-- COMBAT_LOG_EVENT_UNFILTERED function(allstates, e, ...) local iconDisplayDuration = 0.5 local se = select(2, ...) if (se ~= "SPELL_AURA_APPLIED") then return end local target = select(9, ...) if (target ~= UnitName("player")) then return end local auraType = select(15, ...) if (auraType ~= "DEBUFF") then return end local spellId = select(12, ...) print(select(3, GetSpellInfo(spellId))) allstates[spellId] = { show = true, changed = true, index = GetTime(), resort = true, icon = select(3, GetSpellInfo(spellId)), name = select(13, ...), progressType = "timed", expirationTime = GetTime() + iconDisplayDuration, duration = iconDisplayDuration, autoHide = true, } return true end