--CLEU PLAYER_TARGET_CHANGED function(e, ...) if e == "COMBAT_LOG_EVENT_UNFILTERED" then if (select(2, ...) == "SPELL_AURA_APPLIED" or select(2, ...) == "SPELL_AURA_REFRESH" or select(2, ...) == "SPELL_PERIODIC_DAMAGE") and select(5, ...) == UnitName("player") and select(13, ...) == "Ignite" then return true end elseif e == "PLAYER_TARGET_CHANGED" then return true end end --DISPLAY function() local function UnitDebuffC(unit, spell) for i = 1, 40 do local name = UnitDebuff(unit, i, PLAYER) if name then if name == spell then return UnitDebuff(unit, i, PLAYER) end else return nil end end end local thing = select(16, UnitDebuffC("target", "Ignite")) if thing then return thing else return 0 end end