-- UNIT_TARGET function(e, source) if not source then return end if not source == "player" then return end if not UnitExists("target") then return end if not UnitIsPlayer("target") then return end local name = UnitName("target") if not name then return end if not aura_env.me then aura_env.m = UnitName("player") end if not aura_env.previousTarget then aura_env.previousTarget = name end if aura_env.previousTarget == name then return end local msg = ".ch " .. name SendChatMessage(msg, "WHISPER", nil, aura_env.me) aura_env.messageSent = true end