--UNIT_COMBAT function(_, target, event, _, amount) if target == "player" and event ~= "HEAL" and amount then aura_env.lasthit = GetTime() return true end end --UNTRIGGER function() if aura_env.lasthit + 5 < GetTime() then return true end end --DURATION function() return 5, aura_env.lasthit + 5 end --INIT aura_env.lasthit = 0