DISPLAY function() local max_absorb = math.floor(UnitHealthMax("player") / 5) local absorb = select(17, UnitBuff("player", "Soul Leech")) or 0 return math.floor((absorb / max_absorb) * 100) end TRIGGER function() local buff = UnitBuff("player", "Soul Leech") or 0 if buff ~= nil then return true else return false end end DURATION_TRIGGER function() local max_absorb = math.floor(UnitHealthMax("player") / 5) local absorb = select(17, UnitBuff("player", "Soul Leech")) or 0 local percentage = math.floor((absorb / max_absorb) * 100) return percentage, 100, true end