aura_env.specStatTable = { ["Windwalker"] = 2, ["Brewmaster"] = 2, ["Mistweaver"] = 4, } aura_env.maxStat = 0 aura_env.currentStat = 0 aura_env.GetPrimaryStat = function() stat = UnitStat("player", aura_env.GetPrimStatID()) return stat end aura_env.GetPrimStatID = function() specID, specName = GetSpecializationInfo(GetSpecialization()) return aura_env.specStatTable[specName] end