--COMBAT_LOG_EVENT_UNFILTERED function(...) local subevent = select(3, ...) if subevent == "SPELL_CAST_SUCCESS" then local caster = select(6, ...) local spell = select(14, ...) if caster == UnitName("player") and spell == "Hammer of the Righteous" then aura_env.hammers = aura_env.hammers + 1 end end end --SPELL_ACTIVATION_OVERLAY_GLOW_SHOW function(_,ID) if ID == 31935 then aura_env.shields = aura_env.shields + 1 end end --DISPLAY function() return aura_env.shields / aura_env.hammers end --INIT aura_env.hammers = 0 aura_env.shields = 0