--HoTP 2.0 TRIGGER function() return true end ICON --Trigger for scripts function() aura_env.percentageHealth = aura_env.round((UnitHealth("player") / UnitHealthMax("player")) * 100, 0) aura_env.currentHealth = UnitHealth("player") aura_env.maxHealth = UnitHealthMax("player") aura_env.missingHealthPercentage = aura_env.round(((UnitHealthMax("player") - UnitHealth("player")) / UnitHealthMax("player")) * 100, 2) aura_env.missingHealth = UnitHealthMax("player") - UnitHealth("player") local healingMultiplier = 1. local versa = GetCombatRatingBonus(CR_VERSATILITY_DAMAGE_DONE) healingMultiplier = healingMultiplier + (healingMultiplier * (aura_env.traitLevel * aura_env.traitEffectiveness)) + (healingMultiplier * (versa / 100)) for k,v in pairs(aura_env.buffs) do if UnitBuff("player", k) ~= nil then healingMultiplier = healingMultiplier + (healingMultiplier * v) end end local talent = select(10, GetTalentInfoByID(22430)) if talent == true then healingMultiplier = healingMultiplier + (healingMultiplier * 0.3) end aura_env.hotpRelativeHeal = 0.3 * healingMultiplier --How much % hotp heals disregarding missing health aura_env.hotpAbsoluteRelativeHeal = aura_env.hotpRelativeHeal * aura_env.missingHealthPercentage --How much % hp hotp will heal regarding missing health aura_env.hotpAbsoluteHeal = aura_env.round(aura_env.hotpRelativeHeal * aura_env.missingHealth, 0) aura_env.newApsoluteHealth = aura_env.round(aura_env.currentHealth + aura_env.hotpAbsoluteHeal, 0) aura_env.newRelativeHealth = aura_env.round(aura_env.percentageHealth + aura_env.hotpAbsoluteRelativeHeal, 0) --print(healingMultiplier,aura_env.hotpRelativeHeal,aura_env.hotpAbsoluteRelativeHeal,aura_env.hotpAbsoluteHeal,aura_env.newApsoluteHealth,aura_env.newRelativeHealth) --DEBUG --print(aura_env.hotpAbsoluteRelativeHeal, aura_env.newRelativeHealth, aura_env.percentageHealth) --DEBUG --print(aura_env.hotpAbsoluteHeal, aura_env.newApsoluteHealth, aura_env.currentHealth) --DEBUG --print(aura_env.round(aura_env.hotpRelativeHeal * 100, 0)) --% of health hotp heals end DURATION function() return aura_env.percentageHealth, 100, 1 end NAME function() return aura_env.percentageHealth .. " " .. aura_env.newRelativeHealth .. " +" .. aura_env.round(aura_env.hotpAbsoluteRelativeHeal, 0) end DISPLAY function() return ("%.0fk / %.0fk"):format(UnitHealth("player") / 1000, UnitHealthMax("player") / 1000); end INIT aura_env.traitLevel = 7 aura_env.traitEffectiveness = 0.06 aura_env.buffs = { ["Consecration"] = 0.3, ["Avenging Wrath"] = 0.35, ["Chains of Thrayn"] = 0.5, ["Ilterendi, Crown Jewel of Silvermoon"] = 0.15 } aura_env.round = function(var, n) if (n) then var = math.floor((var * 10^n) + 0.5) / (10^n) else var = math.floor(var+0.5) end return var end aura_env.percentageHealth = 0 aura_env.currentHealth = 0 aura_env.maxHealth = 0 aura_env.hotpRelativeHeal = 0 aura_env.hotpAbsoluteRelativeHeal = 0 aura_env.hotpAbsoluteHeal = 0 aura_env.newApsoluteHealth = 0 aura_env.newRelativeHealth = 0 aura_env.missingHealth = 0 aura_env.missingHealthPercentage = 0