--COMBAT_LOG_EVENT_UNFILTERED function(allstates, e, ...) local aura_env = aura_env local se = select(2, ...) if se == "SPELL_CAST_SUCCESS" then local caster = select(5, ...) local spell = select(13, ...) if caster == UnitName("player") and spell == "Ironfur" then allstates[#allstates + 1] = { show = true, changed = true, resort = true, index = GetTime(), progressType = "timed", expirationTime = GetTime() + aura_env.ironfurDuration, duration = aura_env.ironfurDuration, autoHide = true, } if aura_env.buff == true then allstates[#allstates].expirationTime = allstates[#allstates].expirationTime + 2 allstates[#allstates].duration = allstates[#allstates].duration + 2 end return true end elseif se == "SPELL_AURA_APPLIED" then local caster = select(5, ...) local spell = select(13, ...) if caster == UnitName("player") and spell == "Guardian of Elune" then aura_env.buff = true end elseif se == "SPELL_AURA_REMOVED" then local caster = select(5, ...) local spell = select(13, ...) if caster == UnitName("player") and spell == "Guardian of Elune" then C_Timer.After(0.1, function() aura_env.buff = false end) end end end --INIT aura_env.ironfurDuration = 6 aura_env.buff = false