--TSU --COMBAT_LOG_EVENT_UNFILTERED function(allstates, e, ...) for k, v in pairs(allstates) do v.show = false v.changed = true end local se = select(2, ...) local pname = UnitName("player") if se == "SPELL_AURA_APPLIED" or se == "SPELL_AURA_APPLIED_DOSE" then local caster, target, aura = select(5, ...), select(9, ...), select(13, ...) --print(caster, target, aura, pname) if caster == pname and target == pname and aura == "Fingers of Frost" then aura_env.stacks = aura_env.stacks + 1 --print("1", aura_env.stacks) end elseif (se == "SPELL_AURA_REMOVED" or se == "SPELL_AURA_REMOVED_DOSE") and GetTime() - aura_env.cast > 2 then local caster, target, aura = select(5, ...), select(9, ...), select(13, ...) --print(caster, target, aura) if caster == pname and target == pname and aura == "Fingers of Frost" then aura_env.stacks = aura_env.stacks - 1 --print("2", aura_env.stacks) end elseif se == "SPELL_CAST_SUCCESS" then local caster, spell = select(5, ...), select(13, ...) if caster == pname and spell == "Ice Lance" and aura_env.stacks > 0 then aura_env.stacks = aura_env.stacks - 1 aura_env.cast = GetTime() --print("3", aura_env.stacks) end end for i = 1, aura_env.stacks do allstates[i] = { show = true, changed = true, } end --DevTools_Dump(allstates) return true end --INIT aura_env.stacks = 0 aura_env.cast = 0