-- COMBAT_LOG_EVENT_UNFILTERED function( allstates, event, timestamp, eventtype, hideCaster, srcGUID, srcName, srcFlags, srcRaidFlags, dstGUID, dstName, dstFlags, dstRaidFlags, ... ) aura_env.rayActive = true if aura_env.debug and aura_env.rayActive then print(string.format("aura_env.rayActive: %s, eventtype: %s", tostring(aura_env.rayActive), tostring(eventtype))) end -- if aura_env.debug then aura_env.rayActive = true end if aura_env.rayActive and (eventtype == "SPELL_MISSED" or eventtype == "SPELL_HEAL_ABSORBED") then local spellID, spellName, spellSchool, aSrcGUID, aSrcName, _, _, aSpellID, aSpellName, aSpellSchool, aSpellAmountAbsorbed, somebullshit, horseshit = ... local function debuggerprinter() if aura_env.debug then local str = string.format( "event: %s, timestamp: %s, eventtype: %s, hideCaster: %s, srcGUID: %s, srcName: %s, dstGUID: %s, dstName: %s, spellID: %s, spellName: %s, spellSchool: %s, aSpellAmountAbsorbed: %s, somebullshit: %s, horseshit: %s", tostring(event), tostring(timestamp), tostring(eventtype), tostring(hideCaster), tostring(srcGUID), tostring(srcName), tostring(dstGUID), tostring(dstName), tostring(spellID), tostring(spellName), tostring(spellSchool), tostring(aSpellAmountAbsorbed), tostring(somebullshit), tostring(horseshit) ) print(str) end end debuggerprinter() -- Ray absorbed heal -- srcName = Player -- dstName = RoH Target -- spellID = RoH spellID -- aSrcName = Absorbed Heal Caster -- aSpellID = Absorbed Heal SpellID -- aSpellAmountAbsorbed = duh; if eventtype == "SPELL_HEAL_ABSORBED" then -- if aura_env.debug then spellID = 197268 end if srcGUID == UnitGUID("player") and spellID == aura_env.spellID then if aura_env.debug then local str = string.format( "Ray of Hope absorbed %s's heal, %s, for %d.", tostring(aSrcName), tostring(aSpellName), tostring(aSpellAmountAbsorbed) ) print(str) end aura_env.totalHealAbsorb = aura_env.totalHealAbsorb + aSpellAmountAbsorbed return true end end -- Ray absorbed dmg -- srcName = enemy -- dstName = RoH Target -- spellID = Spell Absorbed spellID -- spellName = Spell Absorbed Name -- aSrcName = Player -- aSpellID = RoH spellID if eventtype == "SPELL_ABSORBED" then -- if aura_env.debug then aSpellID = 197268 end if aSrcGUID == UnitGUID("player") and aSpellID == aura_env.spellID then if aura_env.debug then local str = string.format( "Ray of Hope absorbed %s's damage, %s, for %d.", tostring(srcName), tostring(spellName), tostring(aSpellAmountAbsorbed) ) print(str) end aura_env.totalDmgAbsorb = aura_env.totalDmgAbsorb + aSpellAmountAbsorbed return true end end end -- Ray expire if aura_env.rayActive and eventtype == "SPELL_AURA_REMOVED" then local spellID = ... if srcGUID == UnitGUID("player") and spellID == aura_env.spellID then if aura_env.debug then print("Ray removed.") print("RoH heals taken: ", tostring(aura_env.totalHealAbsorb)) print("RoH dmg taken: ", tostring(aura_env.totalDmgAbsorb)) -- 1.5 represents the 50% modifier to heals into ray local net = aura_env.totalHealAbsorb * 1.5 - aura_env.totalDmgAbsorb local colorString = "" if net > 0 then colorString = string.format("|cff00ff00%d|r", net) else colorString = string.format("|cffff0000%d|r", net) end print("Net: ", colorString) end aura_env.rayActive = false end -- else -- print(string.format("Ray not active (%s) or event fucked %s", tostring(aura_env.rayActive), tostring(eventtype))) end end