--COMBAT_LOG_EVENT_UNFILTERED UPDATE_TAUNT_GOD function(...) local e = select(1, ...) if e == "COMBAT_LOG_EVENT_UNFILTERED" then local spellName = select(14, ...) if (spellName == "Taunt" or spellName == "Provoke" or spellName == "Dark Command" or spellName == "Torment" or spellName == "Hand of Reckoning" or spellName == "Growl") and subEvent == "SPELL_CAST_SUCCESS" then local target = select(10, ...) local source = select(6, ...) local subEvent = select(3, ...) aura_env.spellName = spellName aura_env.caster = source aura_env.target = target aura_env.cast_time = GetTime() if aura_env.ticker then aura_env.ticker:Cancel() end if not aura_env.ticker then aura_env.ticker = C_Timer.NewTicker(1, function() WeakAuras.ScanEvents("UPDATE_TAUNT_GOD") end) return true else return false end end elseif e == "UPDATE_TAUNT_GOD" then return true end end --DISPLAY function() if aura_env.caster then local source_class = UnitClass(aura_env.caster) local source_class_color = "|cFFFFFFFF" local time_color = "|cFFFFFFFF" local target_color = "|cFFFFFFFF" if aura_env.spellName == "Taunt" or aura_env.spellName == "Provoke" or aura_env.spellName == "Hand of Reckoning" or aura_env.spellName == "Dark Command" or aura_env.spellName == "Torment" or aura_env.spellName == "Growl" then cooldown_time = aura_env.cast_time + 8 else cooldown_time = 0 end if (cooldown_time / GetTime()) < 1 then time_color = "|cFF00FF00" else time_color = "|cFFFF0000" end if source_class == "Death Knight" then source_class_color = "|cFFC41F3B" elseif source_class == "Demon Hunter" then source_class_color = "|cFFA330C9" elseif source_class == "Druid" then source_class_color = "|cFFFF7D0A" elseif source_class == "Hunter" then source_class_color = "|cFFABD473" elseif source_class == "Mage" then source_class_color = "|cFF40C7EB" elseif source_class == "Monk" then source_class_color = "|cFF00FF96" elseif source_class == "Paladin" then source_class_color = "|cFFF58CBA" elseif source_class == "Priest" then source_class_color = "|cFFFFFFFF" elseif source_class == "Rogue" then source_class_color = "|cFFFFF569" elseif source_class == "Shaman" then source_class_color = "|cFF0070DE" elseif source_class == "Warlock" then source_class_color = "|cFF8787ED" elseif source_class == "Warrior" then source_class_color = "|cFFC79C6E" end if aura_env.target == UnitName("target") then target_color = "|cFF00FF00" else target_color = "|cFFFF0000" end return source_class_color .. aura_env.caster .. "\n" .. target_color .. aura_env.target .. "\n" .. source_class_color .. aura_env.spellName .. "\n" .. time_color .. math.floor(GetTime() - aura_env.cast_time) end end