldFilter and v.quality == 0 then LootSlot(slot) elseif aura_env.filter[13] == true and v.quality > 1 and v.quality < 4 and type ~= "Weapon" and type ~= "Armor" then LootSlot(slot) elseif aura_env.filter[14] == true and v.isQuestItem == true then LootSlot(slot) elseif aura_env.filter[15] == true and v.quality == 0 then LootSlot(slot) elseif aura_env.filter[16] == true and aura_env.whitelist[v.item] then LootSlot(slot) elseif aura_env.filter[17] == true and type == "Quest" and subtype == "Quest" then LootSlot(slot) elseif aura_env.filter[21] == true and type == "Tradeskill" and subtype == "Elemental" then LootSlot(slot) else if type == "Weapon" or type == "Armor" then if aura_env.filter[18] == true and aura_env.skills[select(3, UnitClass("player"))][subtype] == 1 and v.quality > 2 then LootSlot(slot) elseif aura_env.filter[19] == true and (equip == "INVTYPE_FINGER" or equip == "INVTYPE_TRINKET" or equip == "INVTYPE_CLOAK" or equip == "INVTYPE_NECK") and v.quality > 2 then LootSlot(slot) end elseif aura_env.filter[20] == true and type == "Miscellaneous" then if subtype == "Mount" then LootSlot(slot) end end end end slot = slot + 1 end end --CloseLoot() elseif e == "EQUIP_BIND_CONFIRM" then StaticPopup1Button1:Click() elseif e == "SCRAPPING_MACHINE_SHOW" then for i = 0, 4 do for j = 1, GetContainerNumSlots(i) do local link = select(7, GetContainerItemInfo(i, j)) if link then local name = GetItemInfo(link) local rarity = select(3, GetItemInfo(link)) local ilvl = select(4, GetItemInfo(link)) or 0 local type = select(6, GetItemInfo(link)) local equip = select(9, GetItemInfo(link)) or "" local price = select(11, GetItemInfo(link)) if aura_env.sellWhitelist[name] ~= 1 then if name and rarity and ilvl and type and equip and price then if (type == "Armor" or type == "Weapon") and rarity <= 3 and aura_env.getequipID(equip) then UseContainerItem(i, j) elseif rarity > 3 and aura_env.getequipID(equip) then if equip ~= "INVTYPE_FINGER" then local eqID = aura_env.getequipID(equip) local elink = GetInventoryItemLink("player", eqID) local eilvl = select(4, GetItemInfo(elink)) or 0 if eilvl > ilvl + 5 then print("Scrapping " .. link .. "over " .. eilvl - ilvl .. " ilvl difference from " .. elink) UseContainerItem(i, j) end elseif equip == "INVTYPE_FINGER" then local eqID1, eqID2 = 11, 12 local elink1, elink2 = GetInventoryItemLink("player", eqID1), GetInventoryItemLink("player", eqID2) local eilvl1, eilvl2 = select(4, GetItemInfo(elink1)) or 0, select(4, GetItemInfo(elink2)) or 0 if eilvl1 > ilvl + 5 then print("Scrapping " .. link .. " over " .. eilvl1 - ilvl .. " ilvl difference from " .. elink1) UseContainerItem(i, j) elseif eilvl2 > ilvl + 5 then print("Scrapping " .. link .. " over " .. eilvl2 - ilvl .. " ilvl difference from " .. elink2) UseContainerItem(i, j) end end end end end end end end elseif e == "MERCHANT_SHOW" then --Sell grey and white wepaon if CanMerchantRepair() == true then RepairAllItems() end local i, j = 0, 1 for c = 0, 4 do for s = 1, GetContainerNumSlots(c) do local link = select(7, GetContainerItemInfo(c, s)) if link then local name = GetItemInfo(link) local rarity = select(3, GetItemInfo(link)) local ilvl = select(4, GetItemInfo(link)) or 0 local type = select(6, GetItemInfo(link)) local price = select(11, GetItemInfo(link)) if price and price > 0 then if aura_env.sellWhitelist[name] ~= 1 then if rarity == 0 then if aura_env.throttleSell == true then aura_env.toSell[#aura_env.toSell + 1] = {["c"] = c, ["s"] = s} else UseContainerItem(c, s) end elseif (type == "Armor" or type == "Weapon") and ilvl < 200 then if aura_env.throttleSell == true then aura_env.toSell[#aura_env.toSell + 1] = {["c"] = c, ["s"] = s} else UseContainerItem(c, s) end end end end end end end if aura_env.throttleSell == true then aura_env.ticker = C_Timer.NewTicker(0.05, function() if aura_env.toSell[1] then UseContainerItem(aura_env.toSell[1].c, aura_env.toSell[1].s) table.remove(aura_env.toSell, 1) else aura_env.ticker:Cancel() end if j >= GetContainerNumSlots(i) then i = i + 1 j = 1 end if i >= 4 then aura_env.ticker:Cancel() end end) end elseif e == "MERCHANT_CLOSED" then if aura_env.ticker then aura_env.ticker:Cancel() end aura_env.toSell = {} elseif e == "QUEST_POI_UPDATE" then CloseGossip() elseif e == "QUEST_DETAIL" then AcceptQuest() elseif e == "QUEST_COMPLETE" then if GetNumQuestChoices() <= 1 then GetQuestReward(1) end elseif e == "GOSSIP_SHOW" then local quests = GetNumGossipAvailableQuests() local complquests = GetNumGossipActiveQuests() local opt = GetNumGossipOptions() if complquests > 0 and opt == 0 then for i = 1, complquests do SelectGossipActiveQuest(i) end end if quests > 0 and opt == 0 then SelectGossipAvailableQuest(1) end if opt == 1 and quests + complquests == 0 then SelectGossipOption(1) end elseif e == "QUEST_GREETING" then local quests = GetNumGossipAvailableQuests() local complquests = GetNumGossipActiveQuests() if complquests > 0 then for i = 1, complquests do SelectActiveQuest(1) end end if quests > 0 then SelectAvailableQuest(1) end elseif e == "QUEST_PROGRESS" then if IsQuestCompletable(i) then CompleteQuest() end end end