-- PLAYER_TARGET_CHANGED function(e) local hasEyes = UnitBuff("player", "Spectral Sight") -- Spectral Sight if not hasEyes then --print("Player has no Spectral Sight") return end local unitUuid = UnitGUID("target") if not unitUuid then --print(string.format("Target has no UUID: %s", tostring(unitUuid))) return end --print(string.format("Target UUID: %s", tostring(unitUuid))) if not string.find(unitUuid, "Player") then --print(string.format("Target %s is not a player", tostring(unitUuid))) return end local targetStealth = UnitBuff("target", "Stealth") if not targetStealth then --print("Target has no Stealth") return end --print(string.format("Target Stealth: %s", tostring(targetStealth))) local targetName = UnitName("target") if not targetName then --print("Target has no name") return end --print(string.format("Target Name: %s", tostring(targetName))) local pvp = UnitIsPVP("target") local pvpState = pvp == true and "ON" or "OFF" local low, high = WeakAuras.GetRange("target") local key = string.format("%s-%s-%s-%s", unitUuid, targetName, low, high) --print(string.format("Key: %s", tostring(key))) --print(string.format("Previous Key: %s", tostring(aura_env.previousTarget))) if not aura_env.previousTarget then aura_env.previousTarget = key end if aura_env.previousTarget == key then --print(string.format("Target same as previous target: %s", tostring(key))) return end local message = string.format("I see %s in stealth with pvp %s between %d and %d yards away", targetName, pvpState, low, high) --print(string.format("Sending message: %s", tostring(message))) SendChatMessage(message, "RAID") aura_env.previousTarget = key end