--EVERY FRAME function() local runeAmount = 0 for i = 1, 6 do local start, duration, runeReady = GetRuneCooldown(i) if runeReady == true then runeAmount = runeAmount + 1 end end if runeAmount ~= aura_env.runeAmount then aura_env.time = (GetTime() * 1000) + 250 aura_env.runeAmount = runeAmount return true end aura_env.runeAmount = runeAmount if aura_env.time > GetTime() * 1000 then return true else return false end end --DISPLAY function() return aura_env.runeAmount end --INIT aura_env.time = GetTime() aura_env.runeAmount = 0