-- COMBAT_LOG_EVENT_UNFILTERED, FRAME_UPDATE function (allStates, ev, ...) local now = GetTime() if (WeakAuras.IsOptionsOpen()) then aura_env.fn.createDummyDisplay(allStates) return true end if (ev == "COMBAT_LOG_EVENT_UNFILTERED") then ----------------------------------------- -- COMBAT LOG ----------------------------------------- local timestamp, damageType, _, _, _, _, _, destGUID, _, _, _, _, _, spellSchool = ... -- hack to separate bleeds from magical DoT if (damageType == "SPELL_PERIODIC_DAMAGE" and spellSchool == aura_env.spellSchool.PHYSICAL) then damageType = aura_env.types.BLEED end -- exit early if target is NOT the player or the damageType is NOT relevant if (destGUID ~= aura_env.playerGUID or not aura_env.fn.isTrackedEvent(damageType)) then return end -- get damage of current "hit" local damage = aura_env.fn.parseDamage(damageType, ...) -- record new damage application aura_env.fn.addDamageRecord(allStates, now, damageType, damage) else ----------------------------------------- -- FRAME UPDATE ----------------------------------------- if (now - aura_env.lastCleanup > aura_env.cleanupInterval) then aura_env.lastCleanup = now aura_env.fn.calcCurrentHistoricalDamage() aura_env.fn.updateAllState(allStates) end end return true end