aura_env.BattlePass = { Show = function() if not uDailyRewFrame:IsVisible() then -- uDailyRewFrame:Show() udailyRewardIcon:Click() end end, Hide = function() if uDailyRewFrame:IsVisible() then uDailyRewFrame:Hide() end end, } local aura_env = aura_env aura_env.Tick = function() aura_env.BattlePass.Show() C_Timer.After(0.1, function() WeakAuras.ScanEvents("PINKY_BPASS_OPEN") end) end