--COMBAT_LOG_EVENT_UNFILTERED function(...) local se = select(3, ...) if se == "SPELL_CAST_SUCCESS" then local dest = select(6, ...) if dest == UnitName("player") then local name = select(14, ...) if name == "Shield Block" or name == "Ignore Pain" then local c1, c2, c3, c4 = "|cFFFFFFFF", "|cFFFFFFFF", "|cFFFFFFFF", "|cFFFFFFFF" local Avatar = GetSpellCooldown("Avatar") local AvatarD = select(2, GetSpellCooldown("Avatar")) local LastStand = GetSpellCooldown("Last Stand") local ShieldWall = GetSpellCooldown("Shield Wall") local DemoralizingShout = GetSpellCooldown("Demoralizing Shout") local DemoralizingShoutD = select(2, GetSpellCooldown("Demoralizing Shout")) if Avatar > 0 and AvatarD > 2 then if name == "Shield Block" then aura_env.AvatarCD = aura_env.AvatarCD + 3 else aura_env.AvatarCD = aura_env.AvatarCD + 4 end end if LastStand > 0 then if name == "Shield Block" then aura_env.LastStandCD = aura_env.LastStandCD + 3 else aura_env.LastStandCD = aura_env.LastStandCD + 4 end end if ShieldWall > 0 then if name == "Shield Block" then aura_env.ShieldWallCD = aura_env.ShieldWallCD + 3 else aura_env.ShieldWallCD = aura_env.ShieldWallCD + 4 end end if DemoralizingShout > 0 and DemoralizingShoutD > 2 then if name == "Shield Block" then aura_env.DemoralizingShoutCD = aura_env.DemoralizingShoutCD + 3 else aura_env.DemoralizingShoutCD = aura_env.DemoralizingShoutCD + 4 end end if AvatarD < 2 then c1 = "|cFF0080FF" end if LastStand == 0 then c2 = "|cFF0080FF" end if ShieldWall == 0 then c3 = "|cFF0080FF" end if DemoralizingShoutD < 2 then c4 = "|cFF0080FF" end aura_env.region.text2:SetText(c1 .. aura_env.AvatarCD .. "|r\n" .. c2 .. aura_env.LastStandCD .. "|r\n" .. c3 .. aura_env.ShieldWallCD .. "|r\n" .. c4 .. aura_env.DemoralizingShoutCD .. "|r") elseif name == "Avatar" then aura_env.AvatarCD = 0 elseif name == "Last Stand" then aura_env.LastStandCD = 0 elseif name == "Shield Wall" then aura_env.ShieldWallCD = 0 elseif name == "Demoralizing Shout" then aura_env.DemoralizingShoutCD = 0 end end end end --INIT aura_env.AvatarCD, aura_env.LastStandCD, aura_env.ShieldWallCD, aura_env.DemoralizingShoutCD = 0, 0, 0, 0 local fontsize = 16 local font, size, flags = aura_env.region.text:GetFont() if not aura_env.region.text then local text = aura_env.region:CreateFontString(nil, aura_env.region) aura_env.region.text = text print("ok!") end aura_env.region:SetWidth(128) aura_env.region.text:SetFont(font, size, flags) aura_env.region.text:SetTextColor(1,1,1,1) aura_env.region.text:SetPoint("CENTER", aura_env.region, "CENTER") aura_env.region.text:SetJustifyH("LEFT") aura_env.region.text:SetText("Avatar\nLast Stand\nShield Wall\nDemoralizing Shout") aura_env.region.text:Show() if not aura_env.region.text2 then local text2 = aura_env.region:CreateFontString(nil, aura_env.region) aura_env.region.text2 = text2 print("ok!") end aura_env.region.text2:SetFont(font, size, flags) aura_env.region.text2:SetTextColor(1,1,1,1) aura_env.region.text2:SetPoint("RIGHT", aura_env.region, "RIGHT", 128, 0) aura_env.region.text2:SetJustifyH("LEFT") aura_env.region.text2:SetText("0" .. "\n" .. "0" .. "\n" .. "0" .. "\n" .. "0") aura_env.region.text2:Show()