-- UNIT_POWER function(e, unit, power) if unit ~= "player" then return end if power ~= "SOUL_SHARDS" then return end local soulShards = UnitPower("player", 7) if soulShards == aura_env.SoulShards then return end if soulShards < aura_env.SoulShards then aura_env.SoulShards = soulShards return end aura_env.SoulShards = soulShards aura_env.SoulShardStack:Push(time()) WeakAuras.ScanEvents("PLAY_SOUND", "Interface\\Sounds\\quack.ogg") end