--EVERY FRAME TRIGGER function() local buffs = {"Greater Blessing of Kings", "Greater Blessing of Wisdom"} --Define buffs to look for for k,v in ipairs(buffs) do --Go through array looking for each buff if UnitBuff("player", v) then --If it finds the buff then aura_env.icon = select(3, UnitBuff("player", v)) --Gets the icon and stores it in a protected variable return true --Returns true to show aura end end end --ICON INFO function() return aura_env.icon --Returns icon stored previously end