--NAME_PLATE_UNIT_ADDED NAME_PLATE_UNIT_REMOVED --TSU function(allstates, e, unit) if e == "NAME_PLATE_UNIT_ADDED" then if UnitExists(unit) then if UnitIsPlayer(unit) then local name = UnitName(unit) allstates[unit] = { show = true, changed = true, unit = unit, name = name, guild = GetGuildInfo(unit), rank = select(2, GetGuildInfo(unit)), } return true end end elseif e == "NAME_PLATE_UNIT_REMOVED" then if allstates[unit] then allstates[unit] = { show = false, changed = true, } return true end end end --ON SHOW if aura_env.statee.unit then if aura_env.statee.name ~= UnitName(aura_env.statee.unit) then return end local guild, rank = GetGuildInfo(aura_env.statee.unit) if not guild or not rank then return end if not aura_env.region.text then local text = aura_env.region:CreateFontString(nil, "OVERLAY") aura_env.region.text = text end aura_env.region:SetHeight(128) aura_env.region:SetWidth(512) aura_env.region.text:SetFont("Interface\\AddOns\\SharedMedia_MyMedia\\font\\iosevka-fixed-medium.ttf", 14, "OUTLINE") aura_env.region.text:SetText(guild .. "\n" .. rank) aura_env.region.text:SetJustifyH("CENTER") aura_env.region.text:SetJustifyV("CENTER") if not aura_env.region.texture then local texture = aura_env.region:CreateTexture(nil, "OVERLAY") aura_env.region.texture = texture end aura_env.region.texture:SetTexture("Interface\\Addons\\WeakAuras\\PowerAurasMedia\\Auras\\Aura22") aura_env.region.texture:SetHeight(192) aura_env.region.texture:SetWidth(192) local plate = C_NamePlate.GetNamePlateForUnit(aura_env.statee.unit) if guild == "Indecisive" then aura_env.region.texture:SetVertexColor(1, 0.85, 0, 1) elseif guild == "Warforged" then aura_env.region.texture:SetVertexColor(0.75, 0.75, 0.75, 1) elseif guild == "Sideway" then aura_env.region.texture:SetVertexColor(0.8, 0.5, 0.2, 1) end if plate then aura_env.region.texture:ClearAllPoints() aura_env.region.texture:SetPoint("CENTER", plate, "TOP", 0, -16) aura_env.region.texture:Show() aura_env.region.text:ClearAllPoints() aura_env.region.text:SetPoint("CENTER", plate, "CENTER", 0, 16) aura_env.region.text:Show() end end --ON HIDE if aura_env.region.text then aura_env.region.text:Hide() end if aura_env.region.texture then aura_env.region.texture:Hide() end