COMBAT_LOG_EVENT_UNFILTERED function(...) local subEvent = select(3, ...) local ID = select(5, ...) local source = select(6, ...) local target = select(10, ...) if target == UnitName("player") and (subEvent == "SWING_DAMAGE" or subEvent == "SPELL_DAMAGE") and string.match(ID, "Player") then local targetExist = 0 for k, v in ipairs(aura_env.dickRiders) do if source == v then targetExist = 1 end end if targetExist == 0 then aura_env.dickRiders[table.getn(aura_env.dickRiders) + 1] = source end end end DISPLAY function() local output = table.getn(aura_env.dickRiders) .. "\n" for k, v in ipairs(aura_env.dickRiders) do output = output .. v .. "\n" end return output end INIT AND SHOW aura_env.dickRiders = {}