-- LOOT_READY LOOT_OPENED function(e, ...) local slot = 1 local lootinfo = GetLootInfo() for k, v in pairs(lootinfo) do if v.locked == false then local link = GetLootSlotLink(slot) if not link then link = GetLootSlotLink(slot) end if aura_env.filter[1] == true and (v.item:match("%d+ Gold") or v.item:match("%d+ Silver") or v.item:match("%d+ Copper")) then LootSlot(slot) elseif aura_env.filter[2] == true and link:match("Azerite") then LootSlot(slot) elseif aura_env.filter[3] == true and v.item:match("War Resources") then LootSlot(slot) elseif aura_env.filter[4] == true and v.item:match("Residuum") then LootSlot(slot) elseif aura_env.filter[5] == true and v.item:match("Manapearl") then LootSlot(slot) end if link then local type = select(6, GetItemInfo(link)) or "" local subtype = select(7, GetItemInfo(link)) or "" local ilvl = select(4, GetItemInfo(link)) or 0 local equip = select(9, GetItemInfo(link)) if aura_env.filter[6] == true and (select(7, GetItemInfo(link)) or 0) == "Mount" then LootSlot(slot) elseif aura_env.filter[7] == true and ilvl > aura_env.ilvlFilter then LootSlot(slot) elseif aura_env.filter[8] == true and (select(7, GetItemInfo(link)) or 0) == "Herb" then LootSlot(slot) elseif aura_env.filter[9] == true and (select(7, GetItemInfo(link)) or 0) == "Cooking" then LootSlot(slot) elseif aura_env.filter[10] == true and (select(7, GetItemInfo(link)) or 0) == "Cloth" and type == "Tradeskill" then LootSlot(slot) elseif aura_env.filter[11] == true and (select(7, GetItemInfo(link)) or 0) == "Metal & Stone" then LootSlot(slot) elseif aura_env.filter[12] == true and (select(11, GetItemInfo(link)) or 0) > aura_env.goldFilter and v.quality == 0 then LootSlot(slot) elseif aura_env.filter[13] == true and v.quality > 1 and v.quality < 4 and type ~= "Weapon" and type ~= "Armor" then LootSlot(slot) elseif aura_env.filter[14] == true and v.isQuestItem == true then LootSlot(slot) elseif aura_env.filter[15] == true and v.quality == 0 then LootSlot(slot) elseif aura_env.filter[16] == true and aura_env.whitelist[v.item] then LootSlot(slot) elseif aura_env.filter[17] == true and type == "Quest" and subtype == "Quest" then LootSlot(slot) elseif aura_env.filter[21] == true and type == "Tradeskill" and subtype == "Elemental" then LootSlot(slot) else if type == "Weapon" or type == "Armor" then if aura_env.filter[18] == true and aura_env.skills[select(3, UnitClass("player"))][subtype] == 1 and v.quality > 2 then LootSlot(slot) elseif aura_env.filter[19] == true and (equip == "INVTYPE_FINGER" or equip == "INVTYPE_TRINKET" or equip == "INVTYPE_CLOAK" or equip == "INVTYPE_NECK") and v.quality > 2 then LootSlot(slot) end elseif aura_env.filter[20] == true and type == "Miscellaneous" then if subtype == "Mount" then LootSlot(slot) end end end end slot = slot + 1 end end end