--TSU --COMBAT_LOG_EVENT_UNFILTERED GROUP_ROSTER_UPDATE COOLDOWN_TICKER function(allstates, e, ...) if not aura_env.ticker then aura_env.ticker = C_Timer.NewTicker(0.05, function() WeakAuras.ScanEvents("COOLDOWN_TICKER") end) end if e == "COOLDOWN_TICKER" then if allstates[1] then if allstates[1].time + 2 < GetTime() then allstates[1].show = false allstates[1].changed = true table.remove(allstates, 1) WeakAuras.ScanEvents("COOLDOWN_TICKER") return true end end elseif e == "COMBAT_LOG_EVENT_UNFILTERED" then local se = select(2, ...) if se == "SPELL_CAST_SUCCESS" then local caster = select(5, ...) or 0 if aura_env.raid[caster] then local spell = select(13, ...) if aura_env.spells[spell] then allstates[#allstates + 1] = { caster = caster, spell = spell, string = caster .. " - " .. spell, class = aura_env.raid[caster], time = GetTime(), show = true, changed = true, } return true end end end elseif e == "GROUP_ROSTER_UPDATE" then local prefix = "party" if IsInRaid() == true then prefix = "raid" end aura_env.raid = {} aura_env.raid[UnitName("player")] = select(3, UnitClass("player")) for i = 1, GetNumGroupMembers() do if UnitName(prefix .. i) and not aura_env.raid[UnitName(prefix .. i)] then aura_env.raid[UnitName(prefix .. i)] = select(3, UnitClass(prefix .. i)) print("YEET", UnitName(prefix .. i), select(3, UnitClass(prefix .. i))) end end end --DevTools_Dump(aura_env.raid) return true end --INIT aura_env.raid = {} aura_env.spells = { ["Divine Shield"] = true, ["Blessing of Spellwarding"] = true, ["Blessing of Protection"] = true, ["Blessing of Sacrifice"] = true, ["Avenging Wrath"] = true, ["Aura Mastery"] = true, ["Guardian Spirit"] = true, ["Divine Hymn"] = true, ["Raise Ally"] = true, ["Tranquility"] = true, ["Stampeding Roar"] = true, ["Rebirth"] = true, ["Ice Block"] = true, ["Deterrence"] = true, ["Survival Instincts"] = true, ["Anti-Magic Shell"] = true, ["Vampiric Blood"] = true, ["Revival"] = true, ["Life Cocoon"] = true, ["Diffuse Magic"] = true, ["Lay on Hands"] = true, ["Dispersion"] = true, ["Evasion"] = true, ["Cloak of Shadows"] = true, ["Bloodlust"] = true, ["Healing Tide Totem"] = true, ["Soulstone"] = true, ["Rallying Cry"] = true, ["Power Word: Barrier"] = true, ["Spirit Link Totem"] = true, ["Wind Rush Totem"] = true, ["Ancestral Guidance"] = true, --["Hand of the Protector"] = true, --["Healing Rain"] = true, --["Shimmer"] = true, --["Death and Decay"] = true, } --ANIMATION function() if aura_env.statee then local classColor = function(class) if class == 1 then return 0.78, 0.61, 0.43, 1 elseif class == 2 then return 0.96, 0.55, 0.73, 1 elseif class == 3 then return 0.67, 0.83, 0.45, 1 elseif class == 4 then return 1, 0.96, 0.41, 1 elseif class == 5 then return 1, 1, 1, 1 elseif class == 6 then return 0.77, 0.12, 0.23, 1 elseif class == 7 then return 0, 0.44, 0.87, 1 elseif class == 8 then return 0.25, 0.78, 0.92, 1 elseif class == 9 then return 0.53, 0.53, 0.93, 1 elseif class == 10 then return 0, 1, 0.59, 1 elseif class == 11 then return 1, 0.49, 0.04, 1 elseif class == 12 then return 0.64, 0.19, 0.79, 1 else return 1, 1, 1, 1 end end return classColor(aura_env.statee.class) end end